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47,692 Views • Sep 21, 2023 • Click to toggle off description
What do you guys think -- is this enough?

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Views : 47,692
Genre: Gaming
Date of upload: Sep 21, 2023 ^^


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RYD date created : 2024-05-02T20:24:57.347437Z
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Top Comments of this video!! :3

@thomasbrush

7 months ago

Stay positive guys! Remember, if you're interested in how to make money with games, no matter the engine: ► Learn how to get full time funding as a game dev (not gimmicky lol): www.fulltimegamedev.com/join-webinar-live-stream
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8 |

@frostydelusions3066

7 months ago

-Epic takes 5%, in exchange you get Quixel's entire asset library for free.
-Unity takes 4% max, in exchange you sit there worrying what boneheaded move they will do next.

EDIT: Unity announced it will be a cap of 2.5% or a number calculated based on the amount of new users each month, they said they will go with whatever amount is cheaper and the numbers are self reported.

448 |

@henkehedstrom1762

7 months ago

It still feels like they have already lost many developers over this

238 |

@Holonet01

7 months ago

The shameful part is that nothing they have said actually takes any responsibility. "We're sorry you misunderstood" It's also hard to believe they walked it back because it was the sensible or right thing to do, but because the backlash was so bad they had no choice.

225 |

@RottenPineGames

7 months ago

If you think they won't do this again, you are insane.

113 |

@RavDeBest

7 months ago

atleast Unity is helping with game engine decisions for beginners

100 |

@achounzombie327

7 months ago

Unity's problem is EVERYONE's trust broken by its CEO John Riccitiello: ● Video game developers: - Calling some of them "fucking idiots." - Destroying the freemium model. - Deleting clauses from the contract when you get Unity. - With the recent rate change. ● Video game companies: - He is fired from EA for being too greedy. - That Nintendo, Microsoft, Sega and Sony pay their new runtime fees. ● Users: - Suggest reloading weapons for $1 per magazine in Battlefield 3. - Install malware in Unity video games to control the installations. - Its poor management makes users think that a Unity game is a bad game. ● Unity Employees: - Several offices have been closed since he has been CEO. - Employees even make death threats because of the new rates. ● Stock market: - Investors do not trust either, since its inception it has lost more than 50% of its value. - Selling 2,000 shares a week before the announcement of the new rates and 50,000 throughout the year without buying a single one is suspicious. Irrevocable solution: Fire John Riccitiello. Simple solution: 5% commission from $1,000,000 in profits. Suggestion: From $1,000,000 in profits, insert the Unity splash screen. Because? I think the implementation model works the other way around, the way Unity's acquisition plans are, the "bad" games have their seal and the good ones don't, it doesn't make sense... those of us who use Unity love the software, otherwise If it were for this, everyone would even wear their logo proudly. Conclusion: If the problem is not solved, even though Unity is a great software, with these policies they make it the worst and the community will migrate to another engine.



86 |

@luaykashef

7 months ago

Too late trust is broken, and by learning Unreal I realized that Unreal is levels LEVELS above Unity, I wish I they did what they did sooner. I would have known just how big is the difference between those two engines.

111 |

@alex.gamedev

7 months ago

I think the biggest blow Unity is facing because of these scumbaggy tactics is the fact that the community lost their trust in them.
And that will cost them a lot in my opinion.

36 |

@HiddenExp

7 months ago

It's surprising how little attention is given to the fact that now we'll have to pay $2000 per year to remove the now more cursed Unity Splash Screen

3 |

@hectorplay8199

7 months ago

I feel that the best option right now is leaving Unity, trying to change projects from Unity to anywhere else if possible and just see what they do next.

Even if things went back to normal, their true intentions are now very clear and there's no way to know that they won't be trying this type of stuff again in the future.

60 |

@DirectorToby

7 months ago

I have casually followed you for a long time Thomas. Just wanted to say I really admire you coming out and putting Unity on blast when a lot of your businesses /education relies on the platform. Shows a lot of integrity!

17 |

@eric81766

7 months ago

Excellent example with the pizza pricing. I'm 57 years old - if I had to retroactively pay more for pizza the number would be crazy.
Reputation and trust are such big things, and you generally only get to throw them away once.

7 |

@hookflash699

7 months ago

My problem with this is that it's still based on installations rather than sales, and Unity doesn't seem willing to explain how they're going to track that information. The whole thing just feels icky, and it's a recipe for future exploitation.

8 |

@Vastin

7 months ago

It still introduces the concept of install pricing. That's a non-starter due to the lack of control the developer has over that fee process, regardless of how it's executed. Yes, it's supposed to be self-reported now - but that's also a massive burden on the developer that I don't think people have quite digested. Unity couldn't track installs - how the hell are you as a tiny developer supposed to do that, exactly?

6 |

@samdoehart1333

7 months ago

Just to highlight something, that 4% cap is ONLY being considered for games that break the 1,000,000 install threshold. The leak mentions nothing about a cap on games that DON'T break that threshold.

2 |

@kovacsakos02

7 months ago

I really hope this soon ends on a very positive note. I want to use Unity in the future, and also use it professionally after school, so let's just hope for the best!

17 |

@KoltPenny

7 months ago

Just to be clear, the retroactivity they were talking about was using your installs as a starting point to begin charging new installs after Jan 1st, 2024.

5 |

@EricLefebvrePhotography

7 months ago

Epic / Unreal also locks in the ToS based on the version of the engine. No retroactively changing the terms of the agreement.

5 |

@academiadevideojuegos

7 months ago

I guess the "leak" was deliberate. This way Unity can see the reaction without making an official announcement. Since the reaction to this leak wasn't good, they should be still working on a "solution".

8 |

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