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After Using Unity For 10 Years, I Have Some Thoughts
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70,054 Views ‱ Sep 20, 2023 ‱ Click to toggle off description
Here are my thoughts about Unity's bad week.

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Views : 70,054
Genre: Gaming
Date of upload: Sep 20, 2023 ^^


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RYD date created : 2024-04-10T04:32:52.088501Z
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YouTube Comments - 810 Comments

Top Comments of this video!! :3

@thomasbrush

7 months ago

Btw guys, regardless of what software you learn, I have a few tricks about making a full time income from your game before you even finish it.  Free webinar just want to see you succeed: www.fulltimegamedev.com/join-webinar-live-stream â–ș Get 50% off Full Time Game Dev: www.fulltimegamedev.com/ â–ș Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-up-easy3d â–ș Get my 2D Game Kit Free: www.fulltimegamedev.com/free-game-kit â–ș Learn Game Dev (Get 25% off with code LETSGO): www.fulltimegamedev.com/

119 |

@Natural_Mindset

7 months ago

I was a 10+ years unity dev, now I'm switching to Godot. No matter what would be the outcome of all the situation, trust is lost

188 |

@freelancepakistangames7245

7 months ago

I've been a Unity developer for over 5 years. I love the software. I'm a programmer by heart so something about the software just clicks with me. However, after the stunt Unity just pulled off I'm starting to realize that it's better to be a Jack of many trades than just sticking to one. I'm learning Unreal Engine now. Let's see what the future holds.

221 |

@thomasbrush

7 months ago

Remember guys! Don't panic. Learn to enjoy the process. The game industry is always changing, and that's the way it goes. Love you all a lot.

238 |

@user-yj9ud3xh6f

7 months ago

In a way this was a blessing in disguise for anyone getting in to game dev, it's a lot easier to choose your engine now, for many people it's gonna stand between Godot and Unreal, instead of Godot, Unreal and Unity.

98 |

@ZOMBiEmovieHD

7 months ago

Once the genie is released from the bottle, returning to the previous state becomes impossible. Even if Unity were to reconsider its stance, developers, whether they are large or small, may find it challenging to place their trust in Unity's platform for their livelihoods and futures. The risk of sudden, arbitrary changes is evident, leading many indie developers to announce game deletions or make the switch to the Godot Engine in a bid to protect themselves. It's a situation that seems to be detrimental to Unity in the long run.

133 |

@mephestys2995

7 months ago

Godot contributor here, plenty of room for all

12 |

@MikeGemi

7 months ago

Unreal really is incredible, the blueprints take a sec to get use to and learn but when you get them down its really awesome how much you can do with it

29 |

@ProdigiaGames

7 months ago

You were the first one I thought of when the news dropped, as it's not just the engine that suffers when upheavals happen. There's a whole lot of people with a lot invested in the ecosystem. I'm personally leaning into Godot, mostly because it ticks the boxes I need and...frankly, my poor old PC cries in anticipation every time I pop open the Epic launcher 😂

73 |

@evanrutledge-sz4yo

7 months ago

Taking a small share from sales is perfectly fair and acceptable, it’s the PER-INSTALL that’s insane, they keep saying they have “algorithms,” but nothing about how said algorithms even work. How are they going to track installs? How can we trust that their measurements are actually accurate? No one knows, presumingly not even Unity’s management.

4 |

@nerd114

7 months ago

Had to wrap my head around this hullabaloo for 48 hours last weekend and as much I love Unity as a tool, it make sense, business wise, to stay away from shifty entity/deals. Now learning Godot and started porting our 2D game 😊

7 |

@anthonypallotta2532

7 months ago

Been waiting for this video. I heard most others, but I value your advice above most when it comes to the gamedev world, especially Unity. Thanks for waiting and not responding out of emotions, but keeping it collected and honest.

7 |

@daviddeneui6424

7 months ago

I've been learning on Unity, but I've dabbled in Godot a bit. Fortunately too I've recently started partnering up with a friend from my workplace who is a little further ahead in learning Godot and we are hoping to start building games together on that game engine! Thanks again for the honest informed opinion on this whole matter.

11 |

@Chris_TeeK

7 months ago

As someone beginning game design I had started with Unity as it was easier. I think going forward I will switch to Unreal before I get too deep into Unity

28 |

@RonMar

7 months ago

I'm a Unity dev and am looking for a new engine. I work on an existing title that's already shipped, so that is what it is. But, for my own stuff, I'm moving to something else. I'm presently learning Godot and will give that a fair shot for a 3-4 weeks to really get into it. Then, I'll do the same for Stride3D, Flax, and, finally, Unreal. So far, however, I like Godot on the whole. It's very different from Unity, but I'm hoping at the end of my evaluation period that I can have a better idea of what it's capabilities and weaknesses are - - esp with the type of games I want to make.

3 |

@ITAngel

7 months ago

I'm really sorry to hear about the issues Unity developers are having like yourself Thomas. I had just started using Unity myself after buying some courses and assets, so it's disappointing this happened just days later. It seems like the universe was telling me to go back to what I know best, which is Unreal Engine. I figure I'll try to port over the assets I got for Unity and use them in Unreal instead. Like you said, it doesn't hurt for a Unity developer to learn Unreal as a fallback in case one of these companies pulls something like Unity did with their pricing changes. I'm looking forward to seeing what courses and content you create around Unreal. Keep up the great work!

9 |

@Kennephus

7 months ago

And remember this install tracking applies to games on older versions of Unity as well, which would indicate that our installers are already sending packages back to Unity. What data is included in those packages? Who knows.

12 |

@daviddeneui6424

7 months ago

Thanks for sharing this information Thomas! It's helpful for making future decisions with game dev learning!

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@apologicablog

7 months ago

A fundamental issue you’re missing here is that the terms were changed mid-stream. After TOS were already agreed to and devs operated under an understanding of their costs, Unity changed the terms and made them “retroactive.” It’s not just malware, it’s the shady terms-switching. Had they said this would be “prospective,” it would be annoying but not as “shady.” As a result, it’s impossible to trust a company that will change terms on you mid-stream


1 |

@LaurelPearce

7 months ago

As much as I love Unreal, I need Unity to be good. They play an important role in the marketplace as quality competition. Each engine knows that if they screw up too bad or fall too behind they will lose users and revenue to the other one.

10 |

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