Views : 70,054
Genre: Gaming
Date of upload: Sep 20, 2023 ^^
Rating : 4.901 (102/4,029 LTDR)
RYD date created : 2024-04-10T04:32:52.088501Z
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Top Comments of this video!! :3
I've been a Unity developer for over 5 years. I love the software. I'm a programmer by heart so something about the software just clicks with me. However, after the stunt Unity just pulled off I'm starting to realize that it's better to be a Jack of many trades than just sticking to one. I'm learning Unreal Engine now. Let's see what the future holds.
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Once the genie is released from the bottle, returning to the previous state becomes impossible. Even if Unity were to reconsider its stance, developers, whether they are large or small, may find it challenging to place their trust in Unity's platform for their livelihoods and futures. The risk of sudden, arbitrary changes is evident, leading many indie developers to announce game deletions or make the switch to the Godot Engine in a bid to protect themselves. It's a situation that seems to be detrimental to Unity in the long run.
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You were the first one I thought of when the news dropped, as it's not just the engine that suffers when upheavals happen. There's a whole lot of people with a lot invested in the ecosystem.
I'm personally leaning into Godot, mostly because it ticks the boxes I need and...frankly, my poor old PC cries in anticipation every time I pop open the Epic launcher đ
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Taking a small share from sales is perfectly fair and acceptable, itâs the PER-INSTALL thatâs insane, they keep saying they have âalgorithms,â but nothing about how said algorithms even work. How are they going to track installs? How can we trust that their measurements are actually accurate? No one knows, presumingly not even Unityâs management.
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I've been learning on Unity, but I've dabbled in Godot a bit. Fortunately too I've recently started partnering up with a friend from my workplace who is a little further ahead in learning Godot and we are hoping to start building games together on that game engine! Thanks again for the honest informed opinion on this whole matter.
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I'm a Unity dev and am looking for a new engine. I work on an existing title that's already shipped, so that is what it is.
But, for my own stuff, I'm moving to something else.
I'm presently learning Godot and will give that a fair shot for a 3-4 weeks to really get into it.
Then, I'll do the same for Stride3D, Flax, and, finally, Unreal.
So far, however, I like Godot on the whole. It's very different from Unity, but I'm hoping at the end of my evaluation period that I can have a better idea of what it's capabilities and weaknesses are - - esp with the type of games I want to make.
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I'm really sorry to hear about the issues Unity developers are having like yourself Thomas. I had just started using Unity myself after buying some courses and assets, so it's disappointing this happened just days later. It seems like the universe was telling me to go back to what I know best, which is Unreal Engine. I figure I'll try to port over the assets I got for Unity and use them in Unreal instead. Like you said, it doesn't hurt for a Unity developer to learn Unreal as a fallback in case one of these companies pulls something like Unity did with their pricing changes. I'm looking forward to seeing what courses and content you create around Unreal. Keep up the great work!
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A fundamental issue youâre missing here is that the terms were changed mid-stream. After TOS were already agreed to and devs operated under an understanding of their costs, Unity changed the terms and made them âretroactive.â Itâs not just malware, itâs the shady terms-switching.
Had they said this would be âprospective,â it would be annoying but not as âshady.â As a result, itâs impossible to trust a company that will change terms on you mid-streamâŠ
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@thomasbrush
7 months ago
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