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Why I'm Sticking With Unity (Unity vs. Unreal)
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95,187 Views • Sep 29, 2023 • Click to toggle off description
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Views : 95,187
Genre: Gaming
Date of upload: Sep 29, 2023 ^^


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RYD date created : 2024-05-06T23:42:05.929312Z
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YouTube Comments - 608 Comments

Top Comments of this video!! :3

@thomasbrush

7 months ago

Cue the comments! Love yall. Thanks for watching, enjoy, and good luck on your game dev journey regardless of the engine you choose.  ► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/ ► Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-up-easy3d ► Get my 2D Game Kit Free: www.fulltimegamedev.com/free-game-kit ► Learn Game Dev (Get 25% off with code LETSGO): www.fulltimegamedev.com/

21 |

@bioburden

7 months ago

I'm older than you and I'm digging into UE5 and Blueprints. You're never too old. In the tech industry, you always gotta keep learning.

316 |

@mahkhardy8588

7 months ago

Who should you trust? No one but yourself. We can't trust Unity, and we can't trust Epic Games either.

139 |

@EuSouDallai

7 months ago

I used to think that Unity was just a tool that had its issues like any other tool. I had never really taken a close look at competitors like Unreal Engine. What definitely caught my attention the most was the community of developers using Unity. Code was never a problem, as both C# and C++ had always been part of my programming repertoire, so I chose Unity as my working tool. Today, I can say with certainty that a large community does not necessarily mean a solid tool. After starting to use Unreal, I realized how weak and poorly polished Unity is. The vast majority of features now seem unfinished or poorly executed to me. Unreal is an incredibly superior tool. I have access to the source code. I can control every aspect of my game in a granular way. I no longer have to worry about render pipelines. I have at my disposal various complete systems that Unity can't even be used as a comparison for. I don't have as much experience with Unreal as I do with Unity (5 years), but I can say with firmness that Unreal is a better platform. Regarding communities, both have excellent communities. It was a surprise for me to discover that there is a vast universe of people who know a lot about Unreal and are willing to help. As for content, the best Unreal content is located on the engine's own website. It's a bit messy, but there's a lot of incredible stuff. Here on YouTube, there are fantastic creators who produce a ton of educational content for Unreal. The problem is that for those of us who only use Unity, we get stuck in this bubble of content creators. There is a huge world of people who want to help you improve your knowledge of the engine. Obviously, everything I said is just my personal opinion, and I have no intention of convincing anyone about which engine to choose. I wish you all the success in the world, Thomas. I can't wait to play Twisted Tower.

173 |

@xBashTheStampedex

7 months ago

If you do want to make 2D on unreal, I will say it has gotten a lot better in 5.1. There is a free plugin called the paperZD plugin that makes it even better because it add a lot of features like animation state machines for 2D Actors.

107 |

@diegogomez87108

7 months ago

I mostly write C++ in Unreal. It is way more flexible and powerful. I have to admit that the support for 2d is pretty poor, but overall I feel way more in control with Unreal

99 |

@radiantgames55

7 months ago

What you said about visual scripting is so relatable for me. I love coding from scratch and C# is my favourite language as well. Even though visual scripting may be powerful and easy, Writing Coding is just way too fun for me.

51 |

@gamedevgoodness3216

7 months ago

One of the biggest reasons why I am sticking with Unity is because of its data oriented technology stack. Once I finish my product, I think I'll give Godot a try. I truly hope that in the future Godot will grow and become as feature-rich as Blender is in the animation industry. Still skeptical though...

69 |

@revan1611

7 months ago

7:50 Ok, now this is a common misconception about Unreal's visual scripting. Although YOU CAN make an entire game by just using blueprints, BUT it's not the way it was designed for, it has limited functionalities. Unreal's blueprints were specifically designed for working ALONG WITH C++, which is the primary language in Unreal Engine. Imagine a use case: You write your framework, structs, function libraries, etc in C++, you are well versed in that language and can work with it in comfort. You have a Designer in your team, who doesn't know a thing in coding with C++, but he/she wants to combine some prototypes with your code, you (developer) can expose all your functions, variables, macros, etc to Blueprints, so that your Designer can do various prototypes, tests and etc in a comfortable for him/her visual scripting environment.

9 |

@Jerdun2736

7 months ago

Frankly, this is such a disappointing video to see. Not just to hear that people are still choosing to stick with a tool that still has the knife in their back, ready to pull it out and stab you again at a moments notice. It's also sad to hear things like "John's a good guy." Have we forgotten this is the same man that outright called indie devs idiots if they weren't inherently building their games to have aggressive monetization schemes, or micro-transactions in mind from the ground up. The man is greedy, and it shows not only in how he's turned Unity into a worse tool for developers, but also how he acted with EA in the past. It's all just sad. Also this mindset people have of being scared of learning Unreal, c++, Blueprints, etc when there are so many great courses now confuses me. It's just another tool, that level of intimidation is only going to bite people more when Unity inevitably pulls some stupid nonsense again in the future.

13 |

@gungu

7 months ago

Last decemeber I got really paranoid of Unity going down, so I decided to build out sort of a custom engine using pygame. I've optimized the hell out of it, now it runs well. Now that Unity went down I feel blessed that I thought early. The great thing about making your own engine is, that you design it to your liking, so you never have an issue with what you're working with. If you do, then it is very easy to fix. I love it, never going back.

15 |

@gabe2o2

7 months ago

The documentation aspect is interesting. I would 100% agree Unity has a larger community, thus problems are pretty easy to solve. That being said, in terms of documentation, I feel Unity and Unreal are pretty comparable. This could be my bias as I’ve worked with many softwares that range from no documentation to highly refined docs, but overall, I get around Unreal documentation just as easily as I did with Unity docs. I’ll also note ‘I’ve used Unity for at least 5 years at this point, and I really started learning Unreal after the pricing announcement. That’s just me though and my most recent experience with Unreal. I did stay away from the engine for a long time because it indeed felt daunting to learn, but I could easily say the Unreal community has grown a lot since then, it will likely continue to grow, and recently learning Unreal has actually been quite pleasant for me. As with anything, there are learning hurdles. Ultimately, the real reason I am going with Unreal is because I want to make a 2.5D game where the only 2D aspect of the game is that you move on two axes instead of all three. Otherwise, everything else will be 3D. As such, Nanite was a key feature that drove my decision above all else as I really don’t want to worry about LODs. That paired with Unreal’s awesome lighting sealed the deal for me

11 |

@JoeHannouch

7 months ago

I'm actually learning Unreal and Blueprints (after 18 years of game dev and 12 in Unity) i'm actually loving it! Feels like it's game deving from a new perspective and i like it. It's actually "REALLY" similar to Unity, in general if you know what you're doing, Blueprints are a 1 to 1 application of any concept you're used to in Unity.

54 |

@kilrain_dev

7 months ago

"Jon is a nice guy" To your face. All that says is that he knows how to talk, not that he's actually nice.

7 |

@okamichamploo

7 months ago

I use unreal at work, but the modular nature of it is definitely both a boon and a curse. If you're making a fairly standard game the templates will give you a huge boost, but if like me, most your game ideas are mixing various genres and or switching up some key mechanics, then you may find it easier to take the code from scratch approach which will keep you fully in charge of what's happening in the game. With Unreal I often feel like I'm fighting against the game to do what I want rather than just accepting the mechanics as given.

9 |

@prosealien

7 months ago

I think if you have put a lot of time into an Engine it's quite a task to adjust quickly. I'm sticking to unity as my main project creator and Unreal for small projects just to have an open mind and understanding ready to transition if I get a studio opportunity.

3 |

@1ard103

7 months ago

how the hell can ya say the person wanting to gouge players of call of duty by chargeing them money to reload is a good person? no fuck that.

7 |

@F.ELEVEN

7 months ago

Unreal was really amazing for how complete it is, really liked that! But cross platform builds is a mess and expensive, and when it starts processing something... takes ages. For now it's really not viable for me :( I just wish Unity had better management/leadership.

10 |

@testoeru7436

7 months ago

I started with unity. Now my mind screams unity, and boy unity's implementation of c# sinks into my brain like charm while c++ is like the devil in my dreams. So if unity ever screws up again then am screwed too, but no way am letting it go unless it dies

8 |

@gokudomatic

7 months ago

A true developer is not bound to one language. They adapt with time and learn constantly, no matter how old they are.

17 |

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