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Why Solo Developers Should Use Unreal
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272,303 Views • Dec 28, 2023 • Click to toggle off description
I chatted with @TwoStarGames to discuss why he used Unreal as a solo developer to create the smash hit Choo Choo Charles...

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Views : 272,303
Genre: Gaming
Date of upload: Dec 28, 2023 ^^


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RYD date created : 2024-05-06T21:58:53.02987Z
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YouTube Comments - 852 Comments

Top Comments of this video!! :3

@thomasbrush

4 months ago

For the record guys, I'm sticking with Unity! But it's good to know the reasons why Unreal can be used as well!  ► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/ ► Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-up-easy3d ► Get my 2D Game Kit Free: www.fulltimegamedev.com/free-game-kit ► Learn Game Dev (Get 25% off with code LETSGO): www.fulltimegamedev.com/

77 |

@onethousandxp

3 months ago

Bro really doesn't want what's behind that door to get out.

277 |

@revalreval

4 months ago

Did anyone notice how many locks Gavin has on the door?

457 |

@capitanhotcake1378

4 months ago

6:14 "You can make a game wrong and it be profitable" AAA games: Yes

299 |

@ChipboardDev

4 months ago

As a struggling indie dev, I like how you mention that there's a million ways to do something, and that even though you're making it "wrong", if it works, then it works. The end user doesn't care as long as they're not lagging or suffering. Edit: this is getting misconstrued as supporting bad practice in programming, but that's not what I'm talking about. All I'm saying is that it's ok to not be 100% conventional all of the time as long as you're doing so responsibly.

421 |

@colonelb

4 months ago

On the gaming front I too have found that blueprints can do pretty much everything, maybe like 95%-99% of all the things you care about with that last small part being only relevant for complex things you may not even care about in an indie game. The separation from blueprint and C++ is really meant for larger studios where you'd have a few senior coders that write all the core gameplay logic in C++ and then let the level designers and artists consume that in blueprint, so that there is a separation of workflows based on department and skillset, but as a solo or even a small team that's not really important anyway. And regarding the "you can make it wrong and still be profitable" applies to not just games but all software. I'm a programmer w/ over 25+ years experience and work on HR software and I swear to god if folks saw the code that powered their online banking and 401Ks they'd keep their money in a shoebox, lol

363 |

@soundhunter846

4 months ago

Gavens "wrong" way of texturing is not as wrong as it seems. He did something quite similar to trimsheets, which are commonly used by AAA studios for texturing models like buildings etc.

123 |

@CoffeeAI201

4 months ago

2:53 that door behind him tho… Gavin knows/has seen things he shouldn’t…

53 |

@SSLCKtv

4 months ago

Bro has 40 locks on his door behind him LMFAO what the heck

56 |

@IdealIdleIncremental

4 months ago

Using Unreal Engine is a good idea, but only if you are making a 3D game. If you are making a 2D game, working in Unreal Engine might feel like fighting windmills. Unity is much more universal in this case.

368 |

@DeathCloudGames

4 months ago

1000% agree on the gatekeeping "what's right/wrong" discussion!

96 |

@Helthurian

4 months ago

I love blueprints. It's the only reason I started game dev because raw code never clicked with me. The cool thing is too, I now can read raw code better because of my use of blueprints since the terminology is similar. Glad to see yet another successful dev call out gatekeeping.

48 |

@gnoel5722

4 months ago

Wow what a great interview! I could listen to you 2 talk for 3 hours... As a guy who has zero background in game developing and is currently learning UE5, I am so happy to hear that I can do everything in blueprint and C++ is not necessary.

7 |

@AsheLucia

4 months ago

"you can make it wrong and still be profitable" - This applies to everything in life. I'm a writer and artist, learning to do game dev and I have to say you can write things poorly, you draw things badly, you code things horribly and people will still love it. It doesn't matter. All that matters is your game resonates with the player. All it needs to do is generate some sort of emotional response. If you have done that, people will buy and play your game, regardless of how bad your art, music, writing, code, etc is.

20 |

@hamzahgamedev

4 months ago

As a Solo Developer myself who is working on a massive open world farming game, I am sticking with Unity for now, but I do have second thoughts for switching to Unreal after this project mainly because there are a few bottlenecks that I have encountered in Unity... Although Unity has been my bread earner from almost a decade now so it feels like i am doing unfair with the software. Lets see what the future holds.! 🤞

75 |

@codepeas

4 months ago

I work as a Senior Tech Artist in the automotive industry and I couldn't agree more. Indie games can entirely be made with Blueprints. In the automotive field there is much to be done by C++ Programmers as they want very specific 3D pipeline related stuff or strange stuff like tracking a cars position to kind of make a Mario Kart VR thingy with realy driving cars but anything that goes into the region of games, we just use Blueprints.

24 |

@andreww2208

4 months ago

5:42 Thomas is right, you should listen to the people who've done it. Hundreds of developers have used C++ to build their games in Unreal. Gavin is actually the special one, capable of doing it all in Blueprint. I very rarely see people in the forums stating that x/y/z can't be done in blueprints. Though, whenever someone asks about building a multiplayer game, the answer is inevitably going to involve C++.

11 |

@oncgm

4 months ago

This is a perfect example on why you should work on having you game out there and not stress too much on making it in the perfect way and worrying about the small stuff. Learn from the project and do it better on the next one, as this perfectly exemplifies that you can be successful while doing things in a less than optimal way. Thanks for the wisdom, great video!

4 |

@ericb6048

4 months ago

wtf is with his door ?

47 |

@shadowlordalpha

4 months ago

I mean, if it boils down to programming there is basically just a bunch of different ways to do the same thing. The thing that matters is what the side effects are of doing it the way you did as some are faster, some are easier to read, some merge in with other code better. and so on and so on

11 |

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