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How I Would Start Game Development (If I Started Over)
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39,858 Views • Apr 23, 2024 • Click to toggle off description
How exactly would I start my game studio if I had to start over?
► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/
► Video inspired by:    • How I would approach gamedev (if I ha...  
► Wishlist "Twisted Tower": store.steampowered.com/app/1575990/Twisted_Tower/
► Edited by:    / @theshelfman  
► Follow Thomas on Instagram: www.instagram.com/thomasbrushdev/
► Follow our 3D artist, Felipe: youtube.com/user/Felipecaravelli/videos
► Follow our sound designer, Hector!    / @sailawayent  
► Play Neversong: store.steampowered.com/app/733210/Neversong_former…
► Play Pinstripe on Switch or Steam: atmosgames.com/
► Check out my games: atmosgames.com/
► Ask a question on my subreddit: www.redlib.matthew.science/r/ThomasBrush/
► My Studio Set-Up: www.amazon.com/shop/thomasbrush
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Views : 39,858
Genre: Gaming
Date of upload: Apr 23, 2024 ^^


Rating : 4.925 (48/2,501 LTDR)
RYD date created : 2024-05-06T22:46:22.031693Z
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YouTube Comments - 143 Comments

Top Comments of this video!! :3

@thomasbrush

1 week ago

Thanks for watching guys! What about you? What would you do differently if you started over? ► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/

5 |

@jackcarren8781

1 week ago

Devs that don't play games, make worse games.

22 |

@bezzdev

1 week ago

1:04 define the game hook 2:06 define the game loop 3:23 play similar games 4:56 create a prototype 5:35 define the sizes of all mechanics 7:24 create a visual bible 9:02 make a 10 minute demo 11:16 create a team 13:03 use a project management tool 14:37 start a youtube channel

58 |

@victordayet

1 week ago

I'm a simple man, I see a Thomas Brush video, I click

75 |

@MikeGemi

1 week ago

Locking in your measurements is such an important and understated thing. Its ridiculously important

25 |

@fxy933

1 week ago

Thomas how many effects do you want in the video? Thomas: Yes

19 |

@danielronhovde8323

1 week ago

It's nice to demonstrate how helpful YouTube can be to a indie game dev, but it's also useful to point out that success at something like YouTube also in part requires a large amount of luck

3 |

@c4GameDev

1 week ago

this video is GOLD!!!!! crazy you doing this for free. thank you for sharing knowledge like this you the man

16 |

@BravoPhantom

6 days ago

Your videos are awesome now, I used to get a little bored from straight and linear paced videos before, glad to have you back as interesting again 🤩

2 |

@AKiCK.Studios

1 week ago

About the publishers: It might be worth it for US developers, but outside of US it's really bad. If a publisher takes 40%, so I'm left with 60% gross revenue. Then steam comes in and takes 30% and I assume this cut would be split with the publisher. So I'm left with 45% gross revenue. But then comes in the US withholding tax that cuts away 30%. Some countries have a tax treaty with US to mitigate this, but those who don't are screwed. After all of that I'm left with only 15% net revenue. 40% - publisher 15% - half of steam cut 30% or less - US withholding tax

14 |

@exoZelia

1 week ago

youre not allowed to do this topic again until 2026

11 |

@MG-bm6dw

1 week ago

I'm trying to get into game design, and your channel is literally the best one I've found. I feel like the topics you make videos about are all the things I didn't, and wouldn't have ever thought about starting this journey. Thank you for what you do Thomas!

7 |

@owdoogames

1 week ago

Great fun video Thomas, and very helpful... good to see you getting back in your stride with this format .

|

@ghostgiant2588

1 week ago

I really like the comedy spin you are adding to the videos. Great work!

5 |

@papafhill9126

1 week ago

I'd take that publisher offer. It feels like in that given scenario you have (1) the core mechanics sorted/tuned, (2) the art style established, (3) your workflows established, and (4) really just need to put in the legwork to add the content to finish. A year to do that would be amazing, because you can determine how big your game can be be the amount of time it takes to complete the workflow to add new content (not mechanics).

6 |

@jackcarren8781

1 week ago

Fixing your math here. $10 x 10,000 sales = $100k - 30% to steam = $70k - 40% to taxes = $42k - Value of your time x hours worked = Even Less

2 |

@kaydenhardcastle

1 week ago

Thanks for being consistent for so long! Always love hearing your thoughts on game stuff, keeping us smaller or solo devs inspired!

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@NestGFX_

1 week ago

Thanks a lot for your valuable suggestions

1 |

@mlntdtechbae

1 week ago

This is very helpful, thank you!

|

@DejayClayton

1 week ago

This is such a great video. I intend to refer people to it for advice when starting out in game dev.

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