Views : 39,858
Genre: Gaming
Date of upload: Apr 23, 2024 ^^
Rating : 4.925 (48/2,501 LTDR)
RYD date created : 2024-05-06T22:46:22.031693Z
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Top Comments of this video!! :3
About the publishers: It might be worth it for US developers, but outside of US it's really bad.
If a publisher takes 40%, so I'm left with 60% gross revenue.
Then steam comes in and takes 30% and I assume this cut would be split with the publisher. So I'm left with 45% gross revenue.
But then comes in the US withholding tax that cuts away 30%. Some countries have a tax treaty with US to mitigate this, but those who don't are screwed.
After all of that I'm left with only 15% net revenue.
40% - publisher
15% - half of steam cut
30% or less - US withholding tax
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I'd take that publisher offer. It feels like in that given scenario you have (1) the core mechanics sorted/tuned, (2) the art style established, (3) your workflows established, and (4) really just need to put in the legwork to add the content to finish. A year to do that would be amazing, because you can determine how big your game can be be the amount of time it takes to complete the workflow to add new content (not mechanics).
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@thomasbrush
1 week ago
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