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320,132 Views • Dec 27, 2023 • Click to toggle off description
I chatted with @TwoStarGames about how he made his viral indie game Choo Choo Charles completely solo.

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Views : 320,132
Genre: Gaming
Date of upload: Dec 27, 2023 ^^


Rating : 4.938 (251/15,876 LTDR)
RYD date created : 2024-05-06T20:53:58.850347Z
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Top Comments of this video!! :3

@thomasbrush

4 months ago

Don't you guys just love little old Gavin? He's great.  ► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/ ► Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-up-easy3d ► Get my 2D Game Kit Free: www.fulltimegamedev.com/free-game-kit ► Learn Game Dev (Get 25% off with code LETSGO): www.fulltimegamedev.com/

68 |

@Monkeyking112

4 months ago

I hate when I see people complaining about asset buying, assets are there to be bought and used. as long as the game is good/fun it's great using assets. asset flip is using asset packs and just blindly placing the assets and try to sell a bare broken game in a week. If you spend months/years in making the game it's no longer a asset flip.

606 |

@TacoBear_Studios

4 months ago

I'm not going to even ask why this guy has multiple locks on his door and a chain with a piece of lumber going through the doorknob....

255 |

@andrewshandle

4 months ago

He's wise beyond his years. He's younger than most of my most junior developers but understands not only the minute details, but the big picture of development. Very impressive.

563 |

@decay255

4 months ago

Do more of these interviews, it's a great format! But make them longer and go now into the depths of it 🎉

241 |

@anarchychicken69

4 months ago

This guy who made choo choo charles is smart. He knew what hook he needed to make a solo game that could make money. If I knew back in like 2015 that Markiplier would get so big, I would have made a horror game I think about a lot a long time ago.

182 |

@bonehelm

4 months ago

Using the standard boxleiter method, then subtracting steam cut, returns/chargebacks, and avg discount, then his revenue from Steam is in the the ballpark of $2.7 million. So ya, very good. Congrats Gavin.

90 |

@ayushsidam289

4 months ago

Locks in the background 😮

465 |

@Csbees

4 months ago

Wow, that's a very secure door

54 |

@_spineless

4 months ago

Gavin went to the same homeschool co-op that i did and only graduated a couple years ago. I distinctly remember one year seeing a presentation board of his showing off art from My Beautiful Paper Smile, and that's what caused me to look him up again about a year ago before he made Choo Choo Charles. It's crazy to know that a guy i distinctly remember being in my classes is THIS well known now and has created some of the most amazing games for an indie solo developer.

52 |

@jacobs.7925

4 months ago

Has he worked in the formal industry or was he only a dev by himself? Great guy, mindset of an agile producer and very design oriented, took every shortcut possible without making everything 100% polished (and instead saving time for things that needed, like the train itself). Great interview, Gavin feels like focused all the time on the right priorities, 10/10 for buying assets and not wasting too much time in pre-pro

75 |

@mook_10

4 months ago

Man, Gavin is clearly super knowledgeable and very interesting to listen to. We don't really see much of that side in his YouTube content since it's edited down to be as digestible as possible, but this was very informative and interesting. Hope to see more like this

8 |

@TheAlieann

4 months ago

I loved this interview! It's so fascinating learn about the creative process behind game development of a single person "team"

12 |

@AirdorfGames

3 months ago

Choo Choo Charles has some of the slickest, cleanest, most polished UX design I’ve seen in an indie horror game. All the mechanics flow together effortlessly. I was having so much fun playing. I’ve learned a lot hearing about Gavin’s dev experience with the game. Thanks for making this video!

6 |

@curiousconsultant7922

2 months ago

This is beyond amazing. It's one thing for a YouTuber to talk about his own vision on making games and giving a sort of lesson but a full interview where you ask someone else to talk about their journey is pure value. Especially when you do a bunch of them that way we can see the similar pain points for instance

1 |

@hamzahgamedev

4 months ago

Amazing Video!. I am myself making an open world game alone and this video is JUST WHAT I NEEDED! Thank you so much Thomas and Gavin!

88 |

@thinktanium9789

3 months ago

that audio editing is very clever, and can save a lot of time rather than loading it into the game and triggering the event to hear one sound, very nice

11 |

@m0rph3u5.

4 months ago

Thanks for the brilliant interview Thomas, was really inspirational (like your channel). I actually grabbed the game during this sale as my son was also dying to watch me play it (and of course, me being nosey as well ;)) and we had some great fun. The atmosphere and environment really chilling and the loop is actually fun, the voice acting..etc.

2 |

@BeAltyrnative

3 months ago

awesome! It's easy to say "I know what he did" and harder to actually do it. Been putting up a lot of my free time making my own projects, got a degree in game design, and yet I still sit here and struggle to stay motivated in finishing my own projects to completion. Truly an inspiration and a very talented guy.

3 |

@inclebnito

4 months ago

Good for Gavin! Ultimately he's bringing people together and that's what it is all about imo.

11 |

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