Views : 37,497
Genre: Gaming
Date of upload: Jan 31, 2024 ^^
Rating : 4.897 (52/1,977 LTDR)
RYD date created : 2024-05-06T21:38:42.555223Z
See in json
Top Comments of this video!! :3
I think it's better to frame this as "Mistakes you absolutely WILL make, just try to learn and move past them as fast as you can."
I can tell you not to over-scope, but you will do it anyways because you don't know when you are over-scoping until after you do it.
Just understand it's fine to make these mistakes, just don't let yourself get stuck in them.
Also, it's fine to have 100 unfinished projects, that's how you learn to design and build smaller systems. Just make sure you draw a line between learning experiences and a project you intend to finish/sell.
50 |
I have done countless of prototypes both in Unreal and Godot. Even if you never finish these projects now, does not mean you won't in the future. A lot of prototyping is like sketching an idea out and come back to it once you feel ready to take it a step further or use its essence in another project. Its like with concept art. You can quickly sketch out an idea but you dont have to sit there for weeks to paint every detail to make it an illustration.
6 |
The Game Dev course made sense, teaching people skills, how to do things etc, yeah sure go for it.
The YouTube one, less so. We have so many examples of people teaching others how to succeed on YouTube, people who clearly base everything on their own experience and not noticing their survivor bias. There is no clear recipee for a YouTube course where you can garantee the outcome you're advertising in your ad. You make it sound like if people follow the course they will have success and 6 figures income because you did and you are proof it works. I liked a lot of your content, but now it's a lot of self promotion (which I get) and a lot of bold claims that disregard luck, timing, opportunity and context. Especially for teaching people how to do YouTube. So yeah, thanks for all your content during all these years, but that's where I'm moving on and I just wanted to give a bit of feedback and a reason why.
5 |
Feel free to judge me because I'm yet to watch the video in full... But I'd love to see a "Watch this before you *start learning game development*" type of video.
The kind that's aimed towards people who not only never made a game before, but haven't even started learning yet. Like, what should you expect when starting to learn and whatnot.
3 |
One thing I'm always thinking about when people say to start is small is "is it worth starting with smaller iterations of the game you want to eventually make?". Let's say someone want to make a monster hunter style of game, would it be a good idea to start with a small 10 boss boss rush game, and then transition to creating environments for more bosses on following games. Basically, is it worth creating smaller versions of your dream game and with each release getting closer to it or is it better to create general purpose games?
4 |
My goal in Game Dev: Make a game that's fun to me, if you get some money out of it, why not.
But I'm also using game development to improve my programming skills and take it into my daily job as an embedded engineer / programmer, i.e. since I'm into game dev my software architecture skills improved a lot. I can also estimate the scope of things way better. Didn't release anything yet and it will be some years before I'll be even able to.
But it's more a passion for me that doesn't have to pay the bills (yet). Maybe someday, if I'm good enough in all traits and my daily job becomes too lame I'll switch roles but for now my bills are way too high anyway to take any risks there. Family needs to eat and house paid off, won't risk my familys well being for my dream.
1 |
The biggest mistake you can do is actually compare yourself to others and try to do what they do to success, nobody started from scratch, you start in a certain family, a certain city, country, in a certain time, certain oppurtunities and difficulties, it's never the same, i you want tto do something just go do it and be smart about it.
1 |
Videos like this never clicked until I ran out of ways to, as the kids might say, "code my own first-person open-world CPU-rendered game engine with infinite terrain that can run on anything from scratch in Rust" in such a way that the engine and game would be done before 2060, and even then, it took me a depressed while to finally relent and pick up an off-the-shelf engine. I'm going with Godot because it's free, open-source, plays nice with Linux, and is pretty straightforward to work with. I've got a small blockout of an extremely basic version of the gameplay I have in mind, and I'll expand outward from there. And I can easily scratch my "open world" itch with a simple 2D map made in WonderDraft or something and you travel over it as a little dot like in Fallout. Maybe still a bit lofty, but hey, I got confidence again.
|
@thomasbrush
3 months ago
Isn't jason rad? ► Play CULTIC! 3drealms.com/games/cultic/ ► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/ ► Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-up-easy3d ► Get my 2D Game Kit Free: www.fulltimegamedev.com/free-game-kit ► Learn Game Dev (Get 25% off with code LETSGO): www.fulltimegamedev.com/
1 |