Views : 79,525
Genre: Gaming
Date of upload: Apr 9, 2024 ^^
Rating : 4.71 (313/4,002 LTDR)
RYD date created : 2024-05-07T03:25:59.012832Z
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Top Comments of this video!! :3
It's well-documented that Notch was inspired by Dwarf Fortress and Infiniminer for Minecraft. Dwarf Fortress does the procedural world generation thing, and Infiniminer the mining/additive/subtractive voxel interaction mechanics. It was simple inspiration from a couple of sources and combining them. That coupled with the soundtrack, simple graphical texture style and the variety of interesting mobs early on were what made it interesting. Multiplayer and community creativity is what made it stick.
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Title starts at 4:00
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2:28 Yeah, for me too. Would never buy such a massive house to live there alone because the emptiness of big house is always very depressing
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One advantage of building an engine from scratch is that you gain more insight into how it all fits together, how every minute detail works.
So even if it is much more primitive than modern ones like Unreal, you know the full extent of its features and adding new features means you are forced to learn them deeply instead of just turning on or off buttons. And with that further insight it becomes easier predicting or using features in other engines, so as a side project it is definitly a good exercise as it rounds you off.
For Notch, having that amount of control over his engine makes it easier to implement his artistic ideas as an integral part of the graphics, instead of chaining a bunch of customizable options.
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5:07 Here's a little secret that a lot of devs don't know about creating your own engine. It's always unique which makes it so charming. And even though custom engines are usually less refined, that jank really adds to the charm.
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If youre a coder who followed indie games, and the bedroom coder during the 90s until the big boom.
You'll understand how Notch thinks, this is totally how coders who love roguelike (nethack, angband, dwarf fortress) in an era where consumer engines doesnt exists would want to make and are used to making their games.
He just really enjoys it making it in this way, and as someone who feels the same (and is technically doing the same process) I really love seeing this and the oldschool feeling he gives. <3
This is also why I dont believe AI would kill the hobbyists, we do things because we enjoy it.
If youre good at google, we already know the answers exists for years but the result sometimes doesnt matter to us as much as the fun of the process of making these things rather than just copying code.
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5:09 WHAT, i believe making your own engine makes game development more exciting actually
Finally getting to use the math you learn at school to do cool techniques is very fun to do and possibly as an exercise to understand some fundamental concepts on how to write performant code
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@thomasbrush
3 weeks ago
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