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Notch Has A New Indie Game! (Minecraft Creator)
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79,525 Views • Apr 9, 2024 • Click to toggle off description
Notch has a new game, and I have a lot to say about it....
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Views : 79,525
Genre: Gaming
Date of upload: Apr 9, 2024 ^^


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RYD date created : 2024-05-07T03:25:59.012832Z
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YouTube Comments - 358 Comments

Top Comments of this video!! :3

@thomasbrush

3 weeks ago

Way to go NOTCH! ► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/ Here's some free crap for you to help you succeed: ► Free income workshop: www.fulltimegamedev.com/indie-game-income-workshop ► Free 100K demo workshop: www.fulltimegamedev.com/100k-demo-workshop ► Free 1-Year Game Dev Path workshop: www.fulltimegamedev.com/the-1-year-path-workshop ► Free Game Publishers 101 Workshop: www.fulltimegamedev.com/game-publishers-101 ► Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-up-easy3d ► Get my 2D Game Kit Free: www.fulltimegamedev.com/free-game-kit ► Learn my secrets to $100,000 as a game dev: www.fulltimegamedev.com/join-webinar-live-stream

19 |

@ac9347

3 weeks ago

Buying a mansion in la was the problem. He should have bought a castle.

610 |

@BingtheLizard

3 weeks ago

It's well-documented that Notch was inspired by Dwarf Fortress and Infiniminer for Minecraft. Dwarf Fortress does the procedural world generation thing, and Infiniminer the mining/additive/subtractive voxel interaction mechanics. It was simple inspiration from a couple of sources and combining them. That coupled with the soundtrack, simple graphical texture style and the variety of interesting mobs early on were what made it interesting. Multiplayer and community creativity is what made it stick.

174 |

@no-one3795

3 weeks ago

Minecraft was originally inspired by a game called Infiniminer by Zach Barth (Zachtronics). So the idea wasn't completely original.

186 |

@clifforderskineart

3 weeks ago

bro if I release a game and it makes me 2.5 billion there is no way in hell that would stop me from making games. There is a whole library of out of scope projects I am never going to be able to achieve as a small solo dev and the only thing holding me back is money

57 |

@Alekan2602

3 weeks ago

Minecraft was one of my first games as a kid and I always wondered if Notch was going to create another awesome game. I hope this new game is something we will be talking about for a long time.

42 |

@user-ii9jo6ti9n

3 weeks ago

“Money makes the miserable parts of life a little bit less miserable.” Wise words

74 |

@user-id3fc8qs7y

3 weeks ago

2:28 Yeah, for me too. Would never buy such a massive house to live there alone because the emptiness of big house is always very depressing

18 |

@user-ok8zj8xy6i

2 weeks ago

One advantage of building an engine from scratch is that you gain more insight into how it all fits together, how every minute detail works. So even if it is much more primitive than modern ones like Unreal, you know the full extent of its features and adding new features means you are forced to learn them deeply instead of just turning on or off buttons. And with that further insight it becomes easier predicting or using features in other engines, so as a side project it is definitly a good exercise as it rounds you off. For Notch, having that amount of control over his engine makes it easier to implement his artistic ideas as an integral part of the graphics, instead of chaining a bunch of customizable options.

6 |

@ZephaniahNoah

3 weeks ago

5:07 Here's a little secret that a lot of devs don't know about creating your own engine. It's always unique which makes it so charming. And even though custom engines are usually less refined, that jank really adds to the charm.

6 |

@Morokiane

3 weeks ago

Thought it was well known by now that Minecraft was based on Infiniminer. No Minecraft didn't create the concept of placing and destroying blocks.

7 |

@polygonpanda

3 weeks ago

I'm pretty sure I would be okay living in that house.

12 |

@alexevaldez

3 weeks ago

If youre a coder who followed indie games, and the bedroom coder during the 90s until the big boom. You'll understand how Notch thinks, this is totally how coders who love roguelike (nethack, angband, dwarf fortress) in an era where consumer engines doesnt exists would want to make and are used to making their games. He just really enjoys it making it in this way, and as someone who feels the same (and is technically doing the same process) I really love seeing this and the oldschool feeling he gives. <3 This is also why I dont believe AI would kill the hobbyists, we do things because we enjoy it. If youre good at google, we already know the answers exists for years but the result sometimes doesnt matter to us as much as the fun of the process of making these things rather than just copying code.

7 |

@robertfazio7339

3 weeks ago

Notch's idea of placing and breaking blocks was not completely unheard of at the time... He took that idea from Infiniminer

13 |

@userunp

3 weeks ago

5:09 WHAT, i believe making your own engine makes game development more exciting actually Finally getting to use the math you learn at school to do cool techniques is very fun to do and possibly as an exercise to understand some fundamental concepts on how to write performant code

29 |

@robertskitch

3 weeks ago

I'm pretty sure that Minecraft is respected enough as a game that you don't need to embellish its genius by pretending that its mechanics weren't inspired by other games like Infiniminer.

3 |

@nbshftr

2 weeks ago

you did no research for the minecraft portion lol

5 |

@neugey

3 weeks ago

I find great irony that Notch was wasting his time with the Hollywood elite. Probably more than any other game, Minecraft spanned the generations and brought children closer to their parents and families. Can't measure that kind of societal impact with Microsoft's billions.

4 |

@-LightSmit

3 weeks ago

Great last words about the fact that creating my game is probably the most fun things will get for me. I actually don't mind that. Not at all.

6 |

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