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54,123 Views • Sep 22, 2023 • Click to toggle off description
What do you guys think. Did developers win?
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Views : 54,123
Genre: Gaming
Date of upload: Sep 22, 2023 ^^


Rating : 4.825 (111/2,428 LTDR)
RYD date created : 2024-03-24T01:52:51.024203Z
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YouTube Comments - 616 Comments

Top Comments of this video!! :3

@thomasbrush

7 months ago

What do you guys think. Did developers win? And just remember, regardless of the engine you choose, you can learn my secrets to $100,000 as a game dev: www.fulltimegamedev.com/join-webinar-live-stream ► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/ ► Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-up-easy3d ► Get my 2D Game Kit Free: www.fulltimegamedev.com/free-game-kit ► Learn Game Dev (Get 25% off with code LETSGO): www.fulltimegamedev.com/

28 |

@charlesbanzai

7 months ago

The problem is that CEO and managment is still the same, so basically soon enough more changes will come! All devs should learn from this lesson.

270 |

@vitalypetkevich3803

7 months ago

I like what competition makes to different companies and their products. If not for competition, Unity would never care.

363 |

@holdthetruthhostage

7 months ago

All I can say is always have a backup engine because I see no legal information on what prevents them from doing it again changing everything again without warning

166 |

@tb79ki

7 months ago

at least this gives everyone the chance to finish their projects before switching engine

283 |

@scribemike

7 months ago

The problem I have with this is the casting of the announcement as a "mistake," brought about by a "lack of communication." Unity employees (and former employees) have said that they have brought up all of the concerns that set the community on fire months ago and were ignored. So while the new terms are better, it still feels more like corporate spin bs and damage control than a legitimate change in Unity's vision for the future. It feels to me that it's not whether they'll do something shady again, but when.

72 |

@yoyofargo

7 months ago

No dawg, I'm going to invest into learning an open source engine so I never have to be traumatized about my livelihood again.

36 |

@JasonTCampbell

7 months ago

My take.... "The number of people engaging with your game = number of installs, I just didn't want to be caught saying the word installs in this new statement." Probably.

16 |

@keatonrozema5787

7 months ago

Too late. Switched to Godot, and I love it

63 |

@4HandsGames

7 months ago

I think it's pretty close to a best-case scenario after all. So much drama for a sales share of 2.5% in the end and such a big loss of trust wasn't necessarily the best business decision.

155 |

@ballisticsdummy7331

7 months ago

The part that immediately stuck out to me regarding the editor: "As long as you keep using that version." Who's to say they won't pull a forced update to the editor that is able to use the previous LTS but through the 'new and updated' editor thereby invalidating your claim of 'using the old version'?

15 |

@hawkgamedev

7 months ago

Just remember this is the same company that deleted the Terms of Service before pulling the rug, this will happen again.

4 |

@thebuda01

7 months ago

Number one concern they had was not to let small personal license users head off to Godot. They need a pipeline of developers who feed into bigger programs and need to make sure they're still the biggest game in town. They'll need to recapture that lost revenue from the big games so I'd be wary of the 2.5% staying the same

13 |

@academiadevideojuegos

7 months ago

Unity hasn't surrendered. In fact, they are keeping the install fee (and that's the first step). Where I come from that's not a rendition, that's more like: "Unity backs out a bit".

9 |

@supercyclone8342

7 months ago

All this really does is make me feel better about continuing my current project in Unity. I'll likely still look elsewhere afterwards tho. Until we get a legally binding promise of stability and preferably a change in leadership, I won't trust Unity. Both in not suddenly changing policies and in actually working on needed engine features. Man before this, I barely ever thought about using other engines...

68 |

@bensdecoypoondummy1189

7 months ago

They handed you shit on a plate, now theyre giving you dirt on a plate hoping youll say "well at least its not shit". Dont fall for it

6 |

@FargonNemeloc

7 months ago

I think that the correct way to procede with this whole situation is let unity go out in flames, that no matter how many "sorrys" and "will never happen again", a single one is more than enough, abusive relationships have to be stopped; all this to send a message to the market: dont ever think that stepping back from a purposely bad decision is gonna save a bad bussines relationship

4 |

@kryptkeeper2303

7 months ago

For the current state of the industry I am glad to see these changes but like most people I dont think its enough, I simply dont trust Unity now. In my opinion is that devs should learn a new engineer that is more stable for the developers.

39 |

@mpjstuff

7 months ago

They pinky swear that whatever policy you have on the current version will still apply later. But what did their prior RETROACTIVE policy tell you? "We reserve the right to change these terms at any time." In what version of law and justice and common sense was it possible to retroactively change an agreement? Because if they can charge you per use fees for games from ten years ago -- then that means they might also require your first born and three pints of blood. I think Unity did everyone a favor with this warning shot across the bow. If there weren't a lot of blowback they might have gone through with it -- and it shows someone with no rationality or insight into the devs was ever doing a gut level check on that. You can't trust whoever is at the helm of this company. What people do when you aren't looking tells you who they are.

2 |

@ATG913

7 months ago

"When you are six hours into playing Battlefield, and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not price sensitive at that point in time." - John Riccitiello

1 |

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