Views : 2,496,557
Genre: Gaming
Date of upload: May 9, 2023 ^^
Rating : 4.942 (1,487/100,541 LTDR)
RYD date created : 2024-05-04T13:51:53.724466Z
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Top Comments of this video!! :3
One of my favorite memories was when I purposefully avoided going to any of the divine beasts, and instead decided to just wander around starting from Kakariko village. Eventually I stumbled upon a bridge, and Sidon popped out and said hi. I thought they were just another NPC for a side quest, and I went to follow them. After arriving at the Zora Kingdom, I realized that I had stumbled upon the main quest completely by accident.
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The big thing that stood out to me in BoTW was that exploring required you to actually...explore. It kinda blew my mind when they introduced the first tower and basically told you "Yes, you actually need to look around, find the thing yourself and mark it yourself" instead of just filling your map automatically with a bunch of points of interest.
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Also, having the endgoal of the entire game obviously in the center and almost always in sight, I think, helped mitigate concerns of "not knowing what to do." The point is to explore and power up so you can eventually go to the middle. Once I understood this, the game became more enjoyable. It's why I immediately jumped into the fun with totk.
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You can definitely see how they've even, somehow, improved upon these concepts in TOTK:
Stables now have pillars of smoke rising into the sky from the horse's mouths,
The towers quite literally have spotlights lighting them up
A green aura radiates upwards from the shrines
and even when diving from a sky island I've never spotted much more than 3 shrines at once, plus some other points of interest.
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I love how you can completely miss less important landmarks until you're hundreds of hours into the game. For example, I was astonished at how late I discovered the snowbowling minigame, the fairy fountain right next to Tarry Town, the horseback archery course, and lots of random little named locations (e.g. Shadow Hamlet Ruins) only found by scouring for Koroks.
I also have to give props to whoever composed the little musical sting when you find a new location. It's so satisfying.
1.1K |
I'd love it if you talked about BotW's weather.
Because I love the climbing mechanic so much, my approach was generally to climb over anything in the way between me and my goal.
I eventually realized that, as annoying as rainstorms first seemed, they forced me to change up my approach, and explore in a different way (if only temporarily)!
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Epic! I wondered how this worked. I never take the roads. Sometimes I wondered if I should've. I'm playing Tears of the Kingdom right now and I feel like the level design has been improved even more because after finishing one point of interest, there's usually a next one nearby. It's hard to stop playing TOTK.
2K |
Nintendo wanted players to move in the right direction, but wanted the world to be open, so their solution was to make every direction the right direction.
Thank you for compiling this and restoring it, it's rare enough that Nintendo shares scenes from behind the curtain, so it's very, very valuable to make sure that information is shared far and wide.
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One of the coolest things about TOTK is how NPC dialogue naturally directs you to other locations,quests, items, lore etc. In other open world games, NPC’s usually just exist for a singular purpose but in this game, they might suggest checking out a village you may or may not have been to already and will give you details, even after finishing their quest line
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I think something that really helps this style of exploration is the scope, pins, and stamps. You can mark interesting locations, and the scope and pins make it very easy to relate a spot in the game world to a spot on the map.
If you climb a mountain or a tower and see half a dozen interesting things, you can mark them all down for later. It really helps with keeping your bearings in such an open world where you can go anywhere at any time.
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One major issue I had was only having Hestu only available at a single location. My buddy was 10 hours into the game and had no idea what Korok seeds were for. He's not one to look things up online or watch videos, so he just thought they were a random collectible in the game. I had to explain to him they were a currency and would greatly help him get more gear. He's a nomad in adventuring/open world games, so he immediately starts exploring off the beaten path. So he never even came close to Hestu's initial spawning location. Special NPC's like that should be in many places or spawn according to finding your first few of the resource they are associated with.
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@GMTK
3 months ago
So what about the sequel, Tears of the Kingdom? Here's how Nintendo designed the incredible new mechanic, Ultrahand - https://www.youtube.com/watch?v=pvOqTunOQB8
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