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Game Maker's Toolkit @UCqJ-Xo29CKyLTjn6z2XwYAw@youtube.com

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Game Maker's Toolkit is a deep dive into game design, level


13:31
Balatro's 'Cursed' Design Problem
15:24
I just changed my entire game
01:15
Wishlist Mind Over Magnet on Steam!
11:41
Why Spec Ops: The Line Mattered
29:16
Super Mario's Invisible Difficulty Settings
19:12
How Jusant Makes Rock-Climbing More Immersive
16:53
How I polished my indie magnet puzzle game (Developing 12)
16:31
The one thing you need to finish your game (Developing 11)
07:23
A puzzle game where your tools are completely random
09:25
How Nintendo Designed Ultrahand
31:53
The World Design of Banjo-Kazooie
06:14
A puzzle game where you decipher languages
11:38
How to Make a Good 2D Camera
23:44
The 3 Types of Detective Game
16:05
The Best Games from GMTK Game Jam 2023
21:38
The Genius AI Behind The Sims
17:32
Valve's "Secret Weapon"
09:31
How Nintendo Solved Zelda's Open World Problem
13:29
Why Capcom is the King of Remakes
17:35
Don't make this assumption about your players (Developing 10)
13:07
How To Think Like A Game Designer
12:08
How I make puzzles for my indie magnet game (Developing 9)
09:48
How Neon White Lets You Speedrun Speedrunning
09:26
How Fortnite Exploits Your FOMO
46:39
The Unity Tutorial For Complete Beginners
08:03
Why do God of War's Characters Keep Spoiling Puzzles?
19:50
The World Design of Elden Ring
10:12
You Should Play Rollerdrome
15:41
How Game Designers Solved These 11 Problems
19:20
Three things that inspired me to finish my game (Developing 8)
13:11
How To Combine Video Game Genres
21:45
The Best Games from GMTK Game Jam 2022
02:22
Can you fix this platformer?
12:53
The stuff no one tells you about game development (Developing 7)
09:01
Making Hitman 3's Best Level
16:12
How Video Game Economies are Designed
14:50
How to make a good platforming character (Developing 6)
20:52
What did people think of my game demo? (Developing 5)
25:27
Wait, Didn't Arkane Already Make Deathloop?
22:27
Did I complete my 30 day game making challenge? (Developing 4)
12:58
The Power of Invisible Choices
17:11
How The Forgotten City Creates The Perfect Mystery
16:46
How Accessible Were 2021's Games?
21:24
Why is it so hard to make game design decisions? (Developing 3)
17:33
Why You (Probably) Didn't Get Lost in Metroid Dread
20:42
The mistake every new game developer makes (Developing 2)
18:11
How I learned Unity without following tutorials (Developing 1)
28:43
Making It Takes Two's Best Level
07:40
What's next for GMTK?
23:22
Dishonored 2 Devs Explain the Clockwork Mansion
20:05
The Best Games from GMTK Game Jam 2021
21:27
Can we Improve Tutorials for Complex Games?
18:29
Making Ori and The Will of the Wisps' Best Level
16:30
The Power of Video Game HUDs
15:08
How to Become a Game Designer
13:27
How to Turn Movement into a Game Mechanic
22:29
How the Nemesis System Creates Stories
13:30
How Watch Dogs: Legion Generates Infinite Londoners
18:37
How Accessible Were 2020's Biggest Games?
12:47
How Zelda's Puzzle Box Dungeons Work