Views : 1,810,219
Genre: Gaming
Date of upload: Jan 20, 2023 ^^
Rating : 4.6 (3,588/32,285 LTDR)
RYD date created : 2024-05-04T12:37:15.502774Z
See in json
Top Comments of this video!! :3
To experience the best what RDR2 can offer - turn off the map completely and don't activate it while not in camp/town. You'll be amazed of how it transform you whole experience. I hated this feeling of going from A to B all the time, it ruins the whole concept of open world and exploration. And when you don't have a map you'd be jumping off your chair seeing a familiar tree or rock. Try it and let me know what you thing about it after some hours.
1.4K |
The issue with open worlds right now I feel is that they dont treat the world as a place with a history and a point. Their worlds are just there to be big. The world should be a character just as much as the people around you. Its why lots of people like The Pizza Plex from Security Breach. Open worlds need personality and give the player a joy in exploration.
150 |
I played Skyrim almost 7 years ago and I still remember, there is a lighthouse where you discover the story of a sailor whose name I believe was Habd and his family through journals who were killed by those large insect creatures, and Habd gets eaten by one of them as you can find his skull in one of the insects. One of the journal says that Habd wanted his body to be burned in the fire of the lighthouse as he wanted to watch the ocean. If you burn his remains in the lighthouse you'll get an active effect.
2K |
What Iāve always liked about GOOD open world games is two fold:
1. Things going on around you and WITHOUT you e.g. passing by two people having a conversation or a battle going on in the distance
2. Non-horizontal or non-map-driven exploration - weāre so used to exploring horizontally across a map that things like vertical exploration can be really exciting, or just generally exploring something we wouldnāt expect (say the inside of a mountain that has a secret dungeon, or secret tunnels throughout the land, or even climbing trees lol)
These two things are always what keep me engaged. Give me an active world that I can choose to observe, and give me REAL exploration - secrets and things a map canāt really tell you.
While weāre at it, make the rewards actually rewarding š
35 |
To a child, a bouncing ball is fascinating because the child is surprised by the ball bouncing back up. After a while the child begins to expect the ball to bounce back up in a predictable way and begins to lose interest. You can change the color of the ball or even the size but it doesn't make the action any more interesting.
78 |
As a Dungeons and Dragons player, I always felt that open world's true potential lies in huge scale cities and enormous monuments and statues.....Lots of buildings you can actually enter, lots of lore you can uncover...
But in reality - most open worlds I've come across only offer big empty fields with side activities....
667 |
Iāve always wondered how much smaller a game like gta would have to be in ~25-50 percent of the buildings were enterable and had crazy little things going on inside, maybe you walk into a floor of telemarketers and they have you make calls and choose dialogue, and you earn a commission or something, the biggest bummer with open world games is like you said, it almost feels like the Truman show in most of them, everyone is waiting for you
56 |
Red Dead 2 is the last true world I've fully explored and the world was the bonus, the story was the headliner. Everything in the world developed the story or your character. The story was so good it made you explore to develop the characters and to add to their lore. A beautiful interactive world.
Great open worlds are dominated by their stories and the world is built around it. When the story or direction lacks, so does the world.
876 |
My thought is that open world games tend to be just too damn big. They expect you to spend 80+ hours at least in the game. But you end up burning out. Even if you are enjoying the game, there's little stakes and it takes too long for major story progression. So you end up with little reason to go back to the game. And when you do return, you forgot what you were doing.
657 |
Your perspective on open world games has been very interesting.
It did make me realize why I felt some games were great, and some got tedious , and I "pulled the plug".
For open world or even long linear games, I want a game that is going to present something different as I go along. Most get VERY redundant. The characters and scenes may look different at times, but I'm still doing the same game play I've been doing all along. Make me change up. My approach, weapons, skills etc. that I've been using don't work anymore, or at least in the current scenario/mission. I can't just find one approach, and never change it.
31 |
I am currently playing Vahalla, going into it knowing that it was way longer than necessary, and so I play it in small chunks paced apart so it at least feels somewhat fresh when I come back to it. The only reason I am playing it is because I learned one of the side characters will be the focus of the next (shorter) game. Also, the Bethesda games have their AI characters interact randomly with each other, which makes the games feel so much more alive. You can run into bandits fighting guards fighting a bear fighting a dragon and all of it is happening even though you're not there. You're not prompting activities in the game outside of quests, you're stumbling upon them. It happens in the latter Fallout games, too. Thanks for this video essay. It was good.
34 |
@camwad1238
1 year ago
Ubisoft has played a huge part in making open world games boring it's the quantity over quality mindset that alot of developers have and it's sad
10K |