Views : 1,177,037
Genre: Gaming
Date of upload: Mar 20, 2017 ^^
Rating : 4.966 (349/40,748 LTDR)
RYD date created : 2022-04-09T09:30:02.759661Z
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Top Comments of this video!! :3
"You're not delaying your showdown with the big bad; you're training for it. Everything you do in the game is in preparation for that fight." -More open world games need to follow this idea. The freedom of letting the player choose when they're prepared, rather than the game telling the player when it's time to fight the big bad, is extremely underrated.
1.3K |
I think it goes without saying that BoTW has been a huge success. What I really really really hope comes from this, is that open world games as a genre improve, by doing more of the things Zelda's hit out of the park, and less of the things that Ubisoft has shoveled into every game for the last ten years.
1.4K |
9:24 Horse's rear in Skyrim
other side ended up all the way at Hyrule lol
talk about a "dig a hole to china" allegory
254 |
I got to play this game for the first time the other day, continuing a save file of my friend's for about an hour.
In that hour, I:
Was stalked by Yiga assassins
Learned to cook
Went to Death Mountain and experienced what it was like to be cooked firsthand.
Paraglided miles away
Chopped down a tree
Pushed said fallen tree into a river
But lastly, I climbed atop that log floating downstream and (despite the occasional need to snipe an octorok) I just... absorbed the atmosphere. For the first time in a game, I felt connected wholly to what was going on, as I rode a tree that I felled downstream like a rambunctious adventurin' boy waiting for wherever the stream was going to take me.
Because I felt confident it would take me somewhere, and if not, then just the option to make my own makeshift raft was an experience in its own right.
And I've never wanted to own another game quite so badly.
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You don't even have to get the major dungeons marked on your map as you can ignore Impa alltogether. And if you turn the HUD option to PRO (which you should do after the tutorial), the quest markers don't appea anywhere.
The greatest thing about this game I think is that it actually gives you directions and doesn't assume that Link is strapped to a bloody GPS. This is what I've always wanted on an adventure game : you, a map showing north, and people telling you where to actually reach the things they're talking about (I would even have liked it if you could remove the icon showing where you are on the map).
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@lucasexempligratiasmith8266
7 years ago
The point when I realized that BotW wasn't going to be a "normal" open world game was when, during the tutorial, Santa Claus tells you to climb up to the top of a tower to search for the shrines. I thought he meant I had to do something like in a Ubisoft, but no. He literally meant, "You should climb to the top of that tower. You can see further."
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