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Legend of Zelda: Breath of the Wild - An Open World Adventure
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1,177,037 Views • Mar 20, 2017 • Click to toggle off description
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So, The Legend of Zelda: Breath of the Wild is an open world game. In this video, I look at how Nintendo used and ignored different bits of open world design to make a game that's all about exploration and adventure.

=== Sources and Resources ===

GDC: "Breaking Conventions with The Legend of Zelda: Breath of the Wild"
   • Breaking Conventions with The Legend ...  

Nintendo: "The Making of The Legend of Zelda: Breath of the Wild"
   • The Making of The Legend of Zelda: Br...  

=== Chapters ===

00:00 - Intro
00:59 - Freedom
02:56 - Information
04:26 - Survival
06:55 - Navigation
08:30 - Zelda's Inspiration
09:27 - Conclusion
10:09 - Patreon Credits

=== Games Shown ===

Sunset Overdrive (Insomniac Games, 2014)
Final Fantasy XV (Square Enix, 2016)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Just Cause 3 (Avalanche Studios, 2015)
Watch Dogs 2 (Ubisoft Montreal, 2016)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
The Legend of Zelda: Twilight Princess (Nintendo, 2006)
Assassin's Creed Syndicate (Ubisoft Quebec, 2015)
Fallout 4 (Bethesda Game Studios, 2015)
Far Cry 4 (Ubisoft Montreal, 2014)
Horizon Zero Dawn (Guerrilla Games, 2017)
The Legend of Zelda: The Wind Waker (Nintendo, 2002)
Mad Max (Avalanche Studios, 2015)
The Witcher 3: Wild Hunt (CD Projekt, 2015)
The Legend of Zelda (Nintendo, 1986)
Minecraft (Mojang, 2011)
Batman: Arkham Knight (Rocksteady Studios, 2015)
The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011)
Assassin's Creed: Brotherhood (Ubisoft Montreal, 2010)
Deus Ex: Mankind Divided (Eidos Montreal, 2016)

=== Credits ===

Music used in this episode:

Apple Pies & Butterflies (Blue Wednesday)
Sheikah Towers (The Legend of Zelda: Breath of the Wild)
Horse, Night (The Legend of Zelda: Breath of the Wild)
Tarrey Town (The Legend of Zelda: Breath of the Wild)
Lost Woods (The Legend of Zelda: Breath of the Wild)
Rito Village (The Legend of Zelda: Breath of the Wild)

Blue Wednesday: soundcloud.com/bluewednesday/

Zelda Horse Bug: twitter.com/XeroInsignia/status/841061084844847104
Skyrim Horse Bug:    • Video  

=== Subtitles ===

Contribute translated subtitles - amara.org/v/C3BFI/
Metadata And Engagement

Views : 1,177,037
Genre: Gaming
Date of upload: Mar 20, 2017 ^^


Rating : 4.966 (349/40,748 LTDR)
RYD date created : 2022-04-09T09:30:02.759661Z
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YouTube Comments - 1,848 Comments

Top Comments of this video!! :3

@lucasexempligratiasmith8266

7 years ago

The point when I realized that BotW wasn't going to be a "normal" open world game was when, during the tutorial, Santa Claus tells you to climb up to the top of a tower to search for the shrines. I thought he meant I had to do something like in a Ubisoft, but no. He literally meant, "You should climb to the top of that tower. You can see further."

2.7K |

@Drefanify

7 years ago

The thought of the devs explicitly researching Skyrim horse bugs and implementing them amuses me greatly.

2.8K |

@finn_underwood

6 years ago

"You're not delaying your showdown with the big bad; you're training for it. Everything you do in the game is in preparation for that fight." -More open world games need to follow this idea. The freedom of letting the player choose when they're prepared, rather than the game telling the player when it's time to fight the big bad, is extremely underrated.

1.3K |

@Lugmillord

6 years ago

There is no option between the master sword and the mop. The mop is so powerful, it's basically the only choice.

1K |

@Afrohawk512

7 years ago

I can't tell you how many times I've said "there's no way that was the intended solution" in this game. They really did something special with the utility of items in this game, especially the runes and the glider.

637 |

@NakeyJakey

7 years ago

makes me happy to see lots of footage with the Pro HUD turned on. first thing I did was get rid of that mini map and I never looked back. great video.

1.4K |

@greylithwolf

3 years ago

This game is so genuinely amazing. Playing it with my young son on my lap with him always asking, "what's that? What's over there?" makes my day. What makes it even better is that I can say, "I dunno. Let's find out!"

134 |

@najakwarkle

7 years ago

"In a world were you need to track down your kidnapped son, but you'll get to that after you've explored the entirety of Boston." Epic Fallout 4 haul.

301 |

@pinksnake7584

7 years ago

I think everyone should play this game. It truly feels like going on an adventure, every corner hiding a new marvel

667 |

@thrillhouse_vanhouten

7 years ago

I think it goes without saying that BoTW has been a huge success. What I really really really hope comes from this, is that open world games as a genre improve, by doing more of the things Zelda's hit out of the park, and less of the things that Ubisoft has shoveled into every game for the last ten years.

1.4K |

@thiccboss4780

7 years ago

9:24 Horse's rear in Skyrim other side ended up all the way at Hyrule lol talk about a "dig a hole to china" allegory

254 |

@TheShangryLlamas

7 years ago

One of the best games I've ever had the pleasure of experiencing

462 |

@SSXtrikE

6 years ago

I got to play this game for the first time the other day, continuing a save file of my friend's for about an hour. In that hour, I: Was stalked by Yiga assassins Learned to cook Went to Death Mountain and experienced what it was like to be cooked firsthand. Paraglided miles away Chopped down a tree Pushed said fallen tree into a river But lastly, I climbed atop that log floating downstream and (despite the occasional need to snipe an octorok) I just... absorbed the atmosphere. For the first time in a game, I felt connected wholly to what was going on, as I rode a tree that I felled downstream like a rambunctious adventurin' boy waiting for wherever the stream was going to take me. Because I felt confident it would take me somewhere, and if not, then just the option to make my own makeshift raft was an experience in its own right. And I've never wanted to own another game quite so badly.

171 |

@snomangaming

7 years ago

Great work Mark! This is exactly why I love this game so much :) I think future open world games will have to start taking notes to hold up

1K |

@Excalibur01

3 years ago

I keep going back to this game. The opening scene of the entire world revealed to us never stops being Breathtaking

23 |

@UnicornStorm

7 years ago

the thing I like most about this game is, that it makes me feel really clever, when I discover something or solve a riddle

75 |

@Acksn

7 years ago

You don't even have to get the major dungeons marked on your map as you can ignore Impa alltogether. And if you turn the HUD option to PRO (which you should do after the tutorial), the quest markers don't appea anywhere. The greatest thing about this game I think is that it actually gives you directions and doesn't assume that Link is strapped to a bloody GPS. This is what I've always wanted on an adventure game : you, a map showing north, and people telling you where to actually reach the things they're talking about (I would even have liked it if you could remove the icon showing where you are on the map).

413 |

@SethieCake

7 years ago

"Magical ipad."

257 |

@fragr33f74

7 years ago

I agree with everything Mark said about traversal, enemy layouts and map design. However, one thing Mark failed to talk about is the physics and chemistry systems. The fact that the world feels so reactive and physical just makes it that much more immersive and tangible.

44 |

@mattkacar

7 years ago

i beat all the shrines, killed gannon, and explored every part of the map....but i still cant kill a lynel

373 |

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