High Definition Standard Definition Theater
Video id : pvOqTunOQB8
ImmersiveAmbientModecolor: #e7d276 (color 1)
Video Format : 22 (720p) openh264 ( https://github.com/cisco/openh264) mp4a.40.2 | 44100Hz
Audio Format: Opus - Normalized audio
PokeTubeEncryptID: 13f51586ae355e5040c24719ac5ff0d30b8a5657989dc81ad658af86170697896b89cebdddb348a65d24dbe1c32b3cea
Proxy : eu-proxy.poketube.fun - refresh the page to change the proxy location
Date : 1714802213983 - unknown on Apple WebKit
Mystery text : cHZPcVR1bk9RQjggaSAgbG92ICB1IGV1LXByb3h5LnBva2V0dWJlLmZ1bg==
143 : true
313,162 Views • Oct 18, 2023 • Click to toggle off description
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴

In The Legend of Zelda: Tears of the Kingdom, Links newest tool isn’t a weapon, or a musical instrument, or a shape-shifting mask. Instead, it's a magic arm that lets you whip objects around in mid-air and then stick them together with big wodges of glue. Here's how Nintendo made this madcap new game mechanic.

=== Sources ===

- [1] Nintendo Ultra Hand | Before Mario
blog.beforemario.com/2011/03/nintendo-ultra-hand-1…

[2] How Zelda: Tears of the Kingdom’s Creators Opened Up a New “Realm of Possibility” | Vanity Fair
www.vanityfair.com/style/2023/05/zelda-tears-kingd…

[3] Splatoon and Splatoon 2: How to Invent a Stylish Franchise with Global Appeal | GDC on YouTube
   • Splatoon and Splatoon 2: How to Inven...  

[4] Ask the Developer Vol. 9, The Legend of Zelda: Tears of the Kingdom | Nintendo
www.nintendo.com/whatsnew/ask-the-developer-vol-9-…

[5] Tears of the Kingdom devs on reinventing Zelda: ‘Cheating can be fun’ | Polygon
www.polygon.com/legend-zelda-tears-kingdom/2372015…

[6] いまだから語れる『ゼルダの伝説 ティアーズ オブ ザ キングダム』開発者インタビュー。“遊び優先”を貫いて完成させた驚異の続編【ティアキン】| Famitsu
www.famitsu.com/news/202309/06314767.html

[7] Interview: Tears Of The Kingdom And The State Of Zelda With Aonuma And Fujibayashi | Game Informer
www.gameinformer.com/interview/2023/05/12/intervie…

[8] The genius behind Zelda is at the peak of his power — and feeling his age | The Washington Post
www.washingtonpost.com/arts-entertainment/2023/05/…

[9] 'Zelda: Tears of the Kingdom' designers explain why latest hit won't get a follow-up | NPR
www.npr.org/2023/09/13/1199307678/zelda-tears-of-t…

[10] A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads | The Verge
www.theverge.com/23721063/zelda-tears-of-the-kingd…

=== Chapters ===

00:00 - Intro
00:54 - Ideation
02:08 - Simplification
05:48 - Feelings
08:46 - Outro

=== Games Shown ===

The Legend of Zelda: Tears of the Kingdom (2023)
The Legend of Zelda: Skyward Sword (2011)
The Legend of Zelda: The Wind Waker (2002)
The Legend of Zelda: Majora’s Mask (2000)
The Legend of Zelda: Breath of the Wild - The Champions' Ballad (2017)
Splatoon (2015)
The Legend of Zelda: Breath of the Wild (2017)
Minecraft (2011)
Banjo-Kazooie: Nuts & Bolts (2008)
The Legend of Zelda: Twilight Princess (2006)

=== Credits ===

Music provided by Epidemic Sound - www.epidemicsound.com/referral/vtdu5y (Referral Link)

Breath of the Wild Builds
   • BUILDING The Master CAR Zero! Driving...  
   • We Built a Crazy Flying Machine in Ze...  
   • OCTO BALLOONING! - Breath of the Wild  

Tears of the Kingdom Builds
   • Zelda Tears of the Kingdom - How to B...  
   • Legend Of Zelda: Intercontinental Bal...  
   • The 1000 TON Hydraulic Press VS. Lynel  
   • Zelda TotK Vehicles & Builds That Wil...  
   • Knight 007 Car Zonai Vehicle Tank How...  
   • 25 ways to punish the koroks in tears...  
   • Solving every shrine "WRONG" in Zelda...  
   • How to build an Infinite Flying Machi...  

Other
   • Daruma Doll - Fall Down Seven Times, ...  
   • 1970s Weebles Treehouse Commercial  
Metadata And Engagement

Views : 313,162
Genre: Gaming
Date of upload: Oct 18, 2023 ^^


Rating : 4.971 (141/19,477 LTDR)
RYD date created : 2024-05-04T00:52:07.747341Z
See in json
Tags
Connections
Nyo connections found on the description ;_; report a issue lol

YouTube Comments - 685 Comments

Top Comments of this video!! :3

@noidea5597

6 months ago

I'm surprised you didn't mention the steering stick! It is by far the biggest technical achievment of the zonai devices. Its hard to comprehend the difficulty of designing something that controls every junk vehicle a player can imagine INTUITIVLY! Everything steers exactly like you think it should! THAT is some wizardry!

1.9K |

@eclecticspaghetti

6 months ago

There’s a tweet I saw from another game developer around the time TotK came out, and it expressed a sentiment something like this: “Having a tool in your game to let the player make a bridge isn’t special. Plenty of games do that. Having a tool in your game to let the player make whatever shape of bridge they want, wherever they want, out of anything they want, and the bridge just works exactly as you’d expect with no jank or concessions made because of game mechanics, that is nothing short of miraculous.” “And now remember that Ultrahand lets you make anything, not just a bridge, and it all works like that.” For how universally acclaimed TotK has been I still don’t think the designers have gotten enough credit for the technical wizardry that they have pulled off here.

1.6K |

@adrianluis5163

6 months ago

One thing that wasn't pointed out about the open-ended puzzle design: When traveling overland there are often small piles of Zonai devices littered around prominent transitions between terrain. These devices suggest to the player "you could expend your resources to make another goblin glider, or you could use this stuff for free to cross this one area." You see springs at the bases of cliffs, fans at the edges of bodies of water, and even wings at the top of mountains. It's a pretty cool way the devs use to nudge players without requiring a single solution.

438 |

@schemaricvg4221

6 months ago

Despite some of their ambitions not fully coming to fruition, it's absolutely mindblowing that all of this was done on a Nintendo Switch

1.1K |

@MarioJaker

6 months ago

The beautiful simplicity of Ultrahand and the building mechanics in general stood out to me even more when playing Starfield. Building a ship in that game requires so many steps, and I’m often left feeling like I’m unable to do relatively simple things. Some objects can rotate, others can’t, and even something like building an upper and lower deck is a lot of work.

160 |

@SimuLord

6 months ago

There is a glaring lesson to be learned here for Western AAA developers in general and Ubisoft in particular about what happens when you trust your players and don't insult their intelligence. The last two Zelda games have been brilliant in no small part because Nintendo took the notion of the open world and absolutely nailed the appeal of sandbox gaming at its best. Only a minimal amount of railroading or limitation, just to keep the game from losing all of its cohesion entirely, but other than that, it is a triumph of "you'll have a lot more fun experimenting than being told what to do."

393 |

@sielaff2112

6 months ago

As someone who has tried and failed to program physics engines in the past, this game FRIGHTENS me

160 |

@ILikeWafflz

6 months ago

I love how ultrahand glue actually has a specific strength and it's proportionate to how much there is in each connection.

76 |

@Jackalope_YT

6 months ago

It's crazy that this game could have very easily been Banjo Nuts and Bolts without the right implementation of this mechanic but they absolutely killed it.

133 |

@Tatulak

6 months ago

I did come here to learn how they balanced the dang thing Mark : they are Nintendo wizards, you should know that

19 |

@turtlewurtle8927

6 months ago

I thought this was gonna be a whole video about a kids toy! >:(

696 |

@mareek1443

6 months ago

The most incredible part of this is that there were only 4 (four) physics programmers working on totk ! I think wizards is the right word to describe them

76 |

@tianasaraus8935

6 months ago

As a games design student these videos are so great for understanding design concepts

241 |

@hododod246

6 months ago

There is this analogy of "The Hedgehog and the Fox" in design. Fox needs to be clever and adaptive to survive. it need to think about different angles. On the other hand hedgehog don't need to do these because it does one thing perfectly. Having spikes. What ever fox do how ever clever it is as long as hedgehog curls, it cannot penetrate its defense. And Zonai devices are like hedgehog. They do one specific thing perfectly. For example tank treads only functionality is following enemies. That's it. It won't give damage to them, or or won't try to do anything else. It just follows the enemy. And when you stick a spikes to you tank tread, congratulations, you have an automated robot helper.

9 |

@kuyache2

6 months ago

This is one of the reasons why ZeldaTOTK is the 2023 Game of the Year for me. Yes beating all the others like Diablo 4, Spiderman 2, Starfield, Baldurs Gate 3, Armored Core 6, FF16, RE4 Remake and many more. It's the embodiment of a 3D Open World Adventure where you immerse yourself in the triumph of Link and live his story the way you want it to exploring a very vast world full of wonders, surprises and rewards. TOTK takes me back to the nostalgic feeling of being Bastian Balthazar Bux (Never Ending Story Trilogy) and adventures he has experienced but with more strength and heroism of Link!

8 |

@romain4608

6 months ago

Last video ended with a mention of sequels that try to outdo the original in every way and are about making vehicles, which applies to TOTK. This video ends with a strangely emphasized mention of wizards...

67 |

@amateraceon5202

6 months ago

For the record, I also wouldn’t mind a video about the creation of the original Nintendo toy from the 1960s

62 |

@coneg2714

6 months ago

was not much of a fan of tears of the kingdom as a game, but ultrahand as a mechanic is one of the most delightful things of the year. for addison's signs in particular, i challenged myself to do two things every time i came across him: over-engineer the hell out of the support system, and to never repeat the same solution as a mechanical engineer who had years of education telling me over-engineering is Bad, i appreciate nintendo letting me indulge in this for the purest reason of "it's funny, especially if it fails"

25 |

@fastfiddler1625

6 months ago

Throwing what's essentially a basic Gary's Mod building system into Zelda was the most unlikely and brilliant design choice ever. And making it all actually work without feeling like a gimmick was even brillianter.

11 |

@A-Random-Guy

6 months ago

So many great games this year (which is rare especially for AAA games) but this one stands along the specials, it's a technical wizardry how they managed to achieve all of this on the Nintendo Switch without everything breaking apart

28 |

Go To Top