How Nintendo Solved Zelda's Open World Problem
May 9, 2023 - 2.5M Views - By Game Maker's Toolkit
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To mark the release of The Legend of Zelda: Tears of the Kingdom, let's look back at the making of Breath of the Wild's open world.
=== Sources ===
How the "Open Air" world was created... | Gamer.Ne
https://www.gamer.ne.jp/news/201709010048/
Legend of Zelda: Breath of the Wild has become a game... | IGN Japan
https://jp.ign.com/cedec-2017/16928/news/botw
The Perfect Game World Born under Nintendo's New Development Approach... | GNN Gamer
https://gnn.gamer.com.tw/detail.php?sn=152054
The perfect game world of The Legend of Zelda: Breath of the Wild... | 4Gamer
https://www.4gamer.net/games/341/G034168/20170901120/
Did the map for "Zelda" start in Kyoto!? | Game.Watch.Impress
https://game.watch.impress.co.jp/docs/news/1078569.html
The Making of The Legend of Zelda: Breath of the Wild Video – Open-Air Concept | Nintendo
https://youtu.be/vLMGrmf4xaY
The Legend of Zelda: Breath of the Wild’s map is based on Kyoto | Polygon
https://www.theverge.com/2017/3/6/14827832/the-legend-of-zelda-breath-of-the-wild-map-kyoto-japan
=== Credits ===
Music provided by Epidemic Sound -
https://www.epidemicsound.com/referral/vtdu5y
(Referral Link)
=== Subtitles ===
Contribute translated subtitles -
https://amara.org/videos/eB3GnQWpxx4M/
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