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With Enemies Like These, Who Needs Friends? (Quake E1M4 Any% History)
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18,098 Views • Jan 27, 2022 • Click to toggle off description
A history of the 'Easy Run' and 'Nightmare Run' categories in Quake speedrunning. Enemy-boosts galore!

Quake Done Quick:    / @quakespeedrunning  

Speed Demos Archive: speeddemosarchive.com/quake/

Thanks to Joe for helping me with the recamming :)

Patreon: www.patreon.com/QuakeSpeedrunsExplained
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Views : 18,098
Genre: Gaming
Date of upload: Jan 27, 2022 ^^


Rating : 4.987 (3/950 LTDR)
RYD date created : 2024-05-02T16:44:38.634519Z
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YouTube Comments - 83 Comments

Top Comments of this video!! :3

@j0zz1e

2 years ago

Just to add some extra to the story, weeks before Elgu did the record I was trying on and off to beat my 18 sec run, I was sure that 17 is possible, and had several attempts where I failed the run due to the Ogre's wrong stun animation. Then I tested w/o picking up the armor and realized it was possible to survive the double fiend boost, so I continued going straight for the 15 sec run. Then Elgu came to the scene and did it :) Still big shoutout to him, lucky or not, this is one of the hardest tricks to pull off.

99 |

@ElguSpeedruns

2 years ago

hey that’s me!

62 |

@flechett3

2 years ago

Dude. So I actually used to speedrun Quake back in the day and helped do some early routing/runs in QuakeDoneQuick and QdQ100%lite. I used to go by DooMfienD. Hearing the names and watching these old clips brought back SO MANY MEMORIES! Yonatan Donner and Ilkka Kurkela (and Perkele, Gunnar, so many) were always amazing to watch. I'm surprised I graduated high school with how much time I spent playing Quake.

41 |

@ParameterGrenze

11 months ago

It is so fascinating to me that we have these „demos“ as documentation of what people did back over 20 years ago !

3 |

@rawselfmastery3306

11 months ago

Don’t feel bad for “ripping off” this kind of video because they’re a great idea and historical speedrunning vids are super interesting. Thanks for the content

3 |

@Chamburs

2 years ago

This is brilliant. Thank you for this, Connor. I too thought that my 0:22 ER was questionable. Not only the ogre alert, but the jump to the stairs from the elevator was also a mistake. The idea was to land at the middle step, but I had a slowdown from the circlejump and decided not to risk hitting. Perhaps I'll take a look at improving it sometime

38 |

@Thomas1984.

1 year ago

Amazing channel. It’s so relaxing, yet informative to watch. Also amazes me that these runs (the demos) still exist. Thanks for making these videos!

12 |

@kanomanMortal

1 year ago

Didn't know I needed this channel until I found it. I really enjoy Quake speedrun history content, so I'm looking foward for more

11 |

@lekolega

11 months ago

man i havent had this much fun watching a speedrun video in years. i really appreciate the simple editing style. and that final nightmare run is ridiculous. watching all the nades, chainsaws and swords being fired and swung and him dodging everything had me chuckling 😂

5 |

@Beanie-Babe

11 months ago

Absolutely underrated video and channel, stuff of legends!

3 |

@Pensi0nar

9 months ago

13:58 I am speechless! Ilkka did a great job, I actually started laughing, totally unexpected! You surely did a fantastic job building up this moment, congrats!

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@Stratocaster42

10 months ago

Don't ever worry about being a ripoff or drawing inspiration from others! We love those channels and will love similar content so I'm all for more videos like this :)

1 |

@x1teDota

2 years ago

Great video. I love how your intro about the open level design making for inventive skips leads into the big surprise at 14:05. Nice writing and insight.

4 |

@appidydafoo

11 months ago

I absolutely loved this map on server side Threewave CTF. The asymmetry created some truly magic moments.

2 |

@andregagnebouchard1505

2 years ago

I have been speedrunning Quake on and off for about 15 years now, but completely isolated from the community, and I have never downloaded any replay. I love your channel, it makes me see what I missed

5 |

@101wut2

11 months ago

Ah yes, the old slope jump double fiend boost. We've all done it! 😅

1 |

@henryambrose8607

2 years ago

E1M4 is my favourite map in episode 1. I love the way it connects up, and the underwater tunnels and subterrainean architecture play very well in the imagination. You make a good point that the interconnected nonlinear layouts of Quake which make for such compelling gampeplay are also what make speedruns interesting - so many possibilities! The nightmare run in particular seemed to make full use of what the map had to offer, and you made it really exciting to follow the progression over time. One small bit of pedantry: At 2:16 you say there's no grenade or rocket launcher in the map. There is a grenade launcher, but its right by the secret exit so not accessible at this point in the level and not feasible to use at any point for an any% run.

7 |

@sithdarthrevan

11 months ago

18:40 - best moment...

1 |

@Waldo-Manfred

6 months ago

this is like ASMR, I watch these before bed

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@ThomasStubgaard

2 years ago

Brilliant! Love those new recams. It gives much more clarity to what is actually happening in the runs.

3 |

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