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The Clock Has Stopped, But The Speedrun Hasn't
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27,000 Views • Jan 7, 2022 • Click to toggle off description
Explaining one of Quake's strangest bugs.

Quake Done Quick:    / @quakespeedrunning  

Speed Demos Archive: speeddemosarchive.com/quake/

Patreon: www.patreon.com/QuakeSpeedrunsExplained
Metadata And Engagement

Views : 27,000
Genre: Gaming
Date of upload: Jan 7, 2022 ^^


Rating : 4.992 (3/1,467 LTDR)
RYD date created : 2024-04-26T12:55:40.35246Z
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YouTube Comments - 63 Comments

Top Comments of this video!! :3

@peterhorvath4149

1 year ago

Your pronounciation of my name (Peter Horvath) was fine, don't change it :). Hungarian pronouncation would sound strange in an English text, so I prefer the English-style pronounciation in English environment. Furthermore my name is "Péter Horváth" to be precise, but that would just make you more headache to say it, that's why I don't use special characters "á" and "é" in English. :)

138 |

@robincray116

10 months ago

I almost got into trouble at university watching a quake speedrun. The kills ticking over during intermission made me laugh out loud and a guy thought I was laughing at him.

8 |

@peccatummihzamiz7376

2 years ago

Doom 2 mapper here (with a few speedruns as well). Thank you very much for your videos. Great editing, nice script and very clear to understand! Hope you keep making many more of these!

64 |

@chrispugsly

11 months ago

wow, so amazing to see new content being made of the first FPS I ever played!

10 |

@dumptruckds

2 years ago

This is amazing.:thanksdoc:

12 |

@AlexReynard

1 year ago

Sweet. I saw this happen a few times in Quake Done Quickest and am super happy to have a whole video dedicated to explaining it. :D

6 |

@Yora21

9 months ago

This clearly is a case of the timer not showing the actual play time. But given how much complexity it adds to a run, I agree that it should totally be counted anyway. The record being for "causing the shortest timer count" seems even more interesting than the record for "finishing the level fastest".

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@RMJ1984

1 year ago

I wonder if they will find out how to control the intermission screen, because as you might know, you cannot program true randomness.

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@Top_Weeb

7 months ago

I am new to Quake. I was watching one of your newer videos and was wondering about this.

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@davidsirmons

11 months ago

I caught that happening a couple of times when I played Quake originally after its release. I didn't know what I was seeing, thought it was a glitch (which it is) and just didn't think any further than taking my hand off the mouse. So freaking weird to see it finally explained sooooooo many years later. Thank you!

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@Hidegety1

9 months ago

I never played Quake but I find your videos appealing. Calm and knowledgeable.

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@l-l

9 months ago

Going through all of your videos. Wonderful presentation and narration.

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@RedmanVRC

2 years ago

Love these videos. Keep up the great work!

11 |

@MakotoIchinose

10 months ago

Honestly I'm surprised that the intermission screen still keep track of the stat at all times, instead of making copy of the stats and/or freeze it at that when the intermission screen shows up. I haven't had knowledge into Quake source code, but maybe it's just reading the reference to the stats and a bit cheaper that way.

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@mememindmind1010

2 years ago

Finally a channel for quake speedrunning. Been waiting for this for some time.

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@someman7

11 months ago

Other Speedrunners: And what's your name? Peter Horwath: 😅

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@lifesnotfair

1 year ago

Awesome video. I remember being in shock when I first saw this being used, and then used it myself in a few runs. Love the bit at the end about two enemies fighting each other landing the final blow at the same time!! Would love to see a record that involves that one, but how many tries would it take to make THAT happen!?!? Haha.

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@petterlangseth640

2 years ago

Thanks a bunch for the video, Connor! I do really like intermission kills, it always adds a lot of "style" to any demo. But I must confess that I don't like the nailgun glitch much, even if I can get behind it on a few maps like E4M1... :-)

5 |

@UniColorPanda

9 months ago

great video, i think some background music would really elevate and give some more ambiance

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@fluffydestroyer8336

11 months ago

I thought for sure this was going to be about monster infighting, shooting nailguns in the intermission screen is insane. I take it the time displayed in the screen is the one that counts and you can linger on the screen for as long as you want to pick enemies off?

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