Views : 29,507
Genre: Gaming
Date of upload: Premiered Mar 17, 2023 ^^
Rating : 4.968 (15/1,841 LTDR)
RYD date created : 2024-05-21T04:21:21.113756Z
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Top Comments of this video!! :3
the real unsung hero of the Quakespasm engine is its original creator and maintainer of the website with detailed development history, which kept the code focused on using a C base (functional code) and also kept focus the entire time on Performance, no CPU cycles being wasted, which allows us to have Quake mods that never give us slowdowns, you can thank this one person š
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It would be amazing if you did a detailed video like this on RetroQuad. I love the look it gives to Quake Maps, somehow making them crispier and more moody. It all feels rougher, darker. Sometimes like it is a lower resolution rendering of much much higher res textures (like scaled down 4k). It manages to convey the retro feel while looking much better at the same time. Excellent end result.
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MY GOD! This is HUGE! Autoload, Search, Tab!! and basically a mapping debug tools built in, model scaling?! HOLY SHIT!!! Question tho, demos? How does it handle replaying game/multiplayer demos? QWDs? It's own custom format? Has this BEEN done away with and im just way out of the loop? CAN I WATCH THE SEAL OF NEHAHRA ON THIS??? Great review as always! I can't wait to give this a spin!
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This video popped up at just the right time for me as Iāve been feeling like Iāve wanted something more than Quakespasm or VkQuake performance-wise for my RTX 3060. I just got a 240 Hz 1440p OLED monitor, and running retro shooters on it feels like playing on a high resolution CRT. It's so cool to see it works well with the remastered files and has so many quality of life features. Thanks for sharing; your channel is great and I'm happy to sub.
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@visionofdisorder
1 year ago
you ever feel like the quake community has the most talented people ever? it's a tiny community, but there are so many "heavy hitters" who work as engineers/scientists and then make stuff for quake on the side.
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