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29,507 Views ā€¢ Premiered Mar 17, 2023 ā€¢ Click to toggle off description
SPECIAL THANKS to Andrei Drexler for all his time on Ironwail and his collaboration on this video!
twitter.com/andrei_drexler

DOWNLOAD the latest version of Ironwail: github.com/andrei-drexler/ironwail/releases/latest

Thanks to mankrip and mh for their historical perspectives on Quake engines used in this video.

Find out more about the Community Add-On server in this video: Ā Ā Ā ā€¢Ā QuakeĀ EnhancedĀ (KEX)Ā CommunityĀ ModĀ Se...Ā Ā 

And lightmapped liquids here: Ā Ā Ā ā€¢Ā QuakeĀ MappingĀ -Ā LightmappedĀ liquidsĀ Ā 
Metadata And Engagement

Views : 29,507
Genre: Gaming
Date of upload: Premiered Mar 17, 2023 ^^


Rating : 4.968 (15/1,841 LTDR)
RYD date created : 2024-05-21T04:21:21.113756Z
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YouTube Comments - 311 Comments

Top Comments of this video!! :3

@visionofdisorder

1 year ago

you ever feel like the quake community has the most talented people ever? it's a tiny community, but there are so many "heavy hitters" who work as engineers/scientists and then make stuff for quake on the side.

120 |

@appidydafoo

1 year ago

Your editing skills are increasing dramatically, love those transitions with the alpha channel effect on the opening and closing doorways as the camera flies through a section map in engine. Brilliant!

76 |

@jeremieh5009

1 year ago

Iron wail is amazing but on the other hand vkquake is also amazing. Thankfully, quake is a lot like ice cream. You can have both flavors at once!

28 |

@scottchiefbaker

8 months ago

If GZDoom enables the developers to give us Selaco, I can't wait to see what Ironwail will give us.

10 |

@theopenrift

1 year ago

Ironwail blows the remaster out of the water so hard it's almost embarrassing.

10 |

@FeelingShred

11 months ago

the real unsung hero of the Quakespasm engine is its original creator and maintainer of the website with detailed development history, which kept the code focused on using a C base (functional code) and also kept focus the entire time on Performance, no CPU cycles being wasted, which allows us to have Quake mods that never give us slowdowns, you can thank this one person šŸ‘

1 |

@Tribalquake

1 year ago

These new features are awesome! I think the only thing that it lacks it's a strong particle system (like QSS) to support Arcane Dimension's special effects (like smoke, custom trails, blood splats, rain, snow, etc) and realtime light/shadows to support those new maps from Quake Rereleased :)

30 |

@NickDrinksWater

2 months ago

I cant believe such an old game is still having so much support

2 |

@gorofujita5767

1 year ago

It would be amazing if you did a detailed video like this on RetroQuad. I love the look it gives to Quake Maps, somehow making them crispier and more moody. It all feels rougher, darker. Sometimes like it is a lower resolution rendering of much much higher res textures (like scaled down 4k). It manages to convey the retro feel while looking much better at the same time. Excellent end result.

15 |

@OfflineOffie

1 year ago

wow... I have never felt Quake play this smooth... Playing at ~2500FPS feels so precise and instant! I'm so glad you spread the word with this video!

3 |

@CB66941

7 months ago

I am playing Peril 3.0 that can only run on Ironwail, and seeing 200+ enemies in a wide open space with a lot of detail while still running at a 144 fps made me go wtf.

6 |

@AmelieCLanglois

1 year ago

Glad to see this released, Ironwail is the best! Super smooth even in stuff like tershib

5 |

@jcartaxo7145

1 year ago

Love everything about this. The Channel, the engine, the game, the community. Quake for life!! ā¤

9 |

@createprince2093

1 year ago

this is some amazing stuff. the lack of QoL features in quake ports relative to what I'm used to in doom has been one of the elements deterring me from putting more time into the game, so this is very welcome to see

5 |

@shanel4348

1 year ago

I'll always love any news regarding Quake, but your videos are not only top notch coverage, but editing too! Thanks for this! I can't wait to try it out for myself.

10 |

@0xzi

1 year ago

Oh dang I have to check this out. Saw a twitter post of his ages ago of the optimizations he was doing and it looked so insane, I forgot what it was called and this is it! This is just INSANE work, I love it.

5 |

@mauromerconchini

1 year ago

Ok, you had me at "mouse menus". It's the one thing that I loved most about Mark V and other engines don't do. Also, holy crap dumptruck, these animated transitions are awesome!!! They're probably a bit time consuming to make, but man they add so much visual flair, good job!!!

8 |

@Siledas

1 year ago

Damn, I played through Tears' with my two brothers on QSS and just settled for the frame dips figuring that it was a hard limitation common to all source ports. Our future CoOp sessions might have to run IW now! Thanks for the info šŸ‘

8 |

@darrenhc

2 weeks ago

MY GOD! This is HUGE! Autoload, Search, Tab!! and basically a mapping debug tools built in, model scaling?! HOLY SHIT!!! Question tho, demos? How does it handle replaying game/multiplayer demos? QWDs? It's own custom format? Has this BEEN done away with and im just way out of the loop? CAN I WATCH THE SEAL OF NEHAHRA ON THIS??? Great review as always! I can't wait to give this a spin!

1 |

@VectorGaming4080

1 year ago

This video popped up at just the right time for me as Iā€™ve been feeling like Iā€™ve wanted something more than Quakespasm or VkQuake performance-wise for my RTX 3060. I just got a 240 Hz 1440p OLED monitor, and running retro shooters on it feels like playing on a high resolution CRT. It's so cool to see it works well with the remastered files and has so many quality of life features. Thanks for sharing; your channel is great and I'm happy to sub.

3 |

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