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Why This Quake Record Was 20 Years Ahead Of Its Time
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27,880 Views • Jan 14, 2022 • Click to toggle off description
Taking a look at my favourite Quake speedrun of all time.

Quake Done Quick:    / @quakespeedrunning  

Speed Demos Archive: speeddemosarchive.com/quake/

Patreon: www.patreon.com/QuakeSpeedrunsExplained
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Views : 27,880
Genre: Gaming
Date of upload: Jan 14, 2022 ^^


Rating : 4.906 (32/1,330 LTDR)
RYD date created : 2022-03-26T04:23:09.907949Z
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YouTube Comments - 108 Comments

Top Comments of this video!! :3

@peterhorvath4149

1 year ago

Good recap! It brought back some nice memories when I made that record in 2000. :) Even though 22 years has passed, I still remember almost all details about this run. I was planning the route (including health&ammos) for about 2 weeks, and the recording took me about 3 months. Just a remark, I intentionally fired 3 grenades at the ogre on the gold key area to make sure to get the kill. I didn't lost time there as I was walking to the healthboxes behind the GK door anyway. On the other hand, if I would have shooted the grenade for the grenadejump sooner that I planned originally (right after the GK door), then I couldn't have placed it to the beginning of the spike trap corridor, and I would not had time to grab the healthbox which I needed to survive the other grenadejump later. :)

249 |

@lifesnotfair

2 years ago

To think this demo was released over 20 years ago. Back then I was talking to Peter rather frequently, he had some great ideas for new tricks and routes on some maps. His very old e1m6_056 Nightmare 100% was the first demo that made my jaw drop all the way to the floor. I was in awe back then, and only a few years later it was rather funny because speedrunning had evolved and everyone was just faster and smoother and could beat all those old demos. To think this e1m3_100 has only been beaten by 1 second (fracions, really) is incredible. When I first saw this e1m3_100 my jaw again dropped all the way to the floor... his timing on everything was perfect. At times it seemed he kept the "fire" button pressed constantly while moving with the mouse perfectly in order to send those grenades whenever he needed them to land. It was and still is a thing of beauty. Loved every second of this video, thanks for it.

54 |

@AlexReynard

1 year ago

There is just something so fist-pumping "YESSS!!!" about seeing that kill counter go up one after the level ends. I've had that happen to me only a microscopic amount of times from all my playing back when I was young, but it's such a cool feeling.

13 |

@ElguSpeedruns

2 years ago

This demo is the reason I picked up the 100% category speedruns!

42 |

@FairweatherBaah

2 years ago

What a great video, thanks for making these- more people need to know about the detailed history and legacy behind Quake speedrunning.

35 |

@user-xv9fe4eo1b

1 year ago

Great vid, thanks for reviewing this wonderful run! 2:46 the guy is most likely eastern slavic, probably Russian.

3 |

@henryambrose8607

2 years ago

Wow! Truly an incredible run, can't believe I've never seen this one before. There's so much to love about this, so I guess I'll just point out that he only unequips the grenade launcher for the briefest moment to shoot that secret door. Thanks for sharing. Edit: actually, a second thing that I want to talk about is that very first grenade boost. He bounces it off the wall to delay it ever so slightly so he can get ahead of it and get a boost from the direct hit on the zombies. That's some inspirational Quake gameplay right there. The Quake 1 grenade launcher is my favourite weapon in any FPS for a reason.

9 |

@noticer3721

10 months ago

I think speed runs developed out of competition between friends or others online. I remember as far back as 1994? Me and my friend would compete to see who cleared Doom the fastest. When the game Hexen came out that's when I really pushed to finish a game "as fast as i could". Speed running was not a term used in 1995 I know that for sure. I don't really think anyone coined anything until a few years later but could be mistaken. Great video!

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@Malefication

11 months ago

I've almost ran out of old content to watch from you now. It's all been great! Superb video you made here with lots of great context, a very enjoyable watch.

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@adrianmarkstrom6692

2 years ago

Great stuff, love how mellow and relaxing these videos are.

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@nancychu2422

2 years ago

Firstly, THANK YOU! Quake was the first fps I played and I am so glad I found your channel. Reminds me of good times playing this as a kid. Your commentary is great, I watch the videos fully, thinking about all the secrets (shortcuts) I missed. Good on you friend, hope to see more!

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@MagnusDangerMagnus

2 years ago

Hell yes. More of this please. I could watch great content like this all damn day. Thank you.

1 |

@afraidtoshootstrangers1

2 years ago

Great video as always. Thank you for your work.

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@sbonel3224

2 years ago

So happy I found this channel. Subscribed!

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@RedmanVRC

2 years ago

Another fascinating video. Definitely a very impressive demo for its time. Keep up the great work!

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@polyphony250

2 years ago

Awesome content, awesome relaxed presentation style. Keep it up!

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@marcovirtual

1 year ago

Excellent explanation for an incredible feat of gaming history. You definitely deserve more subscribers. Looking forward to see this channel grow!

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@CACTUS.mp4_

10 months ago

never played quake but this is really impressive :O randomly came to this video and watched it until the end

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@juanchol21

1 year ago

thank you for this video, it was so fun to watch

1 |

@akaroth7542

1 year ago

Glad I just found this channel. Subbed.

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