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Views : 17,033
Genre: Gaming
Date of upload: Sep 28, 2023 ^^


Rating : 4.847 (29/730 LTDR)
RYD date created : 2024-02-13T08:59:12.598022Z
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YouTube Comments - 143 Comments

Top Comments of this video!! :3

@thomasbrush

7 months ago

What do you guys think about these layoffs?  â–ș Get 50% off Full Time Game Dev: www.fulltimegamedev.com/ â–ș Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-up-easy3d â–ș Get my 2D Game Kit Free: www.fulltimegamedev.com/free-game-kit â–ș Learn Game Dev (Get 25% off with code LETSGO): www.fulltimegamedev.com/

8 |

@twi57ed

7 months ago

Unity wasnt killed, it commited suicide.

8 |

@getuliomiranda9009

7 months ago

Epic layoff employees, meanwhile Unity layoff customers! mad times!

9 |

@shadowlordalpha

7 months ago

at least epic is giving the employees its laying off 6 months pay and insurance. While its not much it gives them 6 months to find something new to do. that's way more than most companies do

13 |

@ivayloi736

7 months ago

It's not "AI" , it's called borrow as much as you can, spend and try to corner the market. All big fish did it - Amazon, Autodesk, Google, Paypal... These corporations know the economy is in a recession, so they are cutting and going into survival mode. This is also what you should do and be happy if you still have a good paying job.

15 |

@Yoshi889

7 months ago

I mean, when Unity did something similar with the Gaia team, people made a lot of fuss about it. Now Epic is doing the same and everyone’s like “Well, that’s an industry problem, not Epic’s fault!”

10 |

@DeputyChiefWhip

7 months ago

Maybe this is an industry wide theme. Our games company is currently cutting 25% of ataff and reducing services. Theres been layoffs at Ubisoft among other large game companies and many other UK based digital entertainment companies. Maybe it's a knock on from COVID, it just seems like the money and investment just isnt there.

34 |

@tanama84

7 months ago

I think Epic Games needs to hire Simon Sinek as their CEO - (no layoff). The St. Louis-based manufacturer Barry-Wehmiller, when it needed to save $10 million in labor costs during the height of the recession in 2009, it implemented four-week unpaid furloughs for its roughly 7,000 employees instead of layoffs. The CEO's pitch: Far better for all to "suffer a little than any of us should have to suffer a lot." The move saved $20 million, and ultimately increased morale.

2 |

@johnrex7108

7 months ago

9:43 moments before TenCent agents enter the room to take Tom away before he can mention they control 40% of Unreal's stock.

16 |

@Ankh.of.Gaming

7 months ago

You got this right - many tech companies were growing for 10+ years using debt but were not profitable (you can always cover losses with more debt if money is free to borrow). Recession came, free money dried up and we see who's naked now and scraping every penny to survive.

3 |

@BitwiseDan

7 months ago

This is a pretty complex issue that isn't as simple as AI, though that's a part of it. Earlier in the video Thomas hit the point pretty much on the head saying "they burnt money to grow their player base and now they need to monetize them". For years money was cheap to borrow and funds (VC/PE/Angel) would happily invest in companies showing rapid growth. Profit didn't matter, it was all about customer acquisition and revenue. Now, money isn't as cheap to borrow. Companies can't go raise another round of funding, and being publicly traded isn't any better. In short, companies are being forced to become profitable to survive. Fastest way to become profitable is to remove your fixed costs -> such as labor. There's more to it than that such as hyper-growth many companies saw starting in 2020, and the subsequent hiring needed to keep up with the demand. The demand, especially in the gaming industry, is down across the boards based on the industry folks I talk to. That's why you will hear executives say they are "right-sizing", it's because they are trying to align their labor with the demand they have for their products. Anyway, I could go on and on about this. Love the content @thomasbrush, keep it coming.

2 |

@johnrex7108

7 months ago

Ah, "Influencer Relations" Well, nothing of value was lost there.

6 |

@SuPeRNinJaRed

7 months ago

TBrush adding a new facet to his channel, gaming news! I don’t know if he's going to keep doing these updates but honestly I hope he does especially since the next few years the game/ game development industry will have a lot to report on! KEEP IT UP THOMAS!!

29 |

@CitizenCoder

7 months ago

This is very obviously not just the games industry. Facebook, twitter, and a bunch of other companies have been spending tons of money and are finally realizing they either don't need all that man power or they've reached that soft cap on profit where all their efforts are just not producing big results anymore. And unfortunately for most they are beholden to shareholders to continually increase profits year over year.

4 |

@MartyNih

7 months ago

This is a typical tech-company business strategy. They start with funding their businesses through massive investment money. They build products and businesses using that money, that gain popularity by being more generous and alluring than what is actually sustainable. They suffocate any pre-existing competitors or older business models by offering something that is basically too good to be true. Then comes the phase where they imagined they would start to reap the benefits. But they quickly realize they need to start scrambling for profitability, most often at the expense of their users, customers and workers. It seems to be happening to almost all the big tech companies that came into power using this method. Streamers, game companies, social platforms.

1 |

@digitalunity

7 months ago

Pivot from unity to unreal, then from unreal to Godot. Its the perfect pipeline

4 |

@HE360_Games

7 months ago

This is why I don't want any jobs in the tech industry; especially with A.I. on the rise too. In the tech industry, not only is there fierce competition literally around the WORLD, but there's always a fear of people losing their job or losing out on a niche that's use to make money. And that's why I drive a bus. In driving a bus, I'm not worried about Artificial Intelligence, layoffs; I'm not worried about a bad economy, I'm not worried about having to jump through unusually bullshit hoops just to get a job, outsourcing, not being employed or none of that stuff! Same with truck driving. Regardless of what happens and even if the economy crashes, stuff will STILL need to be moved, food/items will always need to be stocked up in stores, restaurants, on people's tables and everywhere else with a bad economy even more so OR masses of people will always have places that they want to go. So, that's why I drive bus. Not to mention it's fun traveling and driving a bus can be about as fun as playing a video game. Many of the same skills are needed! And it's great meeting people where they give gifts and SUPER BIG tips too. Plus, I could live anywhere and make money to go to Thailand all of the time. So, just saying! And just a thought!

2 |

@Crank1

7 months ago

has to do with the bottomless pit of high salaries and the rest of expenditures which demands exponential growth, is expected non-stop, money comes in - money comes out, rinse and repeat

2 |

@YoureScaringMe

7 months ago

Dude, I love these game dev news segments. I'm incredibly interested in your opinions on these subjects. Way to go man. I see some serious channel growth in your future.

1 |

@alec_almartson

7 months ago

Epic is preparing itself for future (Bussiness) Moves that will bring up more Money. Unity's scandal and a big number of Game Developers potentially switching engines to Unreal surely motivated them to make those moves.

4 |

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