Views : 15,138
Genre: Gaming
Date of upload: Aug 23, 2023 ^^
Rating : 4.822 (48/1,028 LTDR)
RYD date created : 2024-04-19T09:03:12.207437Z
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Top Comments of this video!! :3
The trinity hook is a great concept. Personally, I don’t think there’s a most important aspect to it, but I have noticed there’s a certain order that I (and a lot of other people) observe these features when we think about buying a game.
First, I tend to look at art - it’s generally what catches your audience’s interest first, due to aesthetic appeal or a unique style (Cuphead, etc.).
Then, it’s usually the story, or what you can observe of it from a description or trailer. Try to think of a sentence that encapsulates the basic idea of the story - something unique yet simple, maybe juxtaposition, to get your audience thinking. A character quote can work quite well, but only if it gives an accurate summation of the game’s premise - maybe from an opening sequence. Originality is key!
Gameplay is the last, and what they’ll look at when making the final decision. Unique gameplay mechanics are great, but make sure they appear easy to understand and somewhat self-explanatory, despite how interesting they might be.
Of course I haven’t released any games (yet) but this is just what I’ve noticed from being a consumer of these products. Obviously not everyone’s gonna observe your game in this order, but it’s what I found a lot of people do, even subconsciously.
Hope this helped!
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I love the idea of the Trinity Hook, and you touched on this, but I truly believe that you really only need one of the three to get noticed and gain fans. So many popular games are known mainly as 1) a stunning work of art, or 2) having an incredible story and world, or 3) offering something in gameplay that is completely fun and novice.
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So yeah I really messed up with the thing called "simplify"... My game core itself is already complicated... I'm basically got inspirations from hollow knight in the story and character making itself, so I made too much designs... and changed it too much... to the point where I really don't have any thing really done in a 6 months span...
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@thomasbrush
8 months ago
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