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655,753 Views • Oct 2, 2022 • Click to toggle off description
SOMA is a horror game where the story is a lot scarier than the gameplay. A story about transhumanism and what it means to be human.
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Timestamps:
0:00 Intro
1:30 SOMA
50:15 Outro

Music In Order Courtesy of SOMA OST
   • SOMA Full Original Game Soundtrack (OST)  

0;00 Awaken
5;23 Catherine's Theme
21;37 Before The Scan
39;20 Going Down
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Hope You Enjoyed!
#Gingy #SOMA #story
Metadata And Engagement

Views : 655,753
Genre: Gaming
Date of upload: Oct 2, 2022 ^^


Rating : 4.949 (340/26,203 LTDR)
RYD date created : 2024-05-09T11:58:24.785219Z
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YouTube Comments - 1,418 Comments

Top Comments of this video!! :3

@josephrobinson6171

1 year ago

I don't think Simon is dumb, I think he held onto this coin toss delusion because it was the only thing giving him hope and keeping him going. It's like the continuity people, a coping mechanism.

2.9K |

@finnish_hunter

1 year ago

No one ever mentions how good the voice acting is in this game, it portrays the humanity in every character.

3.5K |

@canaldecasta

1 year ago

Worth to mention that when you kill the other robot for the chip, the helperbot acts like it is scared of you.

1.1K |

@aerynstormcrow

1 year ago

In 48 years, no other story has haunted me as much as Soma did. Too many people nowadays think horror is jump scares. It’s not. Horror is deeply unsettling stuff that makes you lose sleep for months.

1.3K |

@deviateedits

6 months ago

The ending is phenomenal. Before you launch the ARK, Catherine says "I'll never get used to that" as you plug her in...implying she's fully aware that she'll need to live on within the omnitool after she's copied to the ARK. When Simon questions this by saying "you won't have to get used to it", she deliberately gives a vague answer, leaving no more room for questions. Catherine wants to keep Simon ignorant. She knows that simon struggles to understand the concept of being copied, he views his copy as a different entity rather than a continuation of himself, despite having existend as two such copies. Catherine knows he'll be reluctant to launch the ARK if he's aware that he won't be transferred, as Simon will believe that it isn't HIM on the ARK ("They're not us!"). So Cath deliberately hides this from him so the ARK will be launched. She's not a bad person for doing this though, she's essentially helpless without Simon and the ARK is the only thing left of value to anybody. She can't let Simon's selfish conceptualisation of the 'coin toss' jeapordise her life's work and humanity's future. At the same time, I really feel for Simon. He was unwillingly forced to be humanity's saviour, trapped in a body which should not exist, in a hopeless almost-alien world filled with nightmarish remnants of humanity. That'd be enough to drive anyone to the brink of madness, and I can forgive him for struggling to understand the brain scan concept. And from the perspective of Simon-3 (power suit simon) at the ending, all choices which seemed morally justified until that point (putting Simon-2 out of his misery, killing the WAU etc.) only make things worse now. Without the WAU, no more sentient human copies can be created. Without Simon-2, there is no other "sound mind in a sound body" to keep Simon-3 company. He truly is alone. And for the rest of his life he will feel nothing but regret, until his battery drains or something else kills him first. Simon-4 on the ARK has no idea about any of this. What a game.

351 |

@THEFRISKIESTDINGO

1 year ago

Oh man knowing what’s going on and hearing her dismiss Carl’s “death” with “robots don’t feel anything, so.” chills

1K |

@TheNafets105

1 year ago

Soma is one of my absolute favourite games of all time, but I will never play it again. It broke something within me the first time around and it took me 3 weeks afterwards to get over that feeling. A true masterpiece, that touched me to the core. 10/10

2K |

@bermei5187

1 year ago

One of my favorite parts of the game that most other people I imagine either overlooked or didn't have happen to them was being fooled by the light of the angler fish. Never in my life did I think something like that could fool me, a human with a mental capacity way beyond any prey animal meant to be fooled by it. It caught me so off guard in that stressful moment of just trying to follow the light in that underwater storm that when I got close enough to see it was the fish, it gave me the biggest sudden scare I had in the entire game. In that moment, I felt no different than a small insignificant prey animal.

481 |

@masterzoroark6664

1 year ago

Also- Simon's resiliance might also be due to him being "The Legacy scan", in addition to the fact of Simon being a simple dude. Yeah, he does have times of self reflection and big thinking, but overall his mind has simplicity to it that he doesn't feel like worrying about it more. And his "scan type" might have something to it, since it's just a simple old tech being forced to fulfill a point of a "evolving" brain... the evolving scans that are possible in future of soma. Long story short- Simon's simplicity both saves him from going mad but also fucks him since he is easy to manipulate.

964 |

@IbrahiemLegoFilms

1 year ago

The ending to this game, with that incredible soundtrack, Simons voice fading out in all that darkness, was one of the most haunting endings to anything I've ever experienced. I'm never gonna forget this game

304 |

@megamole9996

1 year ago

I think a point to remember in regards to Simon is we’re playing as a copy of a guy who is dying of major brain damage. Explains why he can’t seem to really grasp what’s going on. Also not like he’s alone in that regards, bunch of people in Pathos II killed themselves because they thought they could cheat death even though they understood what was going on a lot better

296 |

@phantom.dragon

1 year ago

I still watch every video about SOMA even now, I will endlessly love this game and will never forget what it taught me It really made me think of something that I had never thought about, and showed it flawlessly A 100/10 masterpiece

472 |

@CxerRy96

1 year ago

I knew Katherine wasn't real very early on (or at least I had my suspicion based on the game setting) but god damn, that actually makes it even worse in some ways...you're really hoping she's not what you think she is and then the world crashes on you once again

320 |

@badrequest5596

1 year ago

this game accidentally messed with me at the start. when you're looking through the office you need to find a key code. for shits and giggles i put in my phone passcode at the time. and the door opened. then i remembered that my passcode was a reference to ghost in the shell's Project 2501, which was the code name for the AI puppet master. And the reference made so much sense. Don't know how many people picked up on it. pretty cool detail

86 |

@ajofmars2579

1 year ago

Reminds me of the movie “The Prestige” That movie really scared me as a Kid. “Don’t forget your hat” “Well, which one is mine?” “They are all your hats, Mr. Angier” Gives me shivers to this day.

132 |

@donnurk3523

1 year ago

SOMA is honestly the only game ending to make me cry. No other game has managed to do that so idk if the means to anyone but I felt like sharing.

315 |

@MinecraftLovesSteve

1 year ago

Simon's coin toss theory actually isn't completely about transferring, but it's more of a dreadful look at the reality of what has been done to him twice now. He's coming to terms with the idea of copying, and processing it in his own odd layman's way. His theory is that when the copy is made, it's a coin toss as to which "simon" actually gets the copy. It doesn't make a lot of terrible sense but in the scene it helps sink the stomach and set in the Dread of what you just did. It's also the games way of foreshadowing what will happen later as it's a way to reference a narrative perspective to the copying. Of course we follow the copy and thus their story and thoughts and choices and LIFE, but that can't always be the case...

478 |

@romellosmith3488

5 months ago

Simone. All alone. In the dark. At the bottom of the sea is truly haunting

36 |

@EL-ISS

1 year ago

The ending of this game gave me such a massive existential feeling. It was like, yes on one hand they're both saved through scans but on the other Simon is just left in the dark alone and with no one else to talk to. That gave me such a horrifying feeling.

70 |

@MaririSpirit

1 year ago

Lot of people disliked how dense he was about the whole situation during the ending but the way I saw it, he did understood the concept he was just not willing to accept that that is how it works cause it's grim and he would lose his mind. Which he kinda did once he could not pretend otherwise. Well and to me that felt pretty damn human. It's same as crew members killing themselves well and they had way more time to think about it. They did not have to accept this whole situation in span of a single day.

105 |

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