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A Story Analysis of Spec Ops The Line
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691,648 Views • Jul 12, 2023 • Click to toggle off description
Spec Ops The Line is a brilliant game that makes the player out to be the villain. It also portrays the reality of war and its soldiers exceptionally well.

White Phosphorus:    • All about White Phosphorus | Element ...  
All Spec Ops Games Footage:    • Evolution of Spec Ops games (1998-2012)  
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Timestamps:
0:00 Intro
0:23 Story
31:14 Finale
48:11 Outro
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Music Courtesy of Spec Ops: The Line OST
   • Spec Ops: The Line Full Original Soun...  

0;00 The Last Battalion
11;13 The Edge
20;56 Back Alley
38;30 The Last Battalion
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Hope You Enjoyed!
#gingy #story #specops
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Views : 691,648
Genre: Gaming
Date of upload: Jul 12, 2023 ^^


Rating : 4.948 (357/26,936 LTDR)
RYD date created : 2024-04-27T22:09:54.482703Z
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YouTube Comments - 1,418 Comments

Top Comments of this video!! :3

@Gingy

9 months ago

Addtional Comment: I forgot to mention this in the video, and some of you have pointed this out already but many believe that Walker died after the helicopter crash at 31:19 and that Walker is in his own version of hell and is being punished for his actions. Its a sound theory all things considered as it would explain a lot of the weird things that happen throughout the game like the hallucinations, plus the devs are quoted in saying that they made some events of the game vague so as to spark discussion regarding what happened. As I said I forgot to bring this up, but I wanted to type it out here as its a really interesting interpretation of the game.

1.7K |

@bobruiz1242

9 months ago

The game that gives gamers a taste of what ptsd feels like, glad its still be talked about all these years later

3.5K |

@cromtuiseagain

9 months ago

The painting was a hallucination. If you turn around while approaching Konrad's corpse you'd notice the canvas doesn't have a backside and simply disappears

2K |

@OfficerKromit

9 months ago

I researched what white phosphorus can do in large doses and walker is shown to be inhaling it at multiple times. The cdc stated that white phosphorus in large doses can lead to ashen skin, which in the end walker is shown to have a lighter skin color then at the start of the game which wouldn't make sense because he has been in the hot Dubai sun. The lightness of skin color could only be from the phosphorus. Walker is also shown vomiting close to the end of the game which is another symptom of it. The main point however is that white phosphorus can lead to delirium, psychosis, and extreme hallucinations. The hallucinations that caused him to kill innocent people were his fault.

2.1K |

@hithere5553

9 months ago

The American national anthem playing during the main menu is Jemi Hendrix’s rendition from Woodstock 1969. You absolutely have to listen to it. He turns his guitar into wailing screams, falling bombs and the roar of fighter planes. It’s one of the most powerful pieces of Vietnam era anti-war art ever recorded.

1.8K |

@chrisyoung1576

9 months ago

Wake up babe, it's time to trigger your PTSD

3.3K |

@TheActualMrLink

9 months ago

39:26 the way I see it, EVERYTHING about that scene was a hallucination. The prisoners, the snipers, Lugo and Adams remarking on it, everything.

1.5K |

@icarusgaming6269

9 months ago

Walker is hallucinating more than just his surroundings. There are numerous lines from his fireteam that definitely didn't happen, which is why their real dialogue is revealed at the end. Anyone you see moving around who can't have existed or been alive isn't real either. Afterwards we see Walker wearing a patched together version of Konrad's uniform along with some survival gear. Walker made the painting in an attempt to confront the trauma of his choices. Walker is John Konrad. He assimilated his identity to create a scapegoat to project his actions onto. Everything he says Konrad did, that's what he did. We're viewing this story through a broken and twisted memory, which is why we open on the real helicopter shootout and then Walker gets deja vu while reliving his version of it. I still have no idea where the snipers come from, because I have to draw the line somewhere and assume the bullets are real

843 |

@StarlightFromAbyss

9 months ago

I feel like ability to follow initial orders and just leave to radio-in would've actually enhanced the message. Think about it. You follow orders and get a good ending. You break the orders, try to be the hero, and get this whole game and a load of misery at the end.

753 |

@mariofan1ish

9 months ago

Spec Ops may not have made a splash on release, but today it stands as a masterpiece of storytelling in games and a triumph of an artform. While the other series that outperformed it today are seen as either past their prime or inactive, Spec Ops today is still referred to with reverence and admiration. A failure financially, perhaps, but a victory for art.

468 |

@Gnight787

9 months ago

As an Iraq war veteran, a company making a war game that shows the emotional toll of war on the warfighter was very important and well done here. Great show! Love your stuff!

2.2K |

@30chillipalmer

9 months ago

Also guys pay very close attention, every scene cut that fades to white is a hallucination for Walker. The black normal scene cuts are what is actually happening to him in the game. The company did it this way to help decipher the difference between the two.

240 |

@darasuum1462

9 months ago

Im surprised you didn't comment on the fact that the entire game is probably Walker's personal hell. When you do the helicopter scene again, Walker says it seems familiar, implying hes been through it. The game has 2 kinds of fade aways. White and black. One is confirmed to be real, one is confirmed to be hallucinations. Might be worth checking out.

459 |

@briannewins5703

9 months ago

I always viewed the generic gameplay of Spec Ops as part of its storytelling. Kind of like a critique of the brutality of ‘standard’ FPS/TPS games like COD or Gears. It wouldn’t have been as impactful if it didn’t feel mundane.

747 |

@combatwombat2134

9 months ago

The quotes from Colonel Konrad in this game resonate like a bell during the game. Especially: "Well done Walker, you've done what the storm could not: destroyed the Damned 33rd. Do you feel like a hero yet?" And his message to his son, which made me put the controller down: "Jeremy. Someday, people will tell you about your father. For that, I'm sorry. I love you." And finally, another chilling one: "Your friends... dead. The world... on fire. And you... alone. You are a failure. Finally, something we have in common." This game made me feel quite uneasy at the conclusion. Especially thinking about something else Konrad said: "None of this would've happened if you'd just stopped. But on you marched, and for what?"

780 |

@Duskets

8 months ago

If you go back and replay the final section where you are storming the hotel with Adams, outside of combat he constantly has his weapon trained on you.

43 |

@tiyonbaret6914

9 months ago

A theory about the game as a whole is that this is walkers personal hell and it keeps looping showing that Walker can never truly escape for his actions in Dubai. The opening in the helicopter chase scene took place when walker was alive to that point and when you get back to that chase scene in the later chapters Walker confusing say, “We been here before” confirming to us that Walker ha deja vu about this event specifically. The gamer developer/designer once said the flashes of white are confirmed are when Walker is hallucinating and fades to black are (loosely) reversing/fast-forwarding of time. Lastly the environment also responds to some of the gameplay choices like if you decided to mercy kill the CIA guy you see a graffiti painting the depicted on a man shot in the head, if decided to let him burn you see a graffiti painting of a man burn. There are other things like your teammates being dead, the mission objectives being ominous and almost religious, but I won’t go in to detail. Love your videos keep it up❤

159 |

@Getoffmylawnbrit

9 months ago

I believe the whole white phosphorus thing got popular because we used it in falluja and there was heavy debate on whether it was ethical or not.

565 |

@Gaggingonacorpse

9 months ago

The fucked up part about this game (and brilliant part) is that you feel worse the more you play, and the game almost blames you for continuing to play to the end. You could of stopped at any time, but you didn't so you're to blame for it. Such an amazing game!

771 |

@danalyzer7805

9 months ago

one of my favorite details about the ending is the fact that the building Konrad is stationed in has an aquarium in it. Even though there isn't supposed to be any water left in Dubai this building has a massive aquarium in it, filled to the brim. It's a very cool way of showing the player that what they are seeing isn't exactly real. also I know it might be salt water but still, the imagery of an aquarium in the middle of a dry, starving dessert was very impactful when I first noticed it.

93 |

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