Views : 691,648
Genre: Gaming
Date of upload: Jul 12, 2023 ^^
Rating : 4.948 (357/26,936 LTDR)
RYD date created : 2024-04-27T22:09:54.482703Z
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Top Comments of this video!! :3
I researched what white phosphorus can do in large doses and walker is shown to be inhaling it at multiple times. The cdc stated that white phosphorus in large doses can lead to ashen skin, which in the end walker is shown to have a lighter skin color then at the start of the game which wouldn't make sense because he has been in the hot Dubai sun. The lightness of skin color could only be from the phosphorus. Walker is also shown vomiting close to the end of the game which is another symptom of it. The main point however is that white phosphorus can lead to delirium, psychosis, and extreme hallucinations. The hallucinations that caused him to kill innocent people were his fault.
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The American national anthem playing during the main menu is Jemi Hendrixâs rendition from Woodstock 1969. You absolutely have to listen to it. He turns his guitar into wailing screams, falling bombs and the roar of fighter planes. Itâs one of the most powerful pieces of Vietnam era anti-war art ever recorded.
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39:26 the way I see it, EVERYTHING about that scene was a hallucination. The prisoners, the snipers, Lugo and Adams remarking on it, everything.
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Walker is hallucinating more than just his surroundings. There are numerous lines from his fireteam that definitely didn't happen, which is why their real dialogue is revealed at the end. Anyone you see moving around who can't have existed or been alive isn't real either. Afterwards we see Walker wearing a patched together version of Konrad's uniform along with some survival gear. Walker made the painting in an attempt to confront the trauma of his choices. Walker is John Konrad. He assimilated his identity to create a scapegoat to project his actions onto. Everything he says Konrad did, that's what he did. We're viewing this story through a broken and twisted memory, which is why we open on the real helicopter shootout and then Walker gets deja vu while reliving his version of it. I still have no idea where the snipers come from, because I have to draw the line somewhere and assume the bullets are real
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Spec Ops may not have made a splash on release, but today it stands as a masterpiece of storytelling in games and a triumph of an artform. While the other series that outperformed it today are seen as either past their prime or inactive, Spec Ops today is still referred to with reverence and admiration. A failure financially, perhaps, but a victory for art.
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Im surprised you didn't comment on the fact that the entire game is probably Walker's personal hell. When you do the helicopter scene again, Walker says it seems familiar, implying hes been through it.
The game has 2 kinds of fade aways. White and black. One is confirmed to be real, one is confirmed to be hallucinations. Might be worth checking out.
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The quotes from Colonel Konrad in this game resonate like a bell during the game. Especially:
"Well done Walker, you've done what the storm could not: destroyed the Damned 33rd. Do you feel like a hero yet?"
And his message to his son, which made me put the controller down:
"Jeremy. Someday, people will tell you about your father. For that, I'm sorry. I love you."
And finally, another chilling one:
"Your friends... dead. The world... on fire. And you... alone. You are a failure. Finally, something we have in common."
This game made me feel quite uneasy at the conclusion. Especially thinking about something else Konrad said:
"None of this would've happened if you'd just stopped. But on you marched, and for what?"
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A theory about the game as a whole is that this is walkers personal hell and it keeps looping showing that Walker can never truly escape for his actions in Dubai. The opening in the helicopter chase scene took place when walker was alive to that point and when you get back to that chase scene in the later chapters Walker confusing say, âWe been here beforeâ confirming to us that Walker ha deja vu about this event specifically. The gamer developer/designer once said the flashes of white are confirmed are when Walker is hallucinating and fades to black are (loosely) reversing/fast-forwarding of time. Lastly the environment also responds to some of the gameplay choices like if you decided to mercy kill the CIA guy you see a graffiti painting the depicted on a man shot in the head, if decided to let him burn you see a graffiti painting of a man burn. There are other things like your teammates being dead, the mission objectives being ominous and almost religious, but I wonât go in to detail. Love your videos keep it upâ¤
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one of my favorite details about the ending is the fact that the building Konrad is stationed in has an aquarium in it. Even though there isn't supposed to be any water left in Dubai this building has a massive aquarium in it, filled to the brim.
It's a very cool way of showing the player that what they are seeing isn't exactly real.
also I know it might be salt water but still, the imagery of an aquarium in the middle of a dry, starving dessert was very impactful when I first noticed it.
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@Gingy
9 months ago
Addtional Comment: I forgot to mention this in the video, and some of you have pointed this out already but many believe that Walker died after the helicopter crash at 31:19 and that Walker is in his own version of hell and is being punished for his actions. Its a sound theory all things considered as it would explain a lot of the weird things that happen throughout the game like the hallucinations, plus the devs are quoted in saying that they made some events of the game vague so as to spark discussion regarding what happened. As I said I forgot to bring this up, but I wanted to type it out here as its a really interesting interpretation of the game.
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