Views : 1,415,005
Genre: Gaming
Date of upload: Oct 25, 2022 ^^
Rating : 4.92 (544/26,779 LTDR)
RYD date created : 2024-04-28T01:06:23.557412Z
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Top Comments of this video!! :3
I believe itās said once, that the hardest part in Dead Space 1ās development was the hallway segment where Issac is dragged by a tendrill. Because the devs planned to make the entire game interactive,so theyāre forced to add bunch of character animations , just for this less than a minute segment.
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Deadspace 2 was fantastic at subverting expectations established by the first game on many levels. Before, going the opposite way of the illuminated path meant finding extras, not enemies. Elevators were a sacred space where you could let you guard down. None of this was true in 2 and I was caught with my pants down a lot because of it. By the time I ended up back on the Ishimura, I remember being so paranoid that the rolling can almost gave me a heart attack. I felt so stupid after that I settled back down, only to nearly fly into my ceiling when the brute jumps out. It's really some immaculate pacing. You can really feel it in the story beats too, like during the train crash and the final shuttle. You're right there with Isaac the whole time saying, "are you kidding me right now!?"
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For me I feel like the games getting less scary as the series went on made a lot of sense, in the first game Issac didn't know about the alien threat on the Ishimura so of course it was terrifying. In the 2nd he had already been through this type of situation so he was better prepared, by the 3rd entry in the series he practically has a doctorate in killing Necros. He is an authority on their destruction, so of course he is the most proficient in the last one. The scale of horror to action game just makes sense. At least to me.
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I donno why but Dead Space's Inventory system, the shops, selling what you don't need and buying what you do, upgrading your suite, the upgrade thing(forgot its name), I loved this whole system and it specially felt nice because it was the only place you felt safe, it was like a soft drug for me.
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The necromorphs are some of the coolest, most innovative aliens in any horror imo. I went through a period of time where I was obsessed, pouring through wikis for every scrap of lore i could find lol. It really is too bad it petered out on such a low note; i feel like so much more could've been done between the necromorphs, unitology and mankind's overall situation.
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I stared playing the Dead Space Trilogy for the maybe 6th time Friday, finished Dead Space 1 last night and started 2. Now being older and having a childā¦ the baby and children necromorphs brings a new psychological horror to my mind. In the hospital the doors have screens and in one of them you can see a crib on the screen and hear an infant mercilessly crying and that ate my soul. Never noticed that, and never thought about the horror of the children.. until I had a child. Each play through I get a new experience by playing with different weapons or on a harder difficulty but Dead Space 2 has put me through an existential crisis. ššš
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@metalheadhobo1
1 year ago
"Time to make some dead space in this room" I laughed way harder than I like to admit
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