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Why Prey 2017 Deserved More Attention
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742,115 Views ā€¢ Nov 5, 2021 ā€¢ Click to toggle off description
Prey 2017 did not receive the love it deserved. It's by far the best immersive sim and story game I've played in years. It has flaws but despite those, I would highly recommend this game to anyone.
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Timestamps:
0:00 Intro
2:44 What Is Prey?
3:27 Preys Opening Hour
14:32 Gameplay
23:01 Exploration
28:09 Soundtrack
33:17 Story
45:24 DLC
1:07:37 Outro
____________________________________________________
Music In Order:
Courtesy of Mick Gordon & Prey OST
Ā Ā Ā ā€¢Ā PREYĀ 2017Ā -Ā FullĀ SoundtrackĀ OSTĀ Ā 

0;00 The Experiment
2;44 December & January
14;32 - End Prey Ambience
(Ā Ā Ā ā€¢Ā PreyĀ -Ā AmbientĀ SoundtrackĀ [Unreleased]Ā Ā )

Outro: Orca Vibes - Gypsy
- open.spotify.com/artist/5Uh59QapXCVX8TWwsDJo5N
- orcavibes.bandcamp.com/
__________________________
Hope You Enjoyed!
#Prey #Gingy #Prey2017
Metadata And Engagement

Views : 742,115
Genre: Gaming
Date of upload: Nov 5, 2021 ^^


Rating : 4.93 (338/18,950 LTDR)
RYD date created : 2022-04-09T18:48:39.419613Z
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YouTube Comments - 1,322 Comments

Top Comments of this video!! :3

@Andidrew4ty2

2 years ago

The thing that really seals this game for me as one of the greatest of all time is the level design. Arcane created an ENTIRE space station, and every single square inch of its interior AND EXTERIOR is completely accounted for. You can find and learn the story of every single crew member, you can kill every person you meet and still beat the game. They dreamt up a single setting and fully realized it better than any other game I can think of. No skyboxes or fast traveling, what you see is what you get, and you can break it all down into materials to make stuff you need. I mean. Itā€™s genius.

2.6K |

@shawnelliott7367

1 year ago

Nice video! I was a level designer on Prey. Although it isn't indicated to players, all of Dahl's operators are fabricated on Talos via the standard operator dispensers. You can use the GLOO gun to seal as many of these as you like, effectively depriving Dahl of the ability to project force.

1.9K |

@matthewmcshane399

2 years ago

It's crazy that the test at the start is a hint that the rest of the game is basically one big personality test

1.3K |

@AlexDenton0451

2 years ago

Iā€™m gonna be honest, Prey is IMO one of the best games ever made and it frustrates the hell out of me how far it flew under the radar.

1K |

@redacted6468

1 year ago

Seeing a Nightmare squeeze its way through the office door had to have been the most terrified I've ever been in a game. I thought the office was my safe place, then a 3-story alien shimmies though the 6 foot doorway and proceeds to curbstomp my lifeless body

94 |

@albondogus9342

1 year ago

The physical part of the test at the beginning of the game is meant to test Typhon neuromod abilities. The room about removing the boxes from the circle is meant to coax you into using a psi kinetic blast, The hiding room is meant to use mimic material, and the ā€œget from one side to the otherā€ room is meant to use a phantom shift. I only realized this on my 4th playthrough and it is such incredible foreshadowing and writing. And yet, I hear nobody talk about it!

560 |

@jacobbowlby5957

2 years ago

Such a shame that this game flew under so many peoples radar. Was one of my favorite games of that year

736 |

@matthewmcshane399

2 years ago

Prey is so underrated. The soundtrack is especially great.

824 |

@bagz8388

1 year ago

Side note on the tutorial: I threw a bottle on the floor next to the helicopter before I got in and it was floating with the scenery during the entire intro. I chalked it up to a goofy glitch where it bound the bottle object to the chopper or something, but I quickly learned that it was not in fact the case. It was a mind blowing experience, to say the least.

1.2K |

@sol15_

2 years ago

What I like about the intro to the game is that, even before you break the window of your apartment thereā€™s so many hints to whatā€™s going on, for example if you keep talking to the lady fixing the pipes, sheā€™ll tell you youā€™ll get her in trouble and tells you where to go (as if sheā€™s ran out of script) and refuses to talk to you any more

295 |

@Puppy_Puppington

2 years ago

I absolutely love the small details in this game. The fact that you can even see the floors have scuff marks from the moving walls... like urghhh. These guys are genius game designers.

430 |

@shawnelliott7367

1 year ago

Also, it's not established that Aaron Ingram, the prisoner in Psychotronics committed any of the crimes on his rap sheet. It's intimated that the rap sheets and their contents could be cooked up in order to ease the conscience of staff who operated the exotic material mill that enabled Neuromod production. (As the designer, I also wanted to increase the likelihood that at least some players would process Ingram.)

553 |

@errettfitchett2463

1 year ago

If you want to not free Arron while also getting the truesure in the side room, you could always shoot the huntress bolt caster through the window at the lock override button. Arron says " I was gonna give you the code if you let me out, but looks like you got in anyway." they added voice acting to a solution that the average player might not solve. this game is amazing

225 |

@SPACEDE4TH

2 years ago

Prey is one of those games i wish i could lose the memory of playing it, so i can play it again

253 |

@henseltbrumbleburg3752

2 years ago

There was two moments that made me fall in love with this game. The first one was the realization that I could go through the whole game without ever installing a nuromod. The moment I fell in love with the game was when I was stuck on this door and couldn't find the keycard to get in. I spent a good hour trying to figure something out, until I noticed there was a hole through the window in sight of the button. I tried using the nerf gun to push the button and it worked. Right there I was like this game is a masterpiece.

155 |

@purplehaze2358

1 year ago

I think a pretty underrated aspect of Prey is its subtle influence from cosmic horror. The typhon in general are amorphous, alien creatures whose motivations and goals are completely unknowable and whose behavior and psychology is so far removed from humanity that trying to understand it is like trying to explain what ultraviolet light looks like to a blind person. The largest of the typhon in particular, the apex, could be argued as being something approximating a great old one.

52 |

@KO-tq3ns

1 year ago

I remember seeing the crease in the wall at the beginning where the wall moves to block the passage to your room and thought, "ugh, stupid lazy developers not bothering to line up the wall properly..." Then when I found out it was a simulation and that was actually a hint, well, I was 100% on the ride all the way.

79 |

@briand5170

1 year ago

I think preys strongest feature was the players ability to actually solve problems differently, when I wanted to get into a room thatā€™s blocked by a heavy object I decided that I could mimic something small and squeeze my way in and out, whilst my friend used a recycler charge, Iā€™ve also used enemies attacks to move things around or even my own attacks to get places

54 |

@officerbeans9504

1 year ago

I never knew about the glass breaking moment! I escaped through the fish tank and never even thought about the windows in the apartment.

36 |

@ShortThe1st

2 years ago

If anyone is curious who the female singer is for Semi-Sacred Geometry is, it's Mae Whitman, Matt Piersall composed the song alongside Raphael Colantonio (one of the writers and the director of game). I think the reason she isn't on the main credits for the song is because she's listed as "Guest vocals" which is kinda dumb imo.

117 |

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