Views : 742,115
Genre: Gaming
Date of upload: Nov 5, 2021 ^^
Rating : 4.93 (338/18,950 LTDR)
RYD date created : 2022-04-09T18:48:39.419613Z
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Top Comments of this video!! :3
The physical part of the test at the beginning of the game is meant to test Typhon neuromod abilities. The room about removing the boxes from the circle is meant to coax you into using a psi kinetic blast, The hiding room is meant to use mimic material, and the āget from one side to the otherā room is meant to use a phantom shift. I only realized this on my 4th playthrough and it is such incredible foreshadowing and writing. And yet, I hear nobody talk about it!
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Side note on the tutorial: I threw a bottle on the floor next to the helicopter before I got in and it was floating with the scenery during the entire intro. I chalked it up to a goofy glitch where it bound the bottle object to the chopper or something, but I quickly learned that it was not in fact the case. It was a mind blowing experience, to say the least.
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What I like about the intro to the game is that, even before you break the window of your apartment thereās so many hints to whatās going on, for example if you keep talking to the lady fixing the pipes, sheāll tell you youāll get her in trouble and tells you where to go (as if sheās ran out of script) and refuses to talk to you any more
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Also, it's not established that Aaron Ingram, the prisoner in Psychotronics committed any of the crimes on his rap sheet. It's intimated that the rap sheets and their contents could be cooked up in order to ease the conscience of staff who operated the exotic material mill that enabled Neuromod production. (As the designer, I also wanted to increase the likelihood that at least some players would process Ingram.)
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If you want to not free Arron while also getting the truesure in the side room, you could always shoot the huntress bolt caster through the window at the lock override button. Arron says " I was gonna give you the code if you let me out, but looks like you got in anyway." they added voice acting to a solution that the average player might not solve. this game is amazing
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There was two moments that made me fall in love with this game.
The first one was the realization that I could go through the whole game without ever installing a nuromod.
The moment I fell in love with the game was when I was stuck on this door and couldn't find the keycard to get in. I spent a good hour trying to figure something out, until I noticed there was a hole through the window in sight of the button. I tried using the nerf gun to push the button and it worked. Right there I was like this game is a masterpiece.
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I think a pretty underrated aspect of Prey is its subtle influence from cosmic horror. The typhon in general are amorphous, alien creatures whose motivations and goals are completely unknowable and whose behavior and psychology is so far removed from humanity that trying to understand it is like trying to explain what ultraviolet light looks like to a blind person. The largest of the typhon in particular, the apex, could be argued as being something approximating a great old one.
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I remember seeing the crease in the wall at the beginning where the wall moves to block the passage to your room and thought, "ugh, stupid lazy developers not bothering to line up the wall properly..." Then when I found out it was a simulation and that was actually a hint, well, I was 100% on the ride all the way.
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I think preys strongest feature was the players ability to actually solve problems differently, when I wanted to get into a room thatās blocked by a heavy object I decided that I could mimic something small and squeeze my way in and out, whilst my friend used a recycler charge, Iāve also used enemies attacks to move things around or even my own attacks to get places
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If anyone is curious who the female singer is for Semi-Sacred Geometry is, it's Mae Whitman, Matt Piersall composed the song alongside Raphael Colantonio (one of the writers and the director of game). I think the reason she isn't on the main credits for the song is because she's listed as "Guest vocals" which is kinda dumb imo.
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@Andidrew4ty2
2 years ago
The thing that really seals this game for me as one of the greatest of all time is the level design. Arcane created an ENTIRE space station, and every single square inch of its interior AND EXTERIOR is completely accounted for. You can find and learn the story of every single crew member, you can kill every person you meet and still beat the game. They dreamt up a single setting and fully realized it better than any other game I can think of. No skyboxes or fast traveling, what you see is what you get, and you can break it all down into materials to make stuff you need. I mean. Itās genius.
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