Views : 37,177
Genre: Gaming
Date of upload: Premiered Dec 1, 2023 ^^
Rating : 4.96 (14/1,369 LTDR)
RYD date created : 2024-05-06T16:32:09.839297Z
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Top Comments of this video!! :3
1:20 22 year old
8:00 risks of new projects
9:00 making games that people wanna play
14:00 rushing pre production because needed income
17:20 importance of virality
30:02 this idea could make a couple hundred grand, then it did much better
30:20 expectations vs reality
32:20 previous game took 4 years , worked with a publisher and wasn’t really profitably
34:40 gamedev is a marathon. Not a one hit and retire
41:50 entire game in blueprints. Has no experience at all with C++
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This is great to see, lots to learn from Gavin and it's really cool to listen to you guys bounce ideas off each other. I didn't realize Gavin was thinking about things from a hook perspective to begin with, I assumed he happened to want to make something that happened to be hook-y, but it's actually quite gratifying to hear that he planned it, because it feels like it's something that can be planned and strategized, i.e. that the dev does have a certain degree of control over his success.
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That was such a great Interview, especially hearing that the process right from the Start was built around the Character, i would've loved to hear more about the way he thought about the Gameplay Loop, the Quests etc. but i think there's not too much to say about fetching stuff, or making a challenge around it.
Glad he's made it, i would've liked to know his thoughts on making a heartfelt game that didn't see a huge success like this, and how this "memey" type Game was such a hit and if it influenced the way he's thinking about future Games or what types to make.
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After a week of hauling bricks (or any physical activity), you end up very tired but stronger in the long run (assuming you nourish yourself correctly). After a week of gamedev (or any other heavy mental task) you end up with (maybe) more knowledge, but strained and many times, weaker than before.
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@thomasbrush
5 months ago
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