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A Story Analysis of Blasphemous 2
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506,926 Views • Aug 28, 2023 • Click to toggle off description
Blasphemous 2 story is quite complex but today we are going to look into what exactly is going on here. Let me know what you think of Blasphemous 2 in the comments down below.
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Timestamps:
0:00 Intro
0:36 Prologue
7:17 The 3 Regrets
14:18 The Confraternities
22:17 Endings
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Music In Order Courtesy of Blasphemous 1 OST
   • Blasphemous (Original Game Soundtrack...  

0;00 Cantes de Confesion
7;17 Prohibidos y Cubiertos de Polvo
14;18 Tierras de Azafran
22;16 Cantes de Confesion
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Hope You Enjoyed!
#gingy #blasphemous2
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Views : 506,926
Genre: Gaming
Date of upload: Aug 28, 2023 ^^


Rating : 4.961 (169/16,951 LTDR)
RYD date created : 2024-04-28T15:04:14.413492Z
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YouTube Comments - 716 Comments

Top Comments of this video!! :3

@voxploxx

7 months ago

Theres a trophy called "1000 years later" after you beat the "tutorial boss" so I'm taking that as canon about the amount of time that's passed. Loved finding Mother of Mothers

1.8K |

@ringsofmars29

7 months ago

Seeing the Mother of Mothers again out of nowhere was probably the best feeling I’ve had in a metroidvania since Hollow Knight. Loved this game

1.7K |

@goldenyak629

7 months ago

12:45 - I see this point come up a lot but I think it's a misconception. The Witness isn't the child born, he's the one delivering the child - you can see him acting as the 'Midwife' in the prior scene. Going by the Witness' dialogue when you bring him keys, it suggests that the 'child' born was the Miracle's first effort to take on physical form, but because it was unused to using its powers without the direction of the High Wills, it first manifested as the new plague of afflictions, spreading and mutating people throughout the land. The 'child' as literally a formless plague - the Witness was just the first one to be afflicted. These mutations were the Miracle 'learning' how to take on tangible form. The Miracle finally manifested as the Heart, it's last best effort to take on a physical incarnation.

1.2K |

@FirstLast-cg2nk

7 months ago

I think you touched upon why the bosses and some of the enemies seeming so... happenstance without realizing it: The Miracle was dying when it was reawakened, and needed guardians to protect it. It is acting without seeming rhyme and reason because, unlike before, it lacks the support structure of the established holy church. So, instead of blessing powerful saints and martyrs, it just grabbed anyone and everyone it could. There is no rhyme or reason to the actions of a starving, desperate beast.

579 |

@timothykammerer7622

7 months ago

One of the saddest things in this game is if you go all the way back to the beginning, you catch a glimpse of the puppy from the first game

478 |

@mariobellovilarino2225

7 months ago

From what i know the honey man is a reference to the story of a hollow statue of christ which cried honey due to bees living inside (search for "Cristo de la miel", the story is a bit longer)

568 |

@person3231

7 months ago

Correction: The third person in the birthing cutscene, the one with ginger hair and black wings (the "Witness") was not the couples child. He was the midwife of the birth (look closely at the cutscenes, you will see him waiting for the child between the mothers legs). The "child" that the couple gave birth to was actually the oozing black substance which turned him into a dark angel and brought suffering to Custodia.

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@mukelson

7 months ago

Fun fact: The "Afilaor" boss resembles the typical spanish knife sharpener, a peddler who goes around the streets with a characteristic pan flute melody, which is what sounds in the fight music. Its a traditional job from the 17th century I think but you can still hear them in a lot of places in Spain at least (I think some places outside spain have this too but I'm not sure enough). As an andalusian I'm so proud of this game and really enjoying all the references and folklore of my culture being in such a good game

420 |

@Mimi-cj3nq

7 months ago

Okay so, the Old Lady with black clothes and a black hand fan (in the dream of the lady who is being mourned) is a reference to an old play called "La casa de Bernarda Alba", in which a mother forces her 5 daughters to stay locked inside the house with her, for god knows how long, to mourn the loss of her husband. It was created by the Grenadian poet Federico García Lorca, whose plays delved deep into the rural parts of Andalusia, talking about common daily problems and the place of women during those times (as a critique). The achievement for completing all the five daughter's trials is called "House of grief and hatred", making the reference even more obvious. The play is also recommended though I don't know if it has an English adaptation.

195 |

@dongulio5539

7 months ago

I’m Peruvian and I showed my mom this game, when she was a girl my grandma made her go to an all girls catholic school, and while she isn’t very religious, she said this game scared her, she stated that while the imagery is holy, there is something seriously wrong with it, like something has infiltrated god, which funnily enough, is a prevalent theory about the high wills and miracle in the previous game, and I share her sentiment, the game is unsettling, especially for someone being raised spanish catholic

9 |

@nightwynd5663

7 months ago

Svsona is neither of the other ladies. She's based off a Spanish folklore story. If you notice, all of the Two Moons area and music is Arab inspired, and even the prayer you get from Yerma is a Zejel, which is a type of Arab poetry. Is fun to see the devs including a completely different culture in the game, as a nod to the time Spain was under arab control during the middle ages.

247 |

@lehiergendwo8291

7 months ago

I also realized that Crisanta is nowhere to be found in "The Canvas of Light and Time". The Penitent One only reached that place after completing his penance. This could be another indicator at Crisanta coming back, because she might still have a purpose in this world, but that is mostly wishful thinking because they really did her dirty. Overall great video!

63 |

@AzureShrike

7 months ago

Idk about yall but the Mistress of Mourning with her Sea of Mourning cloth behind her had to be my favorite imagery from this game. Its just so striking and the sound design is incredible.

73 |

@AlexLeWeird111

7 months ago

Some things from Andalusian point of view. - Orospina penance's is related to her Botherhood; Sewing the capes and the clothes for scultures and stuff. It's a very hard task to sew gold and silver for all the religious colthing. You can see al the golden thread she uses. Also, there's a lot of spider reference in Orospina concept. - Benedicta. There's this old tradition to pray for the dead ones and keep an eye on them all night. I think her story is related to an old legend (I will have to investigate more) - Susona, she is a reference of a real person and a legend. A beautiful jewish woman from XV in Seville, who betrayed her own father and retired in a convent after that. There's also another reference of her in the game. In the shop in the town there's a skull tile atop of the door. That tile is a real one, it was where she lived in life. - Odon, it isn't told when his ship sunk. Maybe we can consider that's the same ships from the first game, Echo And Shadow. Maybe he had the same penance of silence or maybe his vocal cords are too worn out. - There's also the old lady frim the challenges. She's a clear reference to Bernarda Alba, from Lorca's play The house of Bernarda Alba, there's other references from the author, like Yerma (the same name of another tragedy play he wrote). - Montañes is a reference of Juan Martinez Montañes, a very important Andalusian sculptor.

47 |

@izalith1717

7 months ago

Blasphemous 2 is the first game i almost cry on the very beginning. It's very heartbreaking to see the fate of my bro (Diogracias) and my sis (Crisanta). They always help us when we need them most. But we are not there when they need us most.

112 |

@thomaschitham3487

7 months ago

This is my analysis of A)How the Miracle came back, and B) The Ending. The game takes place a long time after the first game (the new holy figure, the Witness, even says "aeons"), and the Miracle has been considered extinct due to not showing up in so long. However, one married couple was having trouble conceiving a child, almost tearing themselves apart, and in utter desperation entrusted themselves to the Miracle to grant them a child. This wish was considered so humble and true that is woke up the Miracle, and granted the wish of the couple whose faith in it hadn't wavered in so long. However, things didn't go as planned even for the Miracle. It had been out of action for so long that, when it tried to make the child, known as the Witness (the one who said it had been aeons), into a new icon of worship like the Twisted One, the Miracle did an "erring", made a mistake due to its depleted might and the Witness came out both fully-grown and deformed, killing the mother in the process. Failing to incarnate into an icon and only manifesting as disease, it accidentally unleashed an "contagion" of disease, deformity, and pain, that spread through the land that afflicting many innocents lives. EDIT: Alternatively, as proposed by goldenyak629 below, the Witness is instead the Midwife that was to deliver the child, and the "child" was the disease that failed to be an icon. Which makes sense due to the similar appearance of the Witness and the midwife in the flashback, as well as the Witness' line about how the Miracle "did fail in its efforts to incarnate, manifesting only in the form of disease, deformity, and pain". Yet the gaze and vision of one innocent, looking for any hope in the face of this desolation and relying purely on faith, allowed the Miracle to gain one last chance and was able to shape the wish into a giant heart-womb in the sky, where the birth of the new Child of the Miracle shall soon take place. The Heart is out of reach, watching over the City of the Blessed Name which has been raised by the Regret of three stone figures, represented by the Family: the eminent Father, the merciful Mother, and the counter-figure of the Witness. For the city to be reached, the Regrets of the three stone figures must be revealed so that they may be humiliated and humbled. The Regrets are hidden by three Guardians, who are in turn protected by the Archconfraternity; five Penitents of different Confraternities that the Miracle took as its sentinels. For the Heart must not be reached before the Child is born. And soon... the Penitent One awakens from his tomb. As for the ending: Before he fights the Incarnate Devotion, the Penitent One can chose to anoint himself with the Incense of the Envoys, ashes of 4 wooden statues that he can burn. This is hinted by the description outside the door to do this that reads "The Father said _"The Four Envoys wrapped my body in soft linen cloths."_" According to the Incense description, this marks the body of one who performs the Ultimate Sacrifice thus returning to the heavens, (EDIT)and that the Great Grace will bestow upon them the ultimate forgiveness, the last step in the Way of Penitence. You see, the Incarnate Devotion, as soon as it's born, is trying to contact the High Wills, as it knows that they are its creators. Yet it doesn't understand why it was created, and the High Wills don't answer it because, well, they're dead, leaving an "obscure darkness of unanswered cries that prevents me from understanding the purpose of my birth." It then believes that the Penitent One was sent by the High Wills to judge the Incarnate Devotion, and the fight to serve as "proof of thy dignity of your glory": essentially, its believes that the fight is to prove that the Incarnate is worthy of the High Wills' glory, to be worthy of being their "magnum opus". Without the Incense, the Incarnate decides that the pain the Penitent One deals to him is meant to be a baptism, one that will unite it and the Penitent One together and make that communion flesh, becoming a new symbol of Devotion(EDIT) that brings a second age of the Miracle; the Second Psalm, successfully succeeding the long-dead High Wills. But with the Incense, this makes the Incarnate start believing that the High Wills are rejecting it, that they are hurting it in responds to questions of its purpose, that they are trying to kill it despite being of the High Wills' flesh and holding their heart. The Incarnate reconciles with the mystery of it birth, accepting that it will go unanswered, and states the Incarnate's punishment and death will be the High Wills' legacy. (EDIT)This, presumably, is because the Incense of the Envoys marks one as not just making the ultimate sacrifice, but one who will be bestowed the ultimate forgiveness. The High Wills and the Miracle seek devotion through punishment, through penitence. Being given the ultimate forgiveness by the "Great Grace" means the Penitent One... is no longer the Penitent One. (EDIT)Being blessed by the Great Grace maybe made the Incarnate think that the Penitent One was a representative of the High Wills. Furthermore, the Incarnate cannot be united in communion with a baptism of pain with the Penitent One because, again, the Incense absolves him; they are no longer being punished, no longer in pain. That common element cannot unite the Incarnate and the Penitent One; it is instead a pure being blessed by the "Great Grace" punishing another for seemingly not being worthy, so it just dies without being reborn. And with the (unwanted)suffering and death of the Incarnate Icon, the High Wills/Miracle's plans fail and the Penitent One is taken by the spirits of the Four Envoys to the highest of heavens, beyond many dreamed kingdoms such as the High Wills/Miracle's Path of Ancient/Eternal Processions, where all the other notable(and good) characters from both games are. Safely watched over for the rest of eternity by these spirits, the Penitent One will be enshrined as a holy figure in the canvas of light and time, his Penance... finally complete. === Let's see what we share in ideas after the video. EDIT: We were pretty close! Added edits to the theory based on your vid.

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@doomrider7

7 months ago

The honey man is based on a famous statue that secreted honey and was thought to be blessed. Reality was that it was hollow and some bees took up residence. Cesareo os based on what I think was a story of a noblewoman who had a beard who when nursing looked like a man doing so. I can't recall the full details, but it's from the first artbook. Afilaor, the boss under Mother of Mothers is based on traveling knife sharpeners from Seville who use flutes to announce their presence.

36 |

@TrapEgroeg

7 months ago

There is a painting by Goya of a man having dinner with a skeleton-like man and it made me think of Cástula and Trifón when I met them, as one of them is a skeleton when you exit and enter the room. I am certain that the team is aware of Goya from analyses of the first game because A Procession of Flagellants by him also seems clearly linked to the esthetic. Also, the trophy for reuniting them is called Old ones eating soup, like the painting.

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@whyisgooglemakingmedothis603

7 months ago

: I noticed there was a VERY strong connection between theft and the NPCs and bosses we encounter as a result of it. Yerma stole the spearpoint she gives us at the beginning of the game, Orospina is a spider preying on the thieves of who try to steal the gold she will eventually wrap them in, Cesareo stole his wife's breast in an act of paternal desperation, Casto stole from the dead only to become intertwined with Death itself, Regula stole the painted face of a saint only to discover her own face had been removed and supplanted on to the statue the paint was originally on, etc. etc. I don't know how it affects the player's understanding of The Miracle's new manifestation, but I would argue that those who are affected by The Miracle are not exclusively punished - some are granted power to inflict punishment on other wrongdoers, particularly thieves.

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@Fluffykins0801

7 months ago

Can’t wait to get this! Literally bought the first Blasphemous because of your video.

128 |

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