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When should you research Military Academy? (Update)
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8,760 Views β€’ Apr 10, 2023 β€’ Click to toggle off description
Military Academy is a vital blacksmith technology in Age of Empires IV β€” but when is the ideal time to research it? Let's find out!

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0:00 - Intro
0:20 - Military Academy Stats
0:41 - Production Speed vs Training Time
1:54 - Previous Recommendation
2:38 - Assumptions
3:42 - The Analysis
5:52 - Recommended Research Range
6:12 - Other Considerations
6:52 - Rules of Thumb
7:20 - Conclusion
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Tags: #AgeofEmpires4 #Patch #AoE4
rts, age of empires 4, gameplay,
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Views : 8,760
Genre: Gaming
Date of upload: Apr 10, 2023 ^^


Rating : 4.961 (4/404 LTDR)
RYD date created : 2024-02-23T00:50:47.72788Z
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YouTube Comments - 47 Comments

Top Comments of this video!! :3

@AgeofNoob

1 year ago

CORRECTION: Yikes, I've been intermittent fasting lately so my brain was likely fried, so it's ironic that a corrected video has a mistake in it. :D I should've used 33% for the charts instead of 25%, since the reduction effect of the production time is indeed 15 seconds (reduction of 25%), but every building produces 33% more. In other words, one building without MA can produce 3 elephants in 3 minutes, but another building with MA can produce 4 in that same time. That's 33% more elephants. Thankfully, the impact of this error is straightforward, as you should reduce the Rules of Thumb by 2 buildings, since the parity is reached at 6 instead for non-siege buildings. Thanks herp Derp for pointing it out in the comments. It's a nice, 15 degrees sunny day here today, so I'll go outside for a walk now. Thanks for stopping by as always, and hope you folks are getting warmer weather to enjoy nowadays too. Cheers. :)

50 |

@bigsmoke4592

1 year ago

an important advantage for faster production time is that your units start to pay off faster since they're out faster. i'd much rather have 10 stables with 50% production time reduction than 20 stables. by the time you pop out 20 knights i already have 10 knights half way across the map

10 |

@Mochido89

1 year ago

Man these videos not only are useful and extremely beautiful, but also they make me appreciate more the beauty of AoE IV graphics.

5 |

@ned8896

1 year ago

I love your videos, not only because of the professional breakdown of the techs but how beautiful you present the game to be. It really is a beautiful game.

5 |

@TheDerpiestSir

1 year ago

Should the production capacity have been multiples of 133% instead of 125%? Here’s my reasoning, assume a non upgraded production building is 100%, if we produce with elephants, that building makes 1 elephant a minute. Now if we research military school, in the same one minute, that building would make 1 elephant and would be 15s into the production of the next elephant, since they take 45s to produce after the research, that building has effectively made 1.33 elephants in the same time the unupgraded made 1. Thus the upgrade increases each military production building’s production capacity by 33%.

7 |

@HordaRoja1

1 year ago

This is greatly helpful, I thought it was a huge bonus no matter whenever you researched it! Good video.

7 |

@SizeMcWave

1 year ago

Thank you for the video, I took the original mention of its breakpoint as thin because of how unsure you were but an very glad that you got more it depth with a follow up!

1 |

@Genresx

1 year ago

Stellar analysis and clear/concise communication as always!

6 |

@RespectTheJeff

1 year ago

Great video as always, love the channel πŸ™Œ

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@foodandcoffeegbg3988

1 year ago

I really like your content. Thank u bro πŸ™

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@kristoph17

11 months ago

I took a break from AOE4 for a year, going to get back into it with some friends who are new to the game. Cannot wait to go back through all your videos I missed, love your in-depth breakdowns. Thanks for this!

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@okkomp

1 year ago

One factor not considered is that you can have full production with less resources floated with technology. 8 stables producing knights is 240*8 resources floated compared to 6*240 for equal production and less total resources. That's 480 resources saved for age ups and other things. This is a rather extreme example though as 8x knight production is very late game. Another factor is at max pop it can change the game to get your units back to the front lines that much quicker, meaning that you will have 2 units more than your enemy using the same example.

2 |

@mahdis1092

1 year ago

Nice job πŸ‘Œ

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@sari-eljarrah

1 year ago

Always the best content πŸ‘πŸ»

1 |

@kennybob1705

1 year ago

Love these videos 😁

2 |

@gngrdano8556

1 year ago

Stunning visuals as always

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@GloriaGEM

1 year ago

Nice video! And I wanna know, how to get the camera view like this video? Is it mods?

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@Cheddarific

1 year ago

Another factor to consider is opportunity cost for your blacksmith, which could be researching something else at that moment. Useless to attempt to quantify that in resources though.

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@_ineverdie5166

1 year ago

Can you make a video comparison of each civ units zoomed in during all ages? Thanks in advance

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