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SM64’s Invisible Walls Explained Once and for All
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2,860,406 Views • Premiered Apr 13, 2024 • Click to toggle off description
I explain Super Mario 64’s invisible walls once and for all. This video took 10 months to make! So if you want to support me and my efforts like this one, please consider becoming a member of my channel: youtube.com/channel/UCMm211NGh4Ls5SAMZJF7E8A/join

Thanks to the following people:
➤ MasterKush, for providing a tool that helped with the visuals
➤ CadBrad (@CadBrad ), for fixing up my audio
➤ KoBrahJer (@KoBrahJer ), for having archived many clips of speedrunners hitting invisible walls
➤ Fazana, for helping with coding

Separate video of just the finale:    • A Montage of Super Mario 64's Invisib...  

Timestamps:
0:00:00 Intro
0:01:25 Surface Triangles
0:03:09 Floors
0:04:36 Walls
0:05:57 Ceilings
0:10:48 Out of Bounds
0:15:05 Walls vs Ceilings vs Out of Bounds
0:19:06 Positional Units
0:27:12 Invisible Walls
0:29:45 Cause #1
0:34:26 Cause #2
0:38:29 Cause #3
0:39:21 Cause #4 - Top Down View
0:46:02 Cause #4 - Side View
0:53:48 Cause #4 - First Example
0:56:40 Cause #4 - Why You Only Hit It Sometimes
1:05:38 Cause #4 - Rest of the Examples
1:35:02 Cause #5
1:40:50 Cause #6 - Top Down View
1:44:51 Cause #6 - Side View
1:48:28 Cause #6 - Examples
2:21:45 Cause #7
2:31:56 Invisible Walls on Rotating Objects
2:44:54 Cause #8 - Floor Overshadowing Explanation
2:52:22 Cause #8 - Floor Overshadowing Examples
3:02:32 Cause #8 - Invisible Walls
3:12:52 Cause #8 - Invisible Walls on Objects
3:21:59 Getting Squished Explanation
3:25:22 Getting Squished Examples
3:30:42 Squish Cancel Explanation
3:33:15 Squish Cancel Examples
3:37:03 Outro
3:37:34 Member Events
3:41:25 Finale Introduction
3:42:02 Finale
Metadata And Engagement

Views : 2,860,406
Genre: Gaming
Date of upload: Premiered Apr 13, 2024 ^^


Rating : 4.952 (991/81,078 LTDR)
RYD date created : 2024-05-18T20:31:05.324968Z
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YouTube Comments - 9,552 Comments

Top Comments of this video!! :3

@pannenkoek2012

1 month ago

If you’ve wondered where I’ve been for the past 10 months, it was working day and night on this one video. In other words, I never actually left, I’ve been working on sm64 the whole time. So I didn’t forget about you guys :)

17K |

@jpegwarrior5431

4 weeks ago

Note to self: Be careful when rounding, otherwise someone will make a 4-hour-long video tearing apart every one of your mistakes 30 years later.

5.6K |

@FishySmith37

3 weeks ago

27:32 "the term invisible wall has two parts to it , invisible and wall" insane

1.5K |

@m0untmichael

3 weeks ago

Pannen has somehow built a fanbase off of "Oh, you're curious about this one thing? Lemme tell you the entire theoretical origin, technical specification, use cases and family tree" and I couldn't be happier

328 |

@Yatsuzume

1 month ago

This is the kind of video that will irreparably alter the life trajectory of a 16 year old to become an incredible game developer

2.6K |

@popular_dollars

1 month ago

It's my sleepover and I get to pick the movie.

8.3K |

@y2kafka472

2 weeks ago

"It's like Moses parting the Red Sea, but it's the clock hand parting the invisible wall." That is most certainly a... way... to look at it.

125 |

@TheSolitudeGuard

2 weeks ago

This man just changed the future of SM64 forever. Think about it. All speedrunners from now on will be armed with knowledge which was before an enigma. He just reduced the average time across all high level SM64 speedrunning forever by giving the SM64 community this insanely in depth information to use from now on. Incredible.

163 |

@peppinoandweskerfriendsfor3450

4 weeks ago

It’s so funny how almost every single invisible wall in the game is so carefully accidentally placed in the most inconvenient spots

1.1K |

@TriforceWisdom64

1 month ago

Every frame: 1) Take Mario's hat 2) If he's out of bounds, kill him

12K |

@Congele_

1 week ago

So we've got a 3h45 video essay with full commentary, real subtitles, chapters, and absolutely chock-full of detailed infographics and easy to understand graphs and visualisations, complete with examples in game? You're truly amazing, no wonder this took 10 months to make! I want you to know that this amount of dedication and attention to detail has not gone unnoticed, this is insane!

49 |

@NLoooo

2 weeks ago

1:29:48 My god its the fact that he was already mad before mario spontaneously dies that gets to me, and u just know its coming... (and it looks so spooky too lmao, like a demon possessed his cartridge), haven't laughed that hard in a while... thanks for putting this together!

135 |

@Kosmicd12

4 weeks ago

Really incredible work to make those visuals possible

905 |

@HBMmaster

1 month ago

the long awaited spiritual successor to the "walls floors and ceilings" series

3.1K |

@willowpets

1 week ago

Pannenkoek’s commitment to making high quality diagrams and visualizations is insane actually

28 |

@oldgameenjoyer465

2 weeks ago

Imagine being a SM64 programmer and having the smallest errors in your work dissected by some guy all those years later

40 |

@gold_hev_suit

1 month ago

the speedrunner clips feel like a nature documentary

3.5K |

@Minty_Meeo

1 month ago

I think the in-game visualization of every kind of invisible wall is even more impressive than the complete understanding of them.

1.9K |

@Shivaxi

1 week ago

Honestly what's really impressive here and blows my mind is just accurate the collision system is based on the simple rules it has. Like all these invisible walls DO make sense given the ruleset floors/walls/ceilings have, and to be so accurate that it even updates in REAL TIME with moving objects/geometry. I come mostly from Unreal 1998, and I can tell you first hand how finicky it could be getting movers (Unreal's moving geometry brushes), especially complex movers, to actually behave. We would run into all sorts of collision issues, but the thing is in Unreal it IS random essentially (there's probably some logic behind it nobody has cracked yet) because every time you rebuild the map, it can compile things completely differently on each rebuild, resulting in entirely different issues lol. Always a nightmare trying to fix BSP holes and other collision problems when map making for Unreal xD good times.

17 |

@regalternative

3 weeks ago

This might be the most important gaming video ever made. Every speedrunner should watch this start to finish

50 |

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