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9,933 Views • Apr 23, 2023 • Click to toggle off description
If you want more content from me, check out my new second gaming channel, Gavinteractive:
youtube.com/@Gavinteractive

Everyone whose footage has been used for external reference should be credited within the video, but please drop me a message if you notice gameplay in here that hasn't been properly credited to the right creator. Some of it is interspersed with my own gameplay footage capture and my brain don't work so good.
I used a rather large portion of one of hbomberguy's superb video essays for reference in this video, you can watch the full thing here:
   • Deus Ex: Human Revolution is FINE, An...  

00:00:00 - Prey is Terrifying Underrated
00:05:15 - Introduction
00:08:15 - Neuromod Division
00:11:44 - Talos 1 Lobby
00:20:02 - Hardware Labs
00:26:14 - Talos 1 Exterior
00:31:27 - Psychotronics
00:41:34 - GUTS
00:42:42 - Arboretum
00:48:31 - Crew Quarters
01:00:34 - Deep Storage
01:04:34 - Cargo Bay
01:08:14 - Life Support
01:10:48 - Power Plant
01:22:57 - Unfinished Business
01:31:59 - Talos 1 Bridge
01:47:44 - Shuttle Bay
01:52:56 - The Finale
02:01:57 - The Flaws
02:10:54 - The Special
02:21:03 - Outro

Again, I can't thank you enough for watching. I'll be picking up production on vid projects so you won't have to wait so long for a video from me again. See you very soon ;)
Metadata And Engagement

Views : 9,933
Genre: Gaming
Date of upload: Apr 23, 2023 ^^


Rating : 4.907 (11/462 LTDR)
RYD date created : 2024-05-10T11:17:21.55544Z
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YouTube Comments - 133 Comments

Top Comments of this video!! :3

@globalpotaoto6681

1 month ago

Something NOT talked about enough is how good the AI is. So many instances of phantoms or robots scouring and area looking in every nook and cranny to find your ass

17 |

@Deadforge

7 months ago

Nearly 3 hours of Prey? count me in!

45 |

@EnglishEloquenceMoscow

1 month ago

"Colony" is a science fiction short story by American writer Philip K. Dick. It was first published in Galaxy magazine, June 1953. The plot centers on an expedition to an uncharted planet, on which the dominant, predatory alien life form is capable of precise mimicry of all kinds of objects. The size and complexity of the mimicked object can vary from simple doormats to whole spaceships with the larger objects usually attempting to trap and "absorb" humans similar to carnivorous plants.

14 |

@mannishgambino

1 month ago

Bro completely forgot he could use nullwave transmitters, stun guns, and emp grenades on technopaths

10 |

@tuxthepeng

2 months ago

I've played through Prey nearly half a dozen times now, both on PC and Xbox. Yet this review showed me new things I hadn't discovered before - both the trick with Calvino's mug and the bullet stash under the entrance to Life Support. This game is still full of surprises.

5 |

@DinaricUbermensch

6 months ago

i love how when u install typhon abilities turrets will try to kill u

20 |

@uc22_swo1p

1 year ago

The greatest aspect to the game in my opinion where the many things u could do in it. From harvesting materials, choosing ur build, choosing how u fight. The fact that gloo could be used for environmental changes aswell as combat. The fact that u could control turrets. And the cool ways to fight using the typhoon powers. Don’t get me wrong the atmosphere is good but i find the gameplay overwhelmingly more present in the back of my head is what i remember most about it.

14 |

@timhaldane7588

5 months ago

My favorite comparison for Prey is Metroid. People don't often think of horror when they think of Metroid (or at least they didn't until Dread), but I would argue that cosmic horror was at the game's earliest roots (just listen to the main menu theme!). In the very first game, the eponymous creatures didn't appear until near the very end of the game, but they were absolutely terrifying. These creepy, floating, vampiric jellyfish things would appear out of seemingly nowhere and beeline straight toward you, latch onto you immediately, and rapidly drain your life as you helplessly tried to remove them. The only way to remove a Metroid was to morph into a ball and frantically plant bombs until one managed to blast it off. They were also virtually impervious. The only way to kill them was to freeze them and immediately follow up with five missiles before they thawed out. It was a lot like the feeling of encountering a new Typhon far beyond your capabilities. Metroid also had that same feeling of cloying isolation - this was the reclaimed ruins of a dead alien civilization after all - and mastery of your environment as you gained new traversal abilities and grew more familiar with the layout. It also had, in its own primitive way, a sense of problem solving as you discovered how your abilities unlocked new and hidden areas you might have been confounded by or missed entirely before. It even had the same sense of being inside a thriving ecosystem, as creatures would emerge from holes in the walls and floor, and rooms you left would become repopulated. I see a lot of Metroid influence in Prey. Heck, the box art even looks a little like a smoky Metroid floating in the back ground above Morgan.

8 |

@sam11182

4 months ago

I have almost 300 hours in this game loved every one of them

8 |

@awesomepork101

1 month ago

Prey is my favourite immersive sim of all time. It’s exceptional, and so is this video!

5 |

@DinaricUbermensch

6 months ago

one of the best game ever made

7 |

@DMTayag

2 months ago

Really loved this recap and breakdown. I just finished Prey for the first time and have been binging video essays about it - this has been one of my favorites. My thinking about the Shuttle: I was doing a “save as many humans as I can” playthrough and figured that if there was any chance that the humans onboard were ok they should be given the chance to survive. Moreover, I figured that the earth folks would be able to deal with any mimic outbreak anyway since I had no trouble dispatching them with my wrench :P

5 |

@EvilTim1911

3 days ago

I love when anyone gives this game the credit it deserves. I'm truly saddened by the fact that this type of game tends to sell badly, thus giving studios no incentive to continue making them. Yet they have some of the most passionate cult followings of any games out there

3 |

@samwarehamturner2685

3 months ago

This video is terrifyingly underrated thank you. See what I did there used your own gag. Great video definitely deserve more views and subs. Having just finished prey for the first time myself I dived into online discourse about it and im glad to see im not alone in calling a masterpiece of a game.

5 |

@KingShado69

1 month ago

One of the stories that touched me in ways my uncle never could, was in looking through Calvino's transcribe records, I know most people think he was dealing with some mental issues but he got some neuromods removed and he forgot a lot of stuff including how his wife looked like plus he constantly had a lot of nightmares because of the phantom material residuals in his brain and had to seek psychological treatment on the base but because he was soo scared of them he stopped getting therapy.

4 |

@sam11182

4 months ago

Dahl and his infinite military operators were nice with my many turrets. I go to the database room, set up 4 fortified turrets, shoot the military operators to distract from the turrets, and once I have a pile, I strip them of spare parts, and then attach a recycle grenade until I have enough raw resources for a while. The most fun I have, haha. When I find a way to get a LOT of desirable resources, I go on and on. The infinite neuromods is great. Just getting the better extracting skill I can collect a lot of exotic material.

5 |

@James.Stark.Ben.Edition

3 months ago

1:07:00 love that framing, actually 1:15:00 actually you can repair or gloo up an elevator shaft next to the fabricator/recycler and just leave without fighting any of them. 1:46:55 also what's so interesting about the Dahl choice to me is its basically asking if you're willing to be Alex. it's asking if you're willing to do to someone what Alex did to you with the neuromod wipes because you deem it's for the greater good of saving people. it's essentially asking you if you'd gaslight someone on the potential of saving human lives. and does them being an enemy make it easier for you? like of the game's 5 endings (you either destroy and escape, you destroy and don't escape, you set off the nullwave and escape, you set off the nullwave and don't escape, Alex's secret ending), all the 4 real ones tell Alex the same thing (see: the next paragraph). the Dahl choice is also a reflection of the story (just like the Fake Chef story is a reflection of the actual story) that's asking you questions about itself and what you're willing to do. 2:00:12 I mean, it's partly there for role-playing purposes but also, it's giving you the ability to judge people one last time, and finally decide how you feel about Alex at the end of it. this is because of the clever way and deeply unscientific way that Alex has set up the simulation in the first place. the reason the fake escape pod is not a legitimate choice is not because it's just a funny haha ending, it's because Alex won't allow the typhon that he's experimenting on to have an out from the experiment, it's inherently unscientific, the only option for you to get to the ending is to let Alex win one way or another. if you kill every human, it's telling Alex that you're willing to do whatever it takes and that you're capable of following orders, especially ones you deem as saving people (also love how Dahl actually praises you for doing his job for him if you're killing everyone). if you don't kill everybody, it's telling Alex that you're willing to do what it takes for science and helping people advance to a better society. the first option tells Alex that you care about people on a larger scale and you're willing to sacrifice the few for the many, the second option tells Alex that you care about people on a more intimate scale and think about the future and won't let humans die whenever you can save them. either way, Alex wins. because the only way to get to the ending is by making sure Alex's experiment is successful. that's why the characters at the end tell you that your motivation for doing something are impossible to judge because no matter why you did something, Alex wins either way and he gets what he wants either way, it gives you a moral quandary at the end to decide how you feel about Alex and decide if everything that he did was justified. the whole reason humanity was doomed in the first place was because people like Alex wanted to play god and transcend their place in the world and he is just doing that again by experimenting on typhon again. he is just repeating the same thing in a different way hoping for a different result. you get to decide if his experiment worked or not. you decide if humanity survives, even if there's some bad people in it like Alex. that's why there's the question about the fat man in the opening quiz, the fat man is Alex. the simulation that Alex designed is asking you if you will kill him to save humanity. no matter which way you feel about the trolley problem, the game presents it to you one last time as a culmination of its themes. i can see why some people don't like it because it's a little too gamified but the whole game is a self-reflexive statement on the nature of games (and all fiction at large) and how seriously we take them even though we know they're fake. like a lot of people assume it's a simulation within a simulation as soon as they break through the glass in the opening but they still try to save people where they can and if they don't, then at the end they get given another opportunity, this time reassured that it's real and lives are actually at stake. it's asking you the same question the game has asked you with every choice so far and this time with actual consequences because this is the last decision you make in the game, it's the culmination of your entire experience. also the way Alex has set up the whole experiment tells us so much about his character like he's depicted himself as the bad guy in the story very clearly and he's even portrayed Talos 1 as a nightmare scenario and where the huge alpha eventually comes and kills everyone and like if the Talos 1 incident was anything like what we experienced, them escaping is what could have unleashed Typhons onto earth and caused what we see today. but we don't know if Talos 1 was like that or if it was even worse, Alex clearly managed to escape given his position of power, but what about the hundreds of crew working there? hell, Alex literally otherizes people in the simulation itself where he sees Russian prisoners as less than human and deems them worthy of being experimented on bc clearly nobody cares about them and they're expendable. and were all the characters we meet at the end actually people on Talos who uploaded their consciousness to their operators like Morgan did with October, December and January? was the only way they could escape the station by not being biomatter: something the Typhon clearly want? are they less than human because their consciousness is no longer attached to their body now? but also like the arrival of Dahl is literally asking you if you're willing to set aside your differences to work with Alex!! like will you unite to fight a common enemy or will you kill both enemies or will you just get the obstacles out of your way to your goals? I mean basically every choice in the whole game is self-reflexive and about the themes and a comment on both the game itself and games as a whole like it's extremely well done. 2:07:14 except you couldn't really sell that given the mental health implications. That was a marketing department decision. It just brings up images of electroshock therapy and no marketing department worth its salt would touch that. fun video tho!

4 |

@user94868

4 months ago

Great video, you should definitely continue making them!

1 |

@J4XII

1 year ago

Ive been putting off this game for so long and you got me into this game so thank you and can't wait for more good content

8 |

@luizzeroxis

4 months ago

I'm just gobbling up these Prey analysis ain't I. Great video dude

2 |

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