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Image Quality Enhanced: DLSS 3.7 vs XeSS 1.3 vs FSR 2 - ML Upscaling Just Got Better
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161,969 Views • Apr 16, 2024 • Click to toggle off description
With the arrival of DLSS 3.7 and XeSS 1.3, machine learning-based upscaling has improved once again, with the gulf vs FSR 2 (aka FSR 3 spatial upscaling) widening still further. Alex takes a look at what XeSS 1.3 brings to the table, along with Intel's revamped preset naming, while examining the improvements that DLSS 3.7's new 'E' option offer vs existing offerings. We'll be looking at FSR 3.1 as and when the new update lands.

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00:00:00 Introduction
00:00:41 Intel XeSS 1.3 Analysis
00:12:20 Nvidia DLSS 3.7 Analysis
00:15:40 FSR2 vs XeSS 1.3 vs DLSS 3.7
00:18:47 Conclusion

NV Profile Inspector:
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XML Files for NV Profile Inspector:
www.nexusmods.com/site/mods/781?tab=files&file_id=…
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Views : 161,969
Genre: Gaming
Date of upload: Apr 16, 2024 ^^


Rating : 4.919 (146/7,055 LTDR)
RYD date created : 2024-04-29T21:20:09.948871Z
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YouTube Comments - 1,048 Comments

Top Comments of this video!! :3

@QuiteLunacy

1 week ago

Pretty impressed with XeSS. It has come along way in a short amount of time. Hope FSR 3.1 is good as well.

540 |

@ZykopathOfficial

1 week ago

FSR 3.1 is way overdue, and DLSS just keeps getting better which is great to see.

474 |

@RavTokomi

1 week ago

One of the things I love about DLSS is being able to swap in new DLLs, tweak the presets, and use tweaks to switch from DLSS to DLAA for games that don't need more FPS.

112 |

@KoeiNL

1 week ago

Its crazy how fast intel is catching up on the software side. Hopefully their hardware will start matching that.

388 |

@iitzfizz

1 week ago

I've been experimenting with XeSS 1.3 and it's very close to DLSS now, will be a huge win for people with older GPUs along with FSR 3.1 frame generation

230 |

@mrshinobigaming8447

1 week ago

Amd never misses an opportunity to miss an opportunity😂

436 |

@bruxis

1 week ago

FSR 3.1 (or any improvement) rollout has been moving at a snails pace, AMD needs to get their stuff together

113 |

@cpt.tombstone

1 week ago

The Clouds in Avatar are not a problem with DLSS itself, but with the Implementation. PureDark's DLSS 3 mod for Avatar fixes that issue completely. If I remember correctly, the developers have not passed the depth buffer correctly to DLSS and that was a relatively easy fix from PureDark's side.

16 |

@BrunoMael

1 week ago

As a PC user I'm happy all fronts of upscalling are getting better and excited to see FSR 3.1 even if I'm mostly a DLSS user, and as an console user I'm praying that FSR 3.1 drops soon and that studios update their FSR2 games to FSR3 please (maybe PSSR and the probable Sony upscalling API helps with this?).

24 |

@cheese_crab

1 week ago

This is my favorite category of DF videos, excellent work as always Alex

83 |

@DavidBejarCaceres

1 week ago

Thank you so much for this comparison, a lot of info to digest... I had no idea we can use different models with DLSS with the same .dll.

|

@James-tk2yl

1 week ago

Thank you for demonstrating how to tweak the preset letter

1 |

@techsamurai11

1 week ago

Next on board, FSR 3.1 and PRSS. Amazing work Alex!!!

4 |

@renatoszfr

1 week ago

Can't wait to see what PSSR is capable of

20 |

@erfan5598

1 week ago

Please do more of these upscaling comparisons with different versions

4 |

@originalambival

1 week ago

XeSS has really come a long way quickly. I'd now take even the DP4a gladly. Sad that we didn't see framerate comparisons in the videos!

5 |

@existentialselkath1264

1 week ago

I'd love for more of a focus on the anti aliasing modes, and with the popularity of resolution sliders that go above 100%, supersampling modes would be awesome too. This push for upscalers has finally brought improvements to terrible TAA technology. It's just a shame it's rarely given a high quality input.

7 |

@GOPNiK-47

1 week ago

It's really impressive how XeSS has improved in a very short time.

3 |

@LeBurkaTron

1 week ago

Incredible amount of work in this video. Excellent 👌

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@TheBleeehhh

1 week ago

Great job! Thanks for the in depth explanation. Have you tested this with Laptop GPUs?

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