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Image Quality Enhanced: DLSS 3.7 vs XeSS 1.3 vs FSR 2 - ML Upscaling Just Got Better
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169,789 Views • Apr 16, 2024 • Click to toggle off description
With the arrival of DLSS 3.7 and XeSS 1.3, machine learning-based upscaling has improved once again, with the gulf vs FSR 2 (aka FSR 3 spatial upscaling) widening still further. Alex takes a look at what XeSS 1.3 brings to the table, along with Intel's revamped preset naming, while examining the improvements that DLSS 3.7's new 'E' option offer vs existing offerings. We'll be looking at FSR 3.1 as and when the new update lands.

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00:00:00 Introduction
00:00:41 Intel XeSS 1.3 Analysis
00:12:20 Nvidia DLSS 3.7 Analysis
00:15:40 FSR2 vs XeSS 1.3 vs DLSS 3.7
00:18:47 Conclusion

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www.nexusmods.com/site/mods/781?tab=files&file_id=…
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Views : 169,789
Genre: Gaming
Date of upload: Apr 16, 2024 ^^


Rating : 4.919 (149/7,254 LTDR)
RYD date created : 2024-05-16T15:58:13.651783Z
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YouTube Comments - 1,062 Comments

Top Comments of this video!! :3

@QuiteLunacy

1 month ago

Pretty impressed with XeSS. It has come along way in a short amount of time. Hope FSR 3.1 is good as well.

564 |

@ZykopathOfficial

1 month ago

FSR 3.1 is way overdue, and DLSS just keeps getting better which is great to see.

498 |

@KoeiNL

1 month ago

Its crazy how fast intel is catching up on the software side. Hopefully their hardware will start matching that.

398 |

@RavTokomi

1 month ago

One of the things I love about DLSS is being able to swap in new DLLs, tweak the presets, and use tweaks to switch from DLSS to DLAA for games that don't need more FPS.

117 |

@mrshinobigaming8447

1 month ago

Amd never misses an opportunity to miss an opportunity😂

467 |

@iitzfizz

1 month ago

I've been experimenting with XeSS 1.3 and it's very close to DLSS now, will be a huge win for people with older GPUs along with FSR 3.1 frame generation

236 |

@bruxis

1 month ago

FSR 3.1 (or any improvement) rollout has been moving at a snails pace, AMD needs to get their stuff together

116 |

@cpt.tombstone

1 month ago

The Clouds in Avatar are not a problem with DLSS itself, but with the Implementation. PureDark's DLSS 3 mod for Avatar fixes that issue completely. If I remember correctly, the developers have not passed the depth buffer correctly to DLSS and that was a relatively easy fix from PureDark's side.

22 |

@BrunoMael

1 month ago

As a PC user I'm happy all fronts of upscalling are getting better and excited to see FSR 3.1 even if I'm mostly a DLSS user, and as an console user I'm praying that FSR 3.1 drops soon and that studios update their FSR2 games to FSR3 please (maybe PSSR and the probable Sony upscalling API helps with this?).

26 |

@cheese_crab

1 month ago

This is my favorite category of DF videos, excellent work as always Alex

84 |

3 weeks ago

Thank you so much for this comparison, a lot of info to digest... I had no idea we can use different models with DLSS with the same .dll.

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@James-tk2yl

4 weeks ago

Thank you for demonstrating how to tweak the preset letter

1 |

@erfan5598

4 weeks ago

Please do more of these upscaling comparisons with different versions

6 |

@techsamurai11

4 weeks ago

Next on board, FSR 3.1 and PRSS. Amazing work Alex!!!

4 |

@renatoszfr

1 month ago

Can't wait to see what PSSR is capable of

20 |

@originalambival

4 weeks ago

XeSS has really come a long way quickly. I'd now take even the DP4a gladly. Sad that we didn't see framerate comparisons in the videos!

5 |

@existentialselkath1264

1 month ago

I'd love for more of a focus on the anti aliasing modes, and with the popularity of resolution sliders that go above 100%, supersampling modes would be awesome too. This push for upscalers has finally brought improvements to terrible TAA technology. It's just a shame it's rarely given a high quality input.

8 |

@caldweab

1 month ago

AMD’s stubbornness in dedicating silicon to ML and RT is going to cost them in the long run.

121 |

@LeBurkaTron

3 weeks ago

Incredible amount of work in this video. Excellent 👌

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@Theorak

3 weeks ago

Great comparison and insight, I'll try the upgraded Xess in HFW soon. If you are looking for tricky scenes to compare, I noticed in HFW, the Vantage Point holograms loose a lot of details that visualized the difference in quality well.

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