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Is DLSS Worth Using at 1080p? - Nvidia DLSS vs 1080p Native
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Video Index
00:00 - Welcome to Hardware Unboxed
01:43 - Cyberpunk 2077
03:52 - Ratchet & Clank Rift Apart
04:52 - Dead Space
06:07 - Spider-Man Miles Morales
07:21 - Call of Duty Modern Warfare 3
08:32 - Star Wars Jedi Survivor
09:28 - Hogwarts Legacy
10:08 - Starfield
11:21 - The Talos Principle 2
12:18 - Assassin's Creed Mirage
13:19 - Performance
15:37 - Final Thoughts

Read this feature on TechSpot: www.techspot.com/article/2803-dlss-vs-native-1080p…

Is DLSS at 1080p Any Good? - Nvidia DLSS vs 1080p Native

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Views : 154,121
Genre: Science & Technology
Date of upload: Feb 10, 2024 ^^


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RYD date created : 2024-05-16T13:22:29.2314Z
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YouTube Comments - 1,458 Comments

Top Comments of this video!! :3

@beanbag8020

3 months ago

Jedi: Survivor continues to amaze me with how badly they've managed to execute it

857 |

@indonesiansasquatch4926

3 months ago

Thank you SO MUCH for this! Most tech channels stopped caring about budget-related stuff so videos like this are very much needed. Please - if possible, dedicate one video each to FSR and intel XeSS at 1080p. For budget gamers it's more useful than ever as the $100-$200 GPU segment continues to be ignored by both AMD and Nvidia (and intel needs REBAR which is an unreasonable request at this price range).

260 |

@rouhollahseyfi

3 months ago

A strategy people use with DLSS at 1080p is to use DLDSR feature in Nvidia drivers which would use tensor cores to filter a non-integer downscale and it seems that when supersampling from 1620p and downscaling to 1080p with DLDSR, it produces comparable results to supersampling from 4K with traditional gaussian filtering used in DSR. So you could render e.g. at 1440p with DLDSR and then use DLSS at performance (which is 720p internally) and after the upscale it will downscale to the monitor resolution of 1080p. It has a little bit worse performance than DLSS quality at 1080p, although it still is faster than native TAA rendering and looks better than 1080p quality DLSS. Unfortunately, because there is no official way to manualy change the resolution scale the DLSS would use (instead of predefined presets like quality, balanced and so on) this is the best way to utilize the tensor cores for a better image quality and game fluidity. It would be really awesome if you could also test this configuration or maybe something like DLSS tweaker which would allow you to use custom resolution scales. Edit: I tweaked .ini config file when playing Talos Principle 2 and changed the internal resolution scale when using DLSS (could be used with other upscalers like XESS or TSR) and set it to 83% instead of the 66.67% used in quality mode. It looked a lot better and still performed better than DLAA.

213 |

@Poptartsicles

3 months ago

I do tend to use DLSS at 1080p simply to get extra frames, and I guess I'm just not as bothered by the small shortcomings as you are. That said I do wish more games would add a DLSS sharpening slider because as you stated some games are just much blurrier than they should be, and a little sharpening helps a lot even though it does tend to add a few more artifacts. CP2077 at 1080p Quality DLSS with around 35% sharpening is the best balance for visuals and performance for my taste.

175 |

@4ikibrikivdamk3

3 months ago

Would love to see comparison DLAA vs native vs DSR 4x dlss performance!

213 |

@omagad2542

3 months ago

love this idea of testing 1080p

420 |

@decl1660

2 months ago

I played cyberpunk in 1080p with a 3060 ti camera, included tracing and dlss quality. I absolutely did not notice any artifacts or problems.

2 |

@rx58000

3 months ago

Cyberpunk recently added DRS DLSS , or dynamic dlss where the internal resolution sales to match the desired FPS target. On my 1440p monitor with target FPS set to 60 I was consistantly running at internal resolution between 75-100% while DLSS Quality sets internal resolution to 66%.

86 |

@BoobaBoba69

3 months ago

Would be nice to see dsr 1440p + dlss q vs native 1080p comparison

196 |

@jankypox

3 months ago

Thanks, Tim! Love that you’re showing some love to 1080p gaming. I think the biggest takeaway is that it’s friggin’ 2024 and a nearly 300 dollar card is struggling to stay between 50 and 80 fps at 1080p native and that we’re having to rely heavily on upscaling to get consistent +60fps performance in AAA games! I remember getting my 1070 ti way back when and loving the fact that I could finally get a solid 60fps at 1440p with most games at the time, al beit with few minor compromises here and there. If you’d have told me 6 years ago that 1080p performance in games would be this poor in 2024 I would have laughed in your face. Yet here we are. Sure we technically have more detail in modern games, but when we have to rely on upscaling wizardry to get any of the benefits of that detail, what’s the point? Can’t help but feeling that the vast majority of average gamers have been done dirty somewhere along the line, unless you have a 1000 dollars (or two) to burn that is.

53 |

@AntonioAugustoVianaS

3 months ago

Amazing to see a video about 1080p! I just upgraded from a 1050ti to a 3050 and mainly play at 1080p. While I imagine most of the subscribers /watchers of your channel are using higher end cards, there are a lot of us little guys around (just look at steam survey). Again, thanks for the content!

169 |

@General_Li_Shin

3 months ago

Finally a video about this as someone who still uses a 1080p monitor. Thanks !!

75 |

@gamingoptimized

3 months ago

Depends on the Game's TAA quality, sometimes it's worth using, others it's not that great

181 |

@thisguyrighthere8502

3 months ago

I'd like to see a video on using dldsr to scale to higher resolutions at 1080p and compare it to native 1440p or more.

22 |

@DDHDTV

3 months ago

cant wait for the FSR version of this. I’m one of those people using FSR at 1080P. needed it to play cyberpunk with my RX580

2 |

@mroutcast8515

3 months ago

It's simple - more performance (especially when you're under 60fps range) is worth minor loss in image quality, especially that you won't even notice most if it when focusing on gameplay rather then focusing on fishing artifacts and issues related to upscaling. Also - Ideally upscaling should have percentage slider rather then fixed presets, or at least ultra quality preset especially relevant at lower resolutions.

23 |

@AhmedGhanemA91G

3 months ago

I'd actually love an IQ comparison between 1080P native and DLDSR 1.78x and 2.25x (with DLAA/TAA and Quality... etc modes) Thanks for the video, looks like DLSS still struggles at 1080p (limits of the rendering resolution too big to overcome)

13 |

@livingthedream915

3 months ago

I look forward to the FSR 2 version of this video as well, thank you!

5 |

@patricktho6546

3 months ago

So the bad implemtation of TAA is sometimes significant enough, such that DLSS is equally as good. Devs pls fix

30 |

@erenbalatkan5945

3 months ago

One of the often-missed factors when measuring DLSS quality is framerate. As the variation between individual frames becomes smaller on higher frame rates, DLSS will be able to resolve motion much better and as a result provide better upscaled images. I would like to see a comparison that tries to artificially lock FPS to 30-60-120-240 and observe quality of DLSS under these circumstances.

6 |

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