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Nvidia DLSS 3 Analysis: Image Quality, Latency, V-Sync + Testing Methodology
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274,065 Views β€’ Oct 12, 2022 β€’ Click to toggle off description
Nvidia's new DLSS 3 frame generation technology increases perceived performance to remarkable effect - but it is a first-gen effort with key improvements to come. In this video, Alex Battaglia answers fundamental questions about how to capture and analyse the technology and isolates challenges to test for in future game implementations.

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00:00:00 Introduction
00:00:30 How is Digital Foundry recording DLSS 3/4K 120hz?
00:03:39 Does DLSS 3 work with V-Sync?
00:08:59 Can DLSS 3 Frame Generation be used without DLSS Image Reconstruction?
00:09:30 Does DLSS 3 look good or work well with a lower frame-rate?
00:13:00 Perceptual Error and Frame Generation
00:16:40 Image Analysis - Cyclical Animation
00:18:34 Image Analysis - Scene Transition/Camera Cuts
00:19:38 Image Analysis - HUD/Thin Transparency
00:20:42 Image Analysis - Rapid Flashes
00:21:21 Image Analysis - Disocclusion with rapid/erratic mouse movement
00:22:36 Image Analysis - Comparison to "Ground Truth" 4K 120
00:26:57 Input Latency Analysis (Beware of V-Sync?)
00:31:23 All Good Things...
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Views : 274,065
Genre: Gaming
Date of upload: Oct 12, 2022 ^^


Rating : 4.938 (192/12,147 LTDR)
RYD date created : 2024-05-15T23:36:36.185028Z
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YouTube Comments - 1,243 Comments

Top Comments of this video!! :3

@fuzzy8333

1 year ago

Incredible coverage, well done Alex and DF. Clear to see the amount of thought and effort that has gone into this.

677 |

@ankaichen2968

1 year ago

The moire and latency segments were mind-blowing. Great job DF.

578 |

@GordonGordon

1 year ago

Oh wow. The amount of effort you put into this analysis. Bravo!

263 |

@thezx5795

1 year ago

Man I don't know how you guys can put in so much work. Thank you for this video.

144 |

@1funnygame

1 year ago

It might be possible to separate the fake frames from the real frames. You could then play a video with only the real frames next to a video with only the fake frames. Could be an interesting way to visualise its effectiveness in different games

38 |

@myytti16

1 year ago

Words can not describe about how impressed I am with your breakdown of DLSS 3. You make it easy to understand complex technologies. I should probably donate to you.

218 |

@JannerBr

1 year ago

I don't usually comment, but damn, this video is great, and it really shows the knowledge you guys at DF have. Thank you so much!

133 |

@mikecarter7645

1 year ago

Thanks Alex! Great video. The example showing a moire pattern from DLSS upscaling when there is a larger time gap between frames is really interesting - makes a lot of sense, but not something I had considered before. And I really appreciated the discussion on how to think about frame generation quality and the scenarios where it can be noticeable, as well as the conversation about vsync and input latency.

154 |

@BENergizer1

1 year ago

No wonder Alex hasn't had time to cover Quake ray tracing yet. There's a tremendous amount of work done here and some eye opening stuff on this new technology's strengths and limitations. Thanks so much, Alex!

282 |

@Triad72

1 year ago

WOW, all I can say is, this is incredible. Must have taken significant time and effort to go through so much frame by frame to find all these issues.

19 |

@KarlRock

1 year ago

That was thorough! Thanks for explaining.

69 |

@leviticus6105

1 year ago

Alex is the master at these graphical breakdown videos. Great content DF

80 |

@Games-tx1zc

1 year ago

Was expecting a slowed down, here's what the AI frames look like, kind of deal. What I instead learned is that you're the expert for a reason. Very cool, very informative. Excellent video.

63 |

@K3zster

1 year ago

Incredible stuff. The quality of YT coverage of things like this is in an amazing place - hugely in awe of the things you have noticed here, as well as figuring out what's causing them! DF's coverage of the software/user experience side of things combined with GN's hardware insight has been so fascinating and useful.

14 |

@Ciara0

1 year ago

Been super excited for this specific video. Thanks for all the work you do!

8 |

@Mede_N

1 year ago

I realized, that you fixed the "pumping" background (created by the auto-focus of your camera) in post (by masking it). Nice level of perfection :)

7 |

@ananinunenon5092

1 year ago

I think external vs internal framerate limiter might be interesting to look at regarding input lag with dlss 3.

16 |

@Gphdigz

1 year ago

Bruh, these guys gotta be so GOOD at Where's Waldo

3 |

@RampageECU

1 year ago

Great video as always Alex! I love how you not just show examples but also explain the reasoning behind them. Very interesting to watch for sure!

|

@guitarsimon1

1 year ago

The work you guys do is so valuable, your attention to detail and refusal to compromise is honestly inspiring, thank you and well done!

1 |

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