Views : 208,095
Genre: Gaming
Date of upload: Apr 23, 2024 ^^
Rating : 4.972 (95/13,434 LTDR)
RYD date created : 2024-05-05T21:51:46.854508Z
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Top Comments of this video!! :3
I loved developing for the Game Boy. I developed Lemmings 2 GB (and GG + MS) and thoroughly enjoyed the challenge of figuring out ways to overcome the limitations of the tile-based graphics system, display RAM size, and maximum number of sprites on a line. Race Drivin' at anything approaching a playable framerate was an incredible accomplishment by John Mullins.
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At 11:20, when that Robocop title music kicked in...wow. Nostalgia hit hard. I've always loved that tune and was surprised no one ever mentions how great it is.
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When I saw the first screenshot of mario on the Gameboy in a magazine, the outline of the pyramid in the background looked like it was a path indicator of Mario's jump and I for some reason my young child brain assumed that the game would somehow show you how your jump would occur.
So I guess that's why I became an engineer...
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The gameboy is 35, and I will be 30 this year. I never played OG Gameboy back in the day. I've mostly played OG Gameboy games with my Gameboy Advanced since my uncle gave me his old Gameboy games. But I still have a lot of fond memories of the OG games since I only had like 4 or 5 Gameboy Advanced games but like 25 Gameboy Gameboy games.
PS: Nice video btw
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The Sharp SM83 CPU was not purely a Z80-based CPU. It borrows aspects from both the Z80 and 8086 architectures. This hybrid design aimed to bridge the gap between 8-bit and 16-bit architectures, offering familiarity for Z80 programmers while introducing capabilities for more demanding applications. As you said, the SM83 relies on an instruction set based on the Z80. This compatibility allowed existing Z80 software to run on the SM83 without modification, however, the SM83 also implements a register set similar to the 8086. This design choice enabled the SM83 to handle 16-bit data more efficiently compared to pure 8-bit architectures. It offers a blend of addressing modes drawn from both the Z80 and 8086 architectures. This provided programmers with more flexibility when writing code for the SM83.
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11:20 aww man the sounds are amazing I grew up with the Gameboy so this is all nostalgic.
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11:56 Alberto Jose Gonzalez's OSTs are freaking beautiful.
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@longshotomega4258
1 week ago
12:19 "Listen... I can talk about the Game Boy for another two hours." Go on...
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