Views : 255,120
Genre: Gaming
Date of upload: Jan 29, 2023 ^^
Rating : 4.908 (222/9,463 LTDR)
RYD date created : 2024-04-28T18:05:04.43084Z
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Top Comments of this video!! :3
I really wouldn't call Mercer's stasis "plot-powered" given that when you follow the Hunter questline, you realize that Mercer is actually able to make his own custom stasis modules, with one of them being the Prototype Stasis Module you pick up and use. It's therefore not a stretch that Mercer simply engineered his own extended duration stasis module for use on Necromorphs.
Also, as a Dead Space vet I loved the ending twist. Not only was it shocking to me as a player seeing how they changed it, but it made scenes like Isaac needing to defend Nicole make perfect sense. Even if it was all hallucinations, the Marker typically likes to attach said illusions into objects to make them more convincing, and we know someone was being attacked in the defense section because the Necromorphs were attacking "Nicole" purposefully (Lurkers wouldn't just shoot thin air unless there was something there). Having Nicole be physically overlaid on Cross also has another added benefit: it shows us just how insidious the Marker is that it is able to manipulate two separate people towards the same end despite both being able to "see" each and talk to each other, perfectly showing us just how powerful the Marker's mind bending effects are, instead of just leaving everything to "it's just an illusion".
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I like to imagine that both endings are canon:
-the first ending is an hallucination, something that happens inside Isaac's mind since it doesn't make much sense for Nicole to really be there with him, it's hard to believe that he would survive in that situation and that the same kind of hallucination that Isaac has in the 2' game
-the secret ending is what is "really" happening, Nicole is still an illusion but Isaac fully believes that she is real and he is under the marker's control.
This leads perfectly into the 2' game where he is found in an extremely unstable state and he is used to build the new marker.
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Nicoleās death and hallucinations were almost confirmed early in the game if you decide to fly back to the place where Issac first saw āNicoleā in person. There was a security recording that documented the conversation on her side of the hallway. The recording shows that it was Cross talking to Issac. I was surprised that they out right put this so early in the game.
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Regarding your point about the RIg Link ID for Nicole.
Toward the end of the game you get some mission updates that appear to have been set by the Marker. Your HUD will display "new mission objective" and then just a bunch of the marker symbols.
I think this makes it apparent the Marker's hallucinations are capable of making Isaac misinterpret his HUD. So the Rig ID during those calls may well have been coming through as Cross, but Isaac saw it as "unknown".
There is the argument to be made that the hallucinations would have just shown the ID as Nicole, but I think the answer is just that the devs did it this way because it's creepier for the player.
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Cross being Nicole worked pretty well imo, since it really reinforces that the marker seems to have intelligence and a goal, instead of just making people around it crazy and turn into necromorphs. You could argue Nicole and Kyne trying to lead you down to the planet already showed this, but having the marker coordinate multiple people like that is a moment that Puts its strength into perspective. The rig showing as an error is also probably just the marker's influence.
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I think my favourite detail of all the Ishimura story bits is that there were survivors, and they were doing well enough up to a point, probably around the point Kendra entered the computer core that they started to fail likely due to kendra unlocking doors and whatnot. All the areas you visited in the first half are areas that had fallen first as well so you wouldn't have found survivors in those areas.
For the Nicole reveal I disagree on it being bad and since it gets pointed out a few times that the marker lets you see hallucinations and see other people as necromorphs or other people, which gets brought up through harris. I also liked the Temple and cross inclusion since in the OG game you were always right behind temple and you would find this out due to the logs he leaves behind. This time around cross didnt meet up with temple as she did like in the original instead she met up with you.
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Mercer was able to put isaac and jacob to stasis for a long time because his stasis device was an advanced prototype of some sort. You can find it in one of the side quests (cant remember which one lmao). He built it so that he can perform brain surgery which were a part of creating the hunter necros iirc.
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iām not really a fan of cross being nicole. nicole being dead the whole time makes the fact that she interacts with the environment far creepier thinking back, and further reveals the supernatural power of the marker. now itās a sort of silly scooby-doo esque reveal where they pull off a mask and it turns out it was cross. might make more sense, but not as unsettling imo.
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@21skyrim
1 year ago
I'm gonna say that the addition of Cross being seen as nicole makes more sense to me. The times she showed up and actually interacted with the enviroment bothered me and having it actually be cross makes me more at ease with those scenes instead of filling in the gaps myself.
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