Views : 224,820
Genre: Gaming
Date of upload: Mar 23, 2023 ^^
Rating : 4.944 (240/16,897 LTDR)
RYD date created : 2024-05-14T10:41:53.961058Z
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Top Comments of this video!! :3
It's interesting to see that you show Trackmania clips, cause the game has 3 camera systems (well technically more, but 3 main ones) that each have pros and cons. There's the classic more arcade-y "far away and looking at the horizon" driving camera (Cam1), that shows you a wider area and lets you see what's coming ahead. There's one that's closer to the car and that follows its rotations more closely (Cam2), which is useful for specific maps and is comparable to something like the classic 3rd person shooter cameras. And there's the "first person" camera near the nose of the car (Cam3), that shows you very accurate direction and rotation, but depending on the maps you're gonna have trouble seeing where you're going.
And the game gives you the ability to switch on the fly (hell, in certain maps i've seen players "reset" Cam1 so it re-aligns to the car instead of smoothly following it in specific parts, very reminiscent of all the camera manipulation from speedruns of 3D Mario games). However, it's interesting that if you look at all the top players in the game, even if Cam1 is the standard, a lot of players also play Cam2, and there are even some Cam3-only players such as Granady, currently one of the best players in the world.
Also to note, the newest Trackmania title (the one released in 2020) added even more versions of these 3 cameras. For example the default "first person" Cam3 is from the pilot's perspective and it shows you the wheels and steering wheel of the car, but pressing the Cam3 button again will enter the classic "nose of the car" view.
EDIT: also to note, older Trackmania titles had even wackier cameras, such as side cameras, a top down camera and such. Trackmania 2020 only has 3 default cameras, 4 if we count Cam7 (the freecam). On top of that, a common thing mappers do in the game is they make it so that when you enter a loop or certain wallrides, the camera automatically switches to Cam3 or Cam2 to better let you track its movement and what's important at the moment, then switch back to default camera (again, by default Cam1) after those parts of the map are passed. Though technically speaking, mappers have full freedom to make the camera track and move whatever way they want in their map, so some people have made top down "micromachine-like" maps that play like those classic games, or challenge maps with weird cameras, and such.
29 |
holy shit the professor layton puzzle music had such an immediate reaction in me that instantly transported me back to sitting alone in the dark with this strange, mysterious feeling of being a child uncovering this charming whimsical world with a.. weird hint of creepiness?
like, something about that specific puzzle music always put me on edge juuust a little bit, and i'm not sure why
anyway, love your videos!
10 |
One eyed idjit here. It is quite a common mis-conception that people with one eye have absolutely zero depth. It's true you lose some of that depth, but it's mostly to do with objects that are at a very similar depth to another.
An example would be when reaching out to push the button on a Monitor to turn it on or off or Trying to wrap your fingers around a fridge handle, it becomes a tad bit more difficult to understand the depth at a very fast glance, you get used to it obviously, but no matter how used to it you get you'll always end up bumping your finger tips against that fridge door just gently when before you'd be able to avoid that entirely.
Same with the monitor pressing, at the incorrect angle of perspective if your one eye, you might miss the button very slightly to the side or above/below it.
Apologies for going off on a tangent, this kind of thing never comes up for people like me, Thank you for making this video though, great entertainment and insight as usual.
6 |
I haven’t watched the video yet but looking at the thumbnail assuming that the pig is approximately 1.3 meters long with a jump height of just under 1 meter (normal for pigs) and that it landed in the center of the platform and we are under the effects of earth gravity the answer is between 7.2 and 5.4 meters approximately if I had to guess 5.9 meters total travel distance in air and a total displacement of 3.9.
Edit:
… damn it.
4 |
@NotLuigi
1 year ago
Leon learns Blender, the camera doesn't do what he wants and he becomes obsessive over cameras due to this: the video
2K |