Views : 587,607
Genre: Gaming
Date of upload: Jun 11, 2022 ^^
Rating : 4.899 (445/17,243 LTDR)
RYD date created : 2024-05-11T05:32:11.765095Z
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Top Comments of this video!! :3
Once you obtain all the crowns and return to Vendrick they gain the ability to prevent death/hallowing. You still die but never lose human form and also become immune to curse. This leads me to believe the crowns act as a "cure" for the curse of undeath, but only for the wielder. Leaving even more possibilities for the "open ended" nature of the game. If you choose not to take the throne your character can continue to live free from the curse and either continue to watch the world decay, or attempt to find a greater cure or solution to the curse.
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DS2 has my favorites lines of dialogue, from the 2nd Ending with Aldia talking about our destiny, to the beautifully delivered "Seek strength, the rest will follow" from Vendrick.
I believe is a much more personal story, DS1 and 3 sell these great kingdoms and Souls, while DS2 puts you in total despair and not only wants, but guides you towards finding a better path to life, surpassing all the misery of the land to find something worth while at the end.
DS1 has an incredible atmosphere, and a first experience that is second to none.
DS3 has incredible combat and DLCs.
But DS2 has core, Vendrick and Aldia seem to talk to you, not your character, has a message that surpasses the fictional and real borders of Drangleic.
For me, one of the most beautiful games I ever had the pleasure of experiencing.
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Alsanna really reminds you that Manus was once a normal person and not a monster like how he is when you fight him. Glad she got to meet the Ivory King who treated her so well. The Ivory King was a true leader who cares for his people, hence why he took her in despite knowing her true nature, that is also why he was so determined to stop the old chaos.
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The breakdown of expectation on our first time finding Vendrick is really well done. Something that i came to think about and love is the mechanic of finding "Souls of Giants" to be able to defeat Vendrick as a way of telling a story through gameplay. The more Giant Souls you have, the more you lower his defenses.
It always hit me as a way of showing that even having become a mindless hollow, the shame and regret of causing the war on giants under Nashandra's influence is still engraved in him.
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To me DSII was not about the cycle like DSI but about the 'cycles', plural. About the way that kingdoms come and go replacing one another, powerful beings inherit the lord souls and they too come and go, and the feeling of nihilism as a result, how the events of this age matter little as another will come along and die just the same. But once you confront that nihilism and meaninglessness, what you choose to do, give up responsibility and hit the reset button, or pave a new path with no idea what will come of it good or bad.
This game also helped me through a seriously rough time. The Majula theme song still hits me hard. The song seems to wander and forget its train of thought just as the world in DSII does. There seem to actually be many people with a similar experience with this game, it helping them through a hard time and all.
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This is still the dark souls game I think about the most, I love the art style the story I really really like too it's so unique and it adds so many interesting things to dark souls lore, I also think the game has the best area variety in terms of how different and unique areas are, also majula in my opinion will always be the best souls game hub
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my theory always was that, the aslatiel, that invades us after the last lucatiel encounter is actually lucatiel herself. she forgot everything, herself, her name, except for her reason to go there - trying to find her brother..... his name is the only thing she didnt forget, so she became him and started invading as him. its also implied that a lot of time has passed since then with the slightly different description of the sword that he can drop compared to lucatiels sword she has.
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Of the original Dark Souls games, this was easily my favorite to play solo. I love how gloomy and ethereal everything feels. Even some of the location transitions (Earthen Peak to Iron Keep) didn’t feel awkward to me, but rather surreal. It felt like my character had gaps in his memory due to the curse and hollowing. That may be just how I interpreted it, but I am glad I did as it added to the vibe of the game to me.
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If there is still a voice line that still lingers in my mind even after all this time since 2014 when I first got into souls franchise through dark souls 2 it would her final lines .
"My name is lucatiel. I beg of you remember my name . For i may not myself ." And after the bonfire reset she goes away forever.
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@endermage77
1 year ago
The one boss I think you completely missed in this analysis — Cerah the Old Explorer, Ancient Soldier Varg, and Afflicted Graverobber; colloquially known as the Gank Squad — actually have a significant bit of visual storytelling. They're a trio of NPC enemies deep in a random cave, and you can prove that they've hollowed by the fact they take large damage from Holy Water Urns. They probably went in here, got lost, and subsequently hollowed as they saw there was no way out. Except it goes one step further! Look at their weapons. The havel man wields a Dragon Tooth, and the archer uses a Dragonslayer's Greatbow. What does this say to me? This trio is a squad of dragon hunters -- or, at least, they were aspiring to be. And guess what? There's a dragon that happens to live in Shulva! The Gank Squad were dragon hunters who came down to Shulva to hunt Sinh, and then got lost and subsequently hollowed.
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