PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605 licensed under gpl3-or-later
Views : 616,714
Genre: Entertainment
License: Standard YouTube License
Uploaded At Oct 11, 2023 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.931 (692/39,186 LTDR)
98.26% of the users lieked the video!!
1.74% of the users dislieked the video!!
User score: 97.39- Overwhelmingly Positive
RYD date created : 2024-10-23T03:36:04.96371Z
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Top Comments of this video!! :3
This is actually a major pet peeve of mine with writing in video games... they make the main story super urgent and then overflow you with menial side-quests. "What do you mean I have to find your lost chicken? I'm in the battle for the fate of the planet, sir." At least put up some logical roadblocks so it would make sense for me to take a break from the main story (e.g. we're waiting for generals from other kingdoms/planets to gather before we continue with our attack.)
435 |
I just watched the bts. I know the corridor crew were gunning for the new face swap app, but honestly the tech on the facial animation capturing is pretty impressive. There are AAA games out there that wished their dialogue cut scenes were as emotive as this. It’ll be cool if this face capture tech becomes common place in the YouTube animation sphere.
37 |
One day we'll actually be able to talk into our mics and NPCs will respond convincingly to the things we say. Then stuff like this will be a reality.
Edit: To all the people saying this already exists: I am aware of games that use ChatGPT or other AI to make NPCs more convincing. But they don't talk like humans would, don't emote or move like humans and especially don't show any sign of personality as they just throw generic lines at you. That's what I'm really referring to, NPCs that not only don't break the immersion but actually enhance it.
2.8K |
Too accurate, I've left a mission in Cyberpunk sitting for like a year because I wasn't ready to make the choice yet... I love the facial animations here! It really helps cover for some of the less realistic bits that come from the capture process (like the shoulders on Sam's character being too low once or twice when you REALLY look critically) and you can really see Sam's acting and unique expressions in his character too. BTW I watched this before watching the Crew video showing how it was made and I'm glad you went with the Unreal render!
12 |
That sublte animation shift at 2:00 is Betheda, I can't tell if you did it on purpose, or if it just naturally happened, and it wasn't noticed, because it's literally so Bethesda. This is wonderful. Everything from the subtle Creation Engine animations... my gosh.
I can feel the love in..... Avast! The Chosen one has entered the system!
10 |
@pesterenan
1 year ago
Thanks Corridor, now I feel bad for every NPC I've left waiting for me to come back...
4.7K |