Views : 32,700
Genre: Gaming
Date of upload: Nov 6, 2022 ^^
Rating : 4.85 (51/1,305 LTDR)
RYD date created : 2024-04-22T13:03:24.002553Z
See in json
Top Comments of this video!! :3
Played the game from start to finish coop with a friend.
Just having another person with you really dampens any horror you might feel. Never mind the ridiculous gun combinations we can make. In the end, we just ended up one upping each other with how crazy the guns we made.
And then we hit the coop missions where one person sees the game differently from the other. Then I remembered "Oh, this is Dead Space, right."
11 |
I think Dead Space 3 is a decent game in its own right. The Co-Op wasn't forced so you are able to play by yourself if you wish. As far as the lack of horror or scares, I look at it from Isaac's Point of View. He's had to deal with Markers and a Necromorph outbreak on two different occasions already. So after that nothing much would scare him anymore. Also even though the weapon crafting was really only a way to introduce Micro Transactions, (i personally didn't buy any) was a good way to showcase Isaac's skills as an engineer. Really all around a solid game. The only thing I don't care for is the Awakened DLC. It was obvious like you said that DS3 was going to be the final game in the series, so it would make sense to go out with a bang perse and stop the Markers for good. That DLC just makes everything you just went through be all for nothing. That and I know there's "Video Game Logic" But there is no way in fuck all that after defeating the Brethren Moon, Isaac and Carver would survive free falling back down to an ice cold planet and survive not only the free fall, but also the ice cold temperatures...with broken rigs. Sorry but what?
10 |
The sad truth with the ScavBot is that it was about monitization. Not sure if it's still there, but back when the game released, they sold random lootboxes of crafting materials and the Scavenger Bots were your, "free," lootbox payouts.
Something that's easy to miss today was that Dead Space 3 had some really slimy microtransactions, even by 2022 standards. It was something that dinged their reviews, and contributed to a fair chunk of EA alienating contemporary players who didn't already enjoy the game.
I'm honestly, pretty fond of DS3. I think it had a lot of really interesting ideas and then explored basically none of them. In particular, the idea of substituting whiteout conditions for darkness in a horror game, to restrict visibility, was a really neat concept... which the game did almost nothing with. The gear crafting system had a ton of potential.
I still think, if it hadn't carried the Dead Space title (even as a spinoff to the series), DS3 could have been a pretty well respected title. The problem was, it got tied to a series where it didn't belong at all.
3 |
The co-op made this game very enjoyable, especially when Carver starts hallucinating. Dead Space 3 was a terrible DS game but I had an absolute blast playing with a friend and trying to see what wild weapon combos we could make.
I put it in the same category as Resident Evil 5, where it was a bad RE game but a very fun co-op experience.
3 |
18:30 Okay, this is where the game takes an absolute nose-dive in terms of writing.
Isaac already knows that the Marker shows you idealized versions of what you want to see, or at least manipulates people into doing what it wants, through the individual's desires. This is literally what happens during the FINAL arc of Dead Space 2, with "Nicole" lying to Isaac that he would be able to destroy the Marker and that she literally guides him TO the Marker. At some point, Isaac likely would have told Ellie what happened. At no point during Dead Space 3, does Isaac hallucinate. In fact, he remains level-headed and calm during the entire thing, probably because he killed "Nicole" at the end of the last game and the whole kill you with Dementia thing is dealt with.
So why does he suddenly think that turning OFF the Machine would in turn off the Marker signals? These instructions are written in the language of the Markers that he has SEEN before, Markers which have displayed active malevolent intent towards Isaac twice already, both times using visions of his dead girlfriend. Even worse than any of this, it becomes RAPDILY apparent through text logs that everyone on Tau Volantis was experiencing wide-spread dementia. This plot-line could and would only ever make sense if Isaac was NOT Isaac Clarke, and he was a totally new character who got this whole thing wrong.
3 |
I agree with the complaints of EA but to me, the flow of the Dead Space series from horror to action feels organic. When you contextualize this change through the lens of Issac's feelings towards the Markers it makes a lot more sense. He's horrified in 1, dealing with his trauma in 2, and pissed as hell in 3. To me, in the beginning of Dead Space 3 Issac doesn't throw everything off his table because he has to move on from a relationship. No, Issac is finally done with the Necromorphs. The gameplay here doesn't feel bland because its just another cookie cutter action game, it's because f$ck the Necromorphs. This time we're trying to end things once and for all. I feel a lot of parallels with the 3rd entry to the Max Payne series too.
2 |
@YourFavoriteSon1
1 year ago
How do you feel about Dead Space 3 Dad? 🚀
38 |