Views : 56,533
Genre: Gaming
Date of upload: Oct 23, 2022 ^^
Rating : 4.91 (46/1,990 LTDR)
RYD date created : 2024-04-30T12:12:34.255908Z
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Top Comments of this video!! :3
33:04
In the controls you can change the aiming from center which is the default to classic which is the dead space 1 style of aiming
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As much as I enjoy the tone/atmosphere of the first game more, I think it was kind of fitting for it to change in the sequel. Like, Isaac has been through all of this already, so I'm glad he seems more frustrated with everything. Chain-stomping necromorphs is very much one of my favorite things in this game, he's so pissed off.
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Fun fact the dude who dies in the elevator part at 14:55 won a contest to design a kill move the one seen at 27:40 and as a reward had his face scanned and death scene put ingame. On another note if you participated in the contest they gave you the rorschach test and patient dossier you see in the intro on the table.
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On the "dead space 2 is more action than horror compared to the first" the Devs said in interviews alien was a huge inspiration and they followed the thematic blueprints riddly set out in the first two films. Upping the action in the sequel was always the plan because Isaac just as Ripply before him is now experienced with the aliens, they know how to deal with the threat and are more interested in taking the fight to the aliens rather than just fighting defence while their surrounding are engulfed. Sure some of the horror is taken from that but I think it works really well and if EA didn't sink their claws we might have seen a really interesting culmination of this on dead space 3
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DS1 was an absolutely banger, and 2 somehow managed to STILL improve on almost every aspect. One of the best sequels I've ever played. (Damn shame they never made a third one <.<)
Edit: Can't you change the reticule in the settings, put it back to the DS1 style aiming? Also I think you kept calling the pulse rifle a plasma rifle.
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Two things so far at 33:20
1) the Ripper is vastly better in this game, as with the Flame Thrower. Essentially. All weapons were balanced very well in this game, making it totally up to the player to use what they so wished. Ripper and Force Gun? Why not.
Pulse and Seeker Rifle? Yeah!
Javelin Gun Flame Thrower? Go for it.
That's because each Gun does what it's intended role is meant to be. They do enough damage to make it viable.
The second thing is kind of just an extention of the first. And that is there is redundancy in loadouts.
Let's take the Plasma Cutter and Pulse Rifle. They do amazing direct damage to a target. So you have to ask yourself, why use both. In DS1 there really wasn't unless you found yourself attacking the little flesh crawlers that came out of pregnants.
But in DS2, there are more smaller, weaker enemies that will swarm you. Meaning that the Pulse Rifle is better suited for these targets because you have much more ammo for them. On top of that, the PR has a Grenade Launcher Alt fire, which is just good for targets, but uses a ton of ammo.
So the reason you had an issue with a 4th weapon was the fact you had redundancy. You carried the PC, PR, and Line Gun. Your Direct Damage role was taken up by up to 3 other tools.
So even if you'd have taken the Ripper, it would function the same as any other tool in your loadout. Redundant. But doesn't equal bad.
I'd have suggested the Force Gun, or even the Contact Beam. The FG for its "Get the hell away from me" utility. The CB for its one shot kill on basically all nonboss enemies.
Oh I completely forgot what else I was going to point out.
The reticle is actually changeable.
In one of the settings, you can switch the aiming back to Classic.
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@YourFavoriteSon1
1 year ago
How do you feel about Dead Space 2 Dad? 🚀
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