Views : 269,168
Genre: Gaming
Date of upload: Apr 24, 2022 ^^
Rating : 4.937 (110/6,875 LTDR)
RYD date created : 2024-05-12T14:59:10.550024Z
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Top Comments of this video!! :3
An interesting note. At the very beginning of the game (Henry's Dream sequence), you're actually seeing through the eyes of Joseph Schreiber, Room 302's previous occupant who met with same fate of being locked inside, as well being able to travel through the holes to the various otherworlds, just like Henry. This is who Jasper is referring to as "the nosey guy". The red diary pages received throughout the game also belonged to Schreiber.
Clearly, he never escaped the room, possibly becoming another victim of Walter Sullivan. Or most likely killed by the ghost who comes through the apartment wall at the start of the game.
You can tell you're not playing as Henry in the intro by examining some of the items in the apartment, the biggest tell being a portrait of the protagonist hanging in Henry's bedroom, whom Schreiber notes he doesn't recognise.
Like Walter Sullivan, Joseph Schreiber also gets a mention in a previous Silent Hill game. He's the author of a magazine article about the Cult, which Heather finds in SH3.
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Respectfully, I wholeheartedly disagree with your statement about keeping the room a safe heaven for the entirety of the game. The concept of the room being your sanctuary and the place where you take a break from the horrors of the outside world getting taken away from you, was one of the most effective things that made this game so scary for me. Every time I was outside, I couldn't wait to go into my room and just take a breather and explore details and relax for a bit before getting the courage to go back out. Then the game takes that safety away and makes the room the last place you want to be in. Nowhere is safe now; I thought that was such a genius and effective concept. You can argue that by having the inventory system of the previous 3 games would fix the issues you mentioned about how frustrating it was to juggle items, and just keep the room as the place where you save the game, forcing you to go in there still. But having the room be a safe place throughout the whole game? With all due respect. HELL NAH
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I'm rewatching this again, and I wanted to mention a "cheese strat" where you can allow Eileen to take as much damage as you want, and as long you use one of the healing candles right outside the final boss room, she'll be fully healed (or very close to it) and she'll walk as slowly as she possibly can during the fight proper.
I thought I was so clever as a kid, haha
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Henry is my favorite SH protagonist because he is just some rando.
He didn't choose the responsibility of being a parent, he didn't kill anyone, he isn't magic or special. He's just some dude who needs to survive through the powerlessness of being thrown into someone else's nightmare.
Adding to that, there is some depth in Henry's behavior. Henry behaves like he has already suffered some long term abuse prior to moving into the apartment. The quiet way he accepts a horrible situation with very little protest, but still begs for help when there's people outside his door seems more like the way someone with cPTSD readily accepts and functions horrible situations with occasional bouts of desperation/panic bleeding over. He also is extremely motivated by the need to protect someone from a situation he has endured, which is also a common characteristic of survivors of abuse.
There's more, but tl;dr is it's an intriguing layer to the main character that I'm glad we don't find out more in the game so players can speculate or read the character however they like. For example, Henry having depression is a valid read as well.
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I have a wierd love for this game. Henry Townsend is an amazing hero. He's a simple man. Finds serial killer ritual in his apartment,stops death ritual. His desire to protect Ilene is very relatable, even if it's an indulgence in some ways. We all have a traumatized princess that we wanted to save.
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This is definitely my favorite silent hill title conceptually. The atmosphere of this game is so heavy, it makes it hard to breathe. This is the only title in the franchise that consistently manages to make me feel disturbed and uneasy. Its fantastic, the way the game just absolutely twists the concept of safety, sanctity. Beautiful. And the OST, although not my favorite overall (Silent Hill 3 has that) but that ambient track, i can never remember its name, but its the best mood song of the whole franchise
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@way2tehdawn
2 years ago
"A man falls from a building and miraculously is fine" he wasn't fine didn't you hear him say "ouch" he needs a minions band-aid and an ice cream he's not OK.
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