Views : 217,436
Genre: Gaming
Date of upload: Dec 3, 2022 ^^
Rating : 4.939 (115/7,462 LTDR)
RYD date created : 2024-04-26T17:45:36.32799Z
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Top Comments of this video!! :3
I feel like if they let you explore and get to know prisoners, guards, and what black iron prison is like before the disaster it would add more to the story, and also show Jacob grieving over Max more, and gone deeper into Elias, Dani's, and other characters plots. It would make the story feel a little more different from dead space. And they should've made the enemies attacks different. All of the enemies attack patterns are slow, and the only way u can really get killed is from a surprise of an enemy or being overwhelmed by too much enemies. The bosses weren't even hard, they just did a lot of damage. But the game wasn't the best but it's good if u want a cool fun experience, see amazing graphics, gore, and the amazing actors. It feels like it does better as a movie other than a game tho. 7.5 out of 10 in my opinion
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My main issue with the story is how characters pop in and out of the prison like with Ferris the main antagonist. Sure the guy kills Aliza and is at the start but he's never seen through out the game he just pops in and out for boss fights and dramatic scenes. The Warden however shows up thought out the story in holograms and audio logs slowing revealing his insanity making him feel like he's part of a bigger plot(duh) while Ferris is nothing but a jobber. I wanted Ferris to show up more like the Warden does taunting us in order to remind us that this guy was after us, chasing us, and there's nothing we can do to slow him down truly showing how far superior he is, instead he's just bulletproof and forces us to fight him with our meaty body's until his final form.
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Hey Gingy, actually at 10:27, according to the audio series Callisto Protocol: Helix Station, it actually does confirm that you can implant memories into other individuals through their technology. You got it spot on. Also, that series does provide some backstory, although I don't believe that important story context should be explained outside the game itself, but I thought you'd should know. Keep up the great work!
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The story in this game reminded me so much of The Expanse seasons 1-3.
The Expanse: a mysterious alien thing was discovered while mining on Jupiter's moon, Io. A shady secretive cabal exposes a large population of an asteroid colony to the thing just to watch what happens and to learn. They try to blame the attack on the Outer Planets Alliance (OPA). As the story progresses you discover that the shady cabal is trying to use the thing to evolve humanity.
Callisto Protocol: a mysterious alien thing was discovered while mining on Jupiter's moon, Callisto. A shady secretive cabal exposes a large population of a colony on Europa to the thing just to watch what happens and learn. They try to blame the attack on the Outer Way. As the story progresses you discover that the shady cabal is trying to use the thing to evolve humanity.
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Early in Dead Space's development, the setting of being trapped in a prison was at the forefront, until it was later dropped for the Ishimora, I feel that Callisto Protocol tried to shoehorn in that original premise too much. The studio wanted to create Dead Space again, but wasn't able to take anything that made that series unique and amazing. It feels like Callisto Protocol got the leftovers in regards of the story and world.
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One of the original concepts for Dead Space was a prison escape. This is still, somewhat, visible in the structure of the final game, with the overall plot focusing on escaping the Ishimura.
So, the idea that Callisto feels like a replication of Dead Space 1 probably comes from Callisto being (effectively) a rough draft of Dead Space 1.
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If they do extend the story into a sequel, it’d be interesting to explore Dani as a playable character. The fact she escaped gives the writers the option to expand the world building in a new location, and her CORE data link with Jacob opens up a ton of narrative potential. Maybe she can still communicate with him, or maybe she gets the occasional memory bleed into her consciousness. Jacob’s fate at the end of TCP is uncertain; Dani could bring her character arc full circle by going on a quest to find him. He could even be captured by the Circle to be experimented on as the new Subject Alpha and become the antagonist. There’s a lot of potential with what was left at the end of the game.
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Something I wish is that the game could take a little more time to develop its characters and environment. I think that it rushes the sotry sometimes, for example, at the begining, Jacob gets arrested, spends a few minutes in his cell unconscious and everything has gone to hell already. Imagine if the game did something similar to Riddick Escape from Butcher Bay or Deus Ex Criminal Past DLC, and let you see the live in the prison, talk with other prisoners, guards, plan some kind of escape, reach some sewers or maintenance tunnels and then you see there's something down there and when you try to flee whatever is chasing you, you get captured by Ferris, and then the biophages attack.
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the thing I love about Dead Space's story is that despite it being very narrow and short, it's perfect and intentionally leaves as much as it can to your imagination and this trick of leaving it to your imagination is perfect for Horror and specially Cosmic Horror because we humans are great at making something we don't understand way more scary than it actually could be, specially if you have a decent imagination its gonna run wild with the little information the game gives you, and the other great part of it is that its already based off of other Masterpieces like Alien and Event Horizon, it's a lot easier to make a great story if its inspired and based on other already perfectly working stories.
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For me it was more about how the story was told than the story itself. You can still tell a generic story in a really interesting way. The characters didn't feel lived in that world. They almost felt like they weren't even there. Might as well have all been hologram recordings. I don't know if the actors were expensive by the hour, but they were barely around.
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You missed some audiologs, because it was stated that a few billions were spent to terraform Callisto only for it to be cancelled partway to completion. Hence there probably is oxygen in the atmosphere, just in too low a pressure to breathe longterm (like on Everest).
It is disappointing that there wasn't more worldbuilding done in terms of the scope of Humanity outside of Callisto, but granted it's an isolated prison in the middle of a zombie-ish virus outbreak, that's kind of to be expected. Here's hoping the story content fixes that and expands on the characters
33 |
So there are a bunch of questions I have about this game's story that I want to see if chat can answer.
1. Is the infection a parasite or a virus, and how does it spread outside "facehuggers"?
2.Why was Jacob asleep for the entire outbreak? Presumably the outbreak took place over a day or two so he should have been awake by then.
3.Why did the Warden want to imprison Jacob?
4. How did Dani find Jacob's ship and why did she specifically assume he was hauling bio-weapons.
5. There are people shown outside frozen mid action; how did this happen? If the planet was so cold to the point that people would instantly freeze to the elements, Jacob and the other infected could not survive outside.
6.What is the stuff on the walls? It's clearly supposed to be something like the "corruption" from Dead Space, but I saw no explanation.
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@SpecShadow
1 year ago
nice to see Starkiller getting honest job as prison guard
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