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The Super Mario 64 Iceberg: A Deeper Look
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1,184,776 Views • Dec 16, 2020 • Click to toggle off description
Join me as I talk my way through explaining the Super Mario 64 iceberg, with my own personal anecdotes, opinions, and theories behind the many strange and mysterious points this iceberg has to offer!

00:00 - LONG introduction
03:23 - Surface Level
12:08 - Below the Surface
29:41 - Bottom of the Iceberg
52:25 - The Depths
1:10:48 - The Abyss
1:25:33 - Ending

Music tracks used in order
File Select - Super Mario 64
Bob-Omb Battlefield - Super Mario 64
opening/intro - Super Mario 64
Jolly Roger Bay - Super Mario 64
Big Boo's Haunt - Super Mario 64
Shadow Temple - Ocarina of Time
Final Hours - Majora's Mask
Strains of Insanity - Chrono Trigger
Ending/credits - Super Mario 64
Metadata And Engagement

Views : 1,184,776
Genre: Gaming
Date of upload: Dec 16, 2020 ^^


Rating : 4.872 (769/23,304 LTDR)
RYD date created : 2022-04-09T18:05:34.806493Z
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YouTube Comments - 2,699 Comments

Top Comments of this video!! :3

@SecretEccentric

3 years ago

Your dad deserves a fucking award for best dad of all time

1.6K |

@saturnine5591

3 years ago

"don't become his lunch" is bad translation, it should say "you won't become his lunch"

811 |

@willymillynilly4501

2 years ago

Your dad bringing in the TV story was just so heartwarming to me. So sweet.

299 |

@lloyddragon2036

1 year ago

I love that the game designers saw a picture of flowers and were like "ah yes, metal."

108 |

@zernek9199

3 years ago

The video's content: spoopy music, creepy narration, informative What's on screen: haha moon jump go brrrrr

362 |

@scarlettfoster1116

3 years ago

L is real 2401 Bottom text would make a brilliant niche meme

645 |

@ShOscar

1 year ago

okay, to be real for one sec, what i like about the personalization myth is that it builds off of the idea of how our memories from the distant past can get distorted over time. this theory is known as illusory correlation, where our mind basically takes two events and relates them somehow to make a warped version of a memory. let's take the hidden 1up in the whomp fortress, for example. some people remember there is a crack to indicate the wall is breakable, but the crack is not really there. usually in other video games, walls with cracks in them imply a breakable wall. so when people misremember this secret, maybe they're getting the memory of a breakable wall from another game mixed with the hidden 1up in the fortress, thus creating the false memory. i never played super mario 64 when i was younger, i only just watched my cousins play it on their n64. i did end up playing it myself a year ago, but i couldnt bring myself to beat it. the game just feels so drab and empty, and i feel lonely when playing it. all the worlds make me feel like im boxed in, much like a liminal space. i grew up playing games around the gamecube era, so i think i've just been more used to virtual worlds with more life or evidence of life.

77 |

@KimLiKimsCosplays

1 year ago

The "kicking the Bowser painting to get the Boo sound" was part of a trick to unlock Luigi. It works but you don`t need to kick the painting, simply walk trough the upstairs keyhole door and back again and enter the room for Cool cool mountain. The Boo sound will play if you walk in front of the painting to the right. It`s probably due to the game activating the Boo in the hallway in a weird way. I read about it way back then and tried over and over to get Luigi, it was said that you had to kick the big Bowser painting then go to the Snowman painting to hear the Boo sound. Head for the door leading to the backyard (the Boo`s gone) and side flip trough the door to get Luigi. Funny how we fell for these stories back then~

109 |

@jamesesterline

3 years ago

The "sequel being cancelled due to temporal leakage" refers to a theory that the sequel had bright flashing lights that caused seizures and a leakage in the temporal lobe of the brain, and was thus cancelled.

723 |

@proplaystowin

3 years ago

Just saying the music that plays with the infinite stairs is called the shepherds tone and it is just the the same 12 notes played in sequence to create an audio illusion that sounds like it’s always rising in pitch

326 |

@TheWholeEntireCake

2 years ago

About the negative aura thing, it’s been documented how humans feel uncomfortable or distressed in landscapes that have little or no other life. For example, a location of an empty mall in a game gives people the creepies due to the lack of other people or objects. We perceive it to be lonely and isolated. The mind seeks other relatable human interaction. Mario is alone in the castle halls and rooms as well as outside the castle in the open landscape. There are no other people or characters for the most part. In contrast to SM64 games like Super Mario Sunshine or Paper Mario 64 I felt comfortable because there’s constant interaction and always a hussle and bussle of characters. Highly populated.

480 |

@nathawayhoa1971

2 years ago

The Bowser room part caught me off guard as I regularly watch OneyPlays and now I can't stop laughing at the fact people found it so believable, they added it to the iceberg.

209 |

@nuka-cetylene323

3 years ago

The cake facing the player could imply you, as the player responsible for helping Mario complete his goal, also get some cake, which explains the third teacup sitting just outside the player's blind spot.

688 |

@irrelevantonyt

3 years ago

The reason the 'peach is behind the stain glass window' point is so low down on the iceberg is because it isn't saying the stain glass is a portal, it's literal. By looking at the structure of the castle, we know that there would be a fairly large, likely hollow space behind the stain glass. The theory is actually saying that Princess Peach is inside that hollowed room, literally behind the stained glass.

537 |

@autumn_leaves1011

1 year ago

a big part of why ive always found wet dry world to be eerie is bc for a long time i couldnt manage to see any kind of recognizable structure in the uptown section of the level. it just feels so random, like a bunch of shapes and textures thrown together to se what would make more sense from a gameplay perspective. it wasnt until i took a little read on the mario wiki that i realized its supposed to be some kind of construction site, which connects it more to the downtown section, but that opens even more questions to me: what happened to the inhabitants of this town? where is this town supposed to be? why is it underwater? it feels like no matter what you try you just cant understand this level

36 |

@IggyBoi

2 years ago

I just realized... at 38:04... the image with the course select screen... you can see that messed-up face in the background... that creeped me out big time and I love it!

101 |

@FeddytheReal

3 years ago

When you die, I bet you hear “More on this later.” the second your consciousness fades out.

250 |

@hajdxhjjdjshsh2644

3 years ago

Remembering stuff that wasn't in a game isn't related to personalization, it's just that all of us have childhood memories of stuff that actually wasn't there.

337 |

@NathanTRousseau

1 year ago

Yo, regarding dreams and personalization. I had a dream of this one level that I was CONVINCED was a hidden level and I spent so much time looking for an entrance to it in every underwater area. This was the level as far as I could remember: It was a large, wide room full of water, wider than any other room in the game. At the center I think the water got deeper, but it might have also rose up and formed a peak just below the surface, can’t remember which way it was. Around the outside edge of the room were panels of glass with rough blue pillars in between them (just spikes pointing down because of the animation limits) I remember running around this room with the camera turned towards the center where there was a mermaid with a baby blue tale and blonde hair spinning around and around. There were also dolphins. I think there was a red mermaid that would help you or hurt you, I can’t remember which. And I think the blonde haired one was a boss. She caused whirlpools and used magic. Sometimes she would turn yellow and the animation would get a little more rounded and heavily shadowed just for a second as she swam around. I remember having to swim towards her and throw something at her, and I remember being at the center and the two mermaids swimming around me. What’s so bizarre is that I remember the exact textures from all the assets which never existed. I could probably draw it for you. It was so realistic to what the game looked like, even though I had played games with better graphics at that point. That’s why I was so convinced it wasn’t a dream. Whenever I played any of the water levels my head canon was that they all led to the boss mermaid lady. She was the one behind all the water levels. I know it was just a dream, but it was so convincing to me as a child. I had to convince myself it was fake. I still kind of feel like it’s true if I’m honest. And I was terrified of the water levels. Eels have shown up in my dreams even to the current time.

67 |

@beanqueen2126

1 year ago

52:20 To me, the fireball in the painting has always resembled Bowser’s head (like the symbol when mario dies), but made of fire. I’m still not sure why they used it for this level in particular, but I never questioned it as a child.

45 |

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