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Dark Aspects of Super Mario 64 - Thane Gaming
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48,190 Views • Jun 4, 2022 • Click to toggle off description
Dark Aspects of Super Mario 64 is an analysis of all the scary moments that make up Nintendo's premiere 64-bit game. Topic include unsettling enemies like Unagi the Eel of Jolly Roger Bay & the Mad Piano of Big Boo's Haunt, the underwater city of Wet Dry World, Mario's many true-to-life death animations, and internet creepypastas like every copy of Mario 64 being personalized.

Where did the Wario Apparition come from? What makes the endless stairs so anxiety provoking? And why does Bowser's laugh still haunt my dreams? Find out the answers to these questions and more...

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If you enjoyed this, please check out these other playlists & videos of mine:

► Dark Aspects of the Paper Mario series:    • Dark Aspects of Nintendo #8 - Paper M...  
► Dark Aspects of Luigi's Mansion:    • Dark Aspects of Nintendo #15 - Luigi’...  
► Dark Aspects of The Legend of Zelda series:    • Dark Aspects of Nintendo #2 - The Leg...  
► Dark Aspects of Banjo-Kazooie & Banjo-Tooie:    • Dark Aspects of Banjo-Kazooie & Tooie...  
► Dark Aspects of the Donkey Kong Country series:    • Dark Aspects of Donkey Kong Country: ...  
► Dark Aspects of MOTHER: The Complete Series Analysis    • Dark Aspects of MOTHER: The Complete ...  
► Full Dark Aspects playlist:    • Dark Aspects of Nintendo Series - New...  

Sources & further reading:

Images & video

⍟ Super Mario 3D All-Stars Japanese commercial
   • Video  
⍟ Nintendo 64 & Super Mario 64 commercial
   • Nintendo 64 and Super Mario 64 (Comin...  
⍟ Super Mario 64 American commercial
   • Super Mario 64 Commercial ENGLISH  
⍟ Super Mario Bros. Mercedes-Benz GLA commercial
   • Super Mario Bros. Mercedes-Benz GLA C...  
⍟ Super Mario 64 Official Player's Guide - fauwf (archive .org)
⍟ Super Mario 64 manual by Nintendo
m1.nintendo.net/docvc/NUS/USA/NSME/NSME_E.pdf
⍟ Super Mario Galaxy skeleton model - Mr Buddy (The Models Resource)
⍟ Super Mario 64 Scuttlebug model - alecpike (TMR)
⍟ Super Mario 64 jigsaw puzzle artwork - GamingMitch1990 (Twitter)
twitter.com/gamingmitch1990/status/130179663866770…
⍟ Art of Super Mario Odyssey eel comparison - Supper Mario Broth
www.suppermariobroth.com/post/653537195566710784/t…
⍟ Super Mario Kodansha manga scan - Borp (Super Mario Boards)
www.marioboards.com/threads/36335/
⍟ Super Mario 64 Got Milk? commercial
   • Super Mario 64 - Commercials collection  
⍟ Super Mario 64: Skip Endless Stairs Glitch
   • Super Mario 64 - Skip Endless Stairs ...  
⍟ Super Mario Land 2 commercial - PenguinNintendoAge
   • Super Mario Land 2 Six Golden Coins N...  
⍟ Breaking The Barrier
   • Breaking The Barrier  
⍟ Spaceworld 1995 Nintendo 64 Demonstration
   • Spaceworld 1995 Nintendo 64 Demonstra...  
⍟ Methods of Revolution [Day 21]
   • Methods of Revolution [Day 21]  
⍟ Nintendo - Focused on Fun E3 1996
   • Nintendo - Focused on Fun - Featuring...  
⍟ Return of the White-eyed Chomp
   • Return of the White-eyed Chomp  
⍟ 09.02.97
   • 09.02.97  
⍟ Wario Land commercial
   • Commercial Montage - Wario Land / Sup...  

Music & Sound FX

⍟ Mario 64 sound clips via The Mushroom Kingdom by Deezer and nintendoexpert89

Research articles & books

⍟ "A Composer's Guide to Game Music" by Winifred Phillips
www.winifredphillips.com/composersguide.htm

0:00 - Opening
0:54 - Mario's many death animations
3:38 - Disturbing enemies
5:07 - Bowser's intimidation
6:03 - Unsettling locations
8:39 - The endless stairs
9:27 - Li'l Penguin Lost
10:03 - Creepypastas & conspiracies
11:59 - End screen

Follow me for channel updates on social media:

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#Mario64 #NintendoSwitchOnline #Nintendo64
Metadata And Engagement

Views : 48,190
Genre: Gaming
Date of upload: Jun 4, 2022 ^^


Rating : 4.909 (50/2,149 LTDR)
RYD date created : 2024-05-03T02:11:12.851849Z
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YouTube Comments - 143 Comments

Top Comments of this video!! :3

@camelkingclarith

1 year ago

I left YouTube autoplay on while i went to sleep, and had really weird nightmares about Nintendo games that i barely remember. Woke up to find this video playing, with 12 other Dark Aspects videos in my history. 10/10 experience; would have my dreams invaded again

31 |

@wunderbuns5188

1 year ago

When I think of "scary" Nintendo moments as a kid I instantly think of the piano.

112 |

@Antonio-is2cn

1 year ago

A random sign in Wet-Dry World says the following: "The mystery is of Wet or Dry and where does the solution lie? The city welcomes visitors with the depth they bring as they enter."

64 |

@RaccoonFoot

1 year ago

The castle itself always unsettled me. It was the definition on "It's quiet... TOO quiet." I kept expecting SOMETHING scary to happen, like Bowser appearing out of nowhere. To this day, I still have strange dreams of exploring Peach's Castle and having that happen. BTW, nice Korra reference.

134 |

@TJ-Henry-Yoshi

1 year ago

My brothers told me rumors about several of the game's levels and terrifying monsters that could supposedly show up in them. In some cases, they were real (like the piano, unagi, and the shark). But they also warned me about terrifying elemental spiders that would show up if you spent too much time in Wet Dry World's Town, or that the center of the Dire Dire Docks Whirl pool housed a piranha that you could free and that would chase you. I avoided Jolly Roger Bay entirely in my childhood playthrough, only ever visiting it one time after watching one of them do the cavern star, thus I never got to even see the world's main attraction in the floating/sunken ship.

50 |

@nickk3077

1 year ago

I feel like what helps make SM64 feel scary is that this is one of the first times many gamers felt immersed into a world beyond their own. It was not at all like the world that these gamers have experienced before, being fairly empty feeling and imposing at times. Furthermore, you did mention how Wet Dry Land has this mysterious aura surrounding it, however, I believe that can apply many, if not all levels in Super Mario 64. The world is immersive after all, seeing such abstract environments in this world can be very uneasy. These paintings also pose several questions about the Mario universe, sure, Mario games often never made sense, but this is the first time we are seeing this in a 3D environment, where everything looks different. It's like there's a story here much deeper than what meets the eye. The game is often very atmospheric, even to this day. That, combined with the world looking unfinished, where there is clearly a void beyond the outer edges of the world and the low poly characters, give a sorta suffocating feeling. I think another thing that's worth mentioning are all of the hidden secrets throughout the whole game, giving the impression that this world is practically endless in terms of potential hiding behind it. Anything can appear, whether it's a giant sea monster under a swamp, a toxic gas maze, a living piano creature, etc.

42 |

@skakirask

1 year ago

The entrance to Bowser in the Dark World scared the crap out of me when I first played the game as an 8 year old. I remember having dreams about it. Also the castle is a strange place. It looks more like a museum as none of the rooms have any sort of household objects. No living quarters, no throne room, no kitchen, etc. Just paintings hanging in sterile rooms.

19 |

@miguelgarces8946

1 year ago

There's one more 'Dark Aspect' that you skipped: The giant black hole in Dire, Dire Docks. What's the point of even including it in the level anyway? All the hole does is frighten me.

26 |

@VinnimonCinnimon

1 year ago

5:15 No you're right. As a kid playing this game I walked into the castle, heard this, and noped my way back into the courtyard. It took weeks for my sister to convince me to go back into the castle 😂 and when we did and the pleasant music started playing from Peach's castle, I was infinitely more at ease.... Until i ran into the first Goomba in bob-omb battlefield. No joke, I wouldn't leave the spawn point because of the Goomba

15 |

@LocalSUFan

1 year ago

Entering it's painting portal... Meanwhile Mario jumps for the top, but hits the wall instead.

7 |

@scorpionwins6378

1 year ago

Dang, I never realized how much crap Mario has been through in rescuing the princess. And when it's all finally over she rewards him with cake 🎂

11 |

@jonathanhargraves2241

1 year ago

This game used to scare me when I was a kid, to the point of Bowser invading my nightmares to kill me. Thanks for covering this 👌

15 |

@hajilee4539

1 year ago

Finally someone talks about the personalised Mario 64 thing without sounding super serious. You just said it like it is. A really interesting bunch of people that are surprised to see their childhood game is not how they remembered it. Lovely video :)

3 |

@Lost_idiot223

1 year ago

The part that always bothered me about this game is the paintings of peach throughout the castle. She had this shocked look while staring at you as if trying to tell you that something bad is gonna happen or has already happened and is warning you.

7 |

@subway_koopa

1 year ago

I remember having nightmares about this game as a Kid, because this was my first 3d game I didn't understand how things worked, like, I have nightmares of a weird Game Over screen where Mario is running away from the castle while all the courtyard it's on fire and hearing a distorted Bowser laugh, shit was scary as fuck

7 |

@FloRiLLAZ

1 year ago

Back then, i was more impressed than scared of Marios death-animations because of the change from 2-D to 3-D, mario got more lively and believable. The real scary things, like many of us said, were the empty castle and from the courses especially wet dry world.

7 |

@ericanightshade

1 year ago

Explaining the shepherd scale for the infinistairs was a nice touch

3 |

@dr.velious5411

1 year ago

In regards to Mario's death animations, I think it's important to look at, of all things, Donkey Kong 94 for the Gameboy, it's a prequel to the series as a whole, and hugely influenced the development of Mario's animation and moveset, even going forward into the 3D era. And that game has a massive amount of death animations just like Mario 64.

3 |

@MontyMoleLoreMaster

1 year ago

Also in a Nintendo Power guidebook, it confirms the Monty Moles in Hazy Maze Cave are a family. What makes this disturbing is that in the manga (KC Mario and a few of the 4koma) Mario goes out of his way to brutally murder this Monty Mole family (in one of the 4koma he even threw a freaking molotov into the maze to kill a Monty Mole and Sniffit. In KC Mario he also injured (and possibly killed one member) of this Monty Mole family with the metal form. Mario downright maliciously grinned when doing this to the Monty Mole family who was not even attacking him). I wanted to point this out because I see nobody talk about it and it is both interesting and disturbing (and yes, the Nintendo Power guidebook did canonically say that the Monty Moles in Hazy Maze Cave were a family).

6 |

@Applemangh

1 year ago

Of all the things you mentioned, Mario's drowning animation is the one that stuck with me the most as a kid. One you kind of touched on was the "sky" box in the first Bowser stage. I remember looking down over the edge of one of the floating platforms and being chilled by the appearance of an infinite vastness below, and nothing but a relatively thin platform (held up by nothing) separating me from an endless darkness. By comparison, the second and third stages felt a lot safer since a floor of lave still felt like a "floor" of sorts, and the the third one implied that the stage took place in the "sky" so I felt like there was land down there, eventually. But that first stage is underground, and I thought I could almost feel the void "inviting" me to jump down, just to see. shudder

14 |

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