Views : 48,190
Genre: Gaming
Date of upload: Jun 4, 2022 ^^
Rating : 4.909 (50/2,149 LTDR)
RYD date created : 2024-05-03T02:11:12.851849Z
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Top Comments of this video!! :3
My brothers told me rumors about several of the game's levels and terrifying monsters that could supposedly show up in them. In some cases, they were real (like the piano, unagi, and the shark). But they also warned me about terrifying elemental spiders that would show up if you spent too much time in Wet Dry World's Town, or that the center of the Dire Dire Docks Whirl pool housed a piranha that you could free and that would chase you. I avoided Jolly Roger Bay entirely in my childhood playthrough, only ever visiting it one time after watching one of them do the cavern star, thus I never got to even see the world's main attraction in the floating/sunken ship.
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I feel like what helps make SM64 feel scary is that this is one of the first times many gamers felt immersed into a world beyond their own. It was not at all like the world that these gamers have experienced before, being fairly empty feeling and imposing at times. Furthermore, you did mention how Wet Dry Land has this mysterious aura surrounding it, however, I believe that can apply many, if not all levels in Super Mario 64. The world is immersive after all, seeing such abstract environments in this world can be very uneasy. These paintings also pose several questions about the Mario universe, sure, Mario games often never made sense, but this is the first time we are seeing this in a 3D environment, where everything looks different. It's like there's a story here much deeper than what meets the eye. The game is often very atmospheric, even to this day. That, combined with the world looking unfinished, where there is clearly a void beyond the outer edges of the world and the low poly characters, give a sorta suffocating feeling. I think another thing that's worth mentioning are all of the hidden secrets throughout the whole game, giving the impression that this world is practically endless in terms of potential hiding behind it. Anything can appear, whether it's a giant sea monster under a swamp, a toxic gas maze, a living piano creature, etc.
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The entrance to Bowser in the Dark World scared the crap out of me when I first played the game as an 8 year old. I remember having dreams about it.
Also the castle is a strange place. It looks more like a museum as none of the rooms have any sort of household objects. No living quarters, no throne room, no kitchen, etc. Just paintings hanging in sterile rooms.
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5:15
No you're right. As a kid playing this game I walked into the castle, heard this, and noped my way back into the courtyard. It took weeks for my sister to convince me to go back into the castle 😂 and when we did and the pleasant music started playing from Peach's castle, I was infinitely more at ease....
Until i ran into the first Goomba in bob-omb battlefield. No joke, I wouldn't leave the spawn point because of the Goomba
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I remember having nightmares about this game as a Kid, because this was my first 3d game I didn't understand how things worked, like, I have nightmares of a weird Game Over screen where Mario is running away from the castle while all the courtyard it's on fire and hearing a distorted Bowser laugh, shit was scary as fuck
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In regards to Mario's death animations, I think it's important to look at, of all things, Donkey Kong 94 for the Gameboy, it's a prequel to the series as a whole, and hugely influenced the development of Mario's animation and moveset, even going forward into the 3D era. And that game has a massive amount of death animations just like Mario 64.
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Also in a Nintendo Power guidebook, it confirms the Monty Moles in Hazy Maze Cave are a family.
What makes this disturbing is that in the manga (KC Mario and a few of the 4koma) Mario goes out of his way to brutally murder this Monty Mole family (in one of the 4koma he even threw a freaking molotov into the maze to kill a Monty Mole and Sniffit. In KC Mario he also injured (and possibly killed one member) of this Monty Mole family with the metal form. Mario downright maliciously grinned when doing this to the Monty Mole family who was not even attacking him).
I wanted to point this out because I see nobody talk about it and it is both interesting and disturbing (and yes, the Nintendo Power guidebook did canonically say that the Monty Moles in Hazy Maze Cave were a family).
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Of all the things you mentioned, Mario's drowning animation is the one that stuck with me the most as a kid. One you kind of touched on was the "sky" box in the first Bowser stage. I remember looking down over the edge of one of the floating platforms and being chilled by the appearance of an infinite vastness below, and nothing but a relatively thin platform (held up by nothing) separating me from an endless darkness.
By comparison, the second and third stages felt a lot safer since a floor of lave still felt like a "floor" of sorts, and the the third one implied that the stage took place in the "sky" so I felt like there was land down there, eventually.
But that first stage is underground, and I thought I could almost feel the void "inviting" me to jump down, just to see. shudder
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@camelkingclarith
1 year ago
I left YouTube autoplay on while i went to sleep, and had really weird nightmares about Nintendo games that i barely remember. Woke up to find this video playing, with 12 other Dark Aspects videos in my history. 10/10 experience; would have my dreams invaded again
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