Views : 14,223
Genre: Gaming
Date of upload: Apr 17, 2024 ^^
Rating : 4.958 (9/851 LTDR)
RYD date created : 2024-05-03T13:02:58.457947Z
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Top Comments of this video!! :3
The annoying thing about color splash is that it was so close to being a great game. It doesnāt have a super complex story or anything, but itās not trying to so that doesnāt bother me. Itās easily the funniest Mario game ever made and the game is gorgeous and all the areas are super fun to explore and have something unique about them. The music is also fantastic. The only thing that drags it down is the battle system. The game has some other problems like those chase sequences were if you die it takes you all the way back to the title screen and the toads not having unique designs but those are all annoyances more than anything. I wouldnāt call them massive problems. If color splash was remade and it just ditched the battle system all together and it was just overworld combat like in super and it gave all of the toads unique designs, it would be glorious. I honestly like color splash way more than origami king. There are so many things in origami king that annoy me way more than anything in color splash
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That interview about not being able to make new variants has always been iffy to me. Sticker Star had Poison Bloopers, which are just as much of a variant as Clubbas or Putrid Piranhas. There's also Mural Koopas and Mural Goombas, which are extremely stylized.
Also, I think the Superstar Saga changes were due to budget constraints, since the Bowser's Inside Story remake had new species as the Best Fitness Friends
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Iāve also always imagined the SPM child in this analogy to be like, super neurodivergent, kinda being off in their own world and obsessively fantasize scenarios with some of their favorite fictional characters. Not just because I think thatās fitting, but as a fellow haver of autism, having a hyper fixation with this game at some point in your life is just required lol
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I've been a Paper Mario fan ever since I was 6 and as much as I adore this series, I've grown tired of arguing about it. I was really excited when TOK was announced and it was disheartening to see so much debate sparked over it just like Color Splash. I'm not saying we can't have critical discussions about the direction the series went in, as you said, but it's frustrating seeing both sides constantly at each other's throats. TTYD is one of my favorite games of all time, and it hurts to see fans of that game bash the new games and their fans, especially when it causes many to hate TTYD out of spite. I hope the remake finally breaks this cycle and this is a game many on both sides can enjoy, or at least respect the different opinions about.
Thanks for this video, I really like the analogy you put together and will keep it in mind when discussing this series and the discourse surrounding it with friends.
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What makes the whole character restriction thing even more confusing is that if it really was established during Sticker Star's development, then why didn't it effect Drem Team in any way? That game came out a year later and still kept the same originality and charm of the previous Mario & Luigi games without any limitations. Even the changes made in the remakes are relatively minor, just some enemy designs having a more uniform look. It's not like they say straight up replaced Popple with Nabbit or something. The only M&L to abide the same limitations as Paper Mario happens to be the crossover with that series. It just feels like there's a strange double standard with those rules in regard to Paper Mario specifically.
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I grew up with original trilogy, and I'm more than excited for the TTYD remake, but I also grew up with a more open mind on Color Splash and The Origami King.
Color Splash, while suffering with a lackluster combat system, has really hilarious dialogue and interesting settings and themes. The Origami King, the game I personally enjoy the most out of the modern trilogy, has a fantastic soundtrack that I still listen to this day, and the areas you visit are fun to explore. The combat system, while not perfect, doesn't bother me as much as the ones from the last two games.
Like you, I actually like at least 5 out of the 6 games, and they all have their pros and cons. The original trilogy just has higher pros and fewer cons. Screw the tedious backtracking in the TTYD, though. I hope they fix that in the remake. And the less said about Sticker Star, the better.
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@theGstar305
2 weeks ago
Thank you for the point about SPM. That game IS a true sequel to TTYD. The connections between them go even deeper than you mentioned. For example: - TTYD and SPM have the same UI in most places (same menu backgrounds, "glove" text selector, same selection sounds) - TTYD (and the first game for that matter) have all of their partners reappear as photos in Mario's house and as Catch Cards in SPM, and the game files indicate they were planned to make physical appearances as well but were scrapped for unknown reasons -TTYD's action commands reappear as the mechanism behind items in SPM. The same design is used for them and everything. I feel like people really overlook this one -TTYD and SPM use the same environments for recurring areas (Mario's house, Bowser's Castle, etc.) They use the same models, backgrounds, and everything. They are quite literally the same places -TTYD and SPM use the same engine and maps from one game can be loaded in the other via hacks -TTYD and SPM are the only two games in the series with the Pit Of 100 Trials. SPM built on the idea (like a sequel does) by including two Pits with better rewards -There are shared motifs and patterns everywhere, like with both games having a dragon as the first boss (Hooktail and Fracktail) who later has an upgraded version appear in the Pit (Bonetail and Wracktail) -Both games use the same soundfont for their soundtracks, and leitmotifs from TTYD appear in SPM's soundtrack. (For example, Grodus' theme can be heard in the SPM track "In The Darkness") -While this could possibly be included in the "shared patterns" bullet point, I'll make it a separate one because I feel it's notable. Both games' final chapters have the same layout: You fight through a castle of darkness to reach the main villain, and the battle turns out to be a fake final boss fight. The true main villain is then revealed as one of Mario's friend's is possessed to become the true demonic final boss. The end of the world commences. This true final boss is invincible until a supernatural power from the artifacts intercedes and Mario is emboldened. This parallel is so pronounced it's tough to ignore -TTYD and SPM are the only Paper Mario games to be linked forward. Put another way, TTYD is the only game that intentionally foreshadowed its successor. The Toad in Petalburg in TTYD says that "if you like Luigi, you'll love the next [Paper Mario] game." And on and on. I could keep going. The only reason SPM changed the combat from TTYD is because SPM was originally expected to be a Gamecube game. The devs worried that another Paper Mario game on the same system with the same gameplay would be too repetitive, so they changed the combat. However, artistically speaking, they were made with the exact same sensibilities and intentions. TTYD and SPM are like brothers with different hair colors. They're different in a single way, but they have the same DNA. Their similarities go right to the bone. Just because SPM doesn't have the same combat does not mean that it is not a true sequel.
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