Views : 94,421
Genre: Gaming
Date of upload: Feb 5, 2023 ^^
Rating : 4.905 (74/3,044 LTDR)
RYD date created : 2024-05-04T13:48:45.18519Z
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Top Comments of this video!! :3
I started playing Deus Ex for the very first time on my Steam Deck about 2 weeks ago. I havenāt finished it yet (mainly because there so much to explore), but Iām absolutely blown away by it. This game is a prime example of āwide as a pond, deep as an oceanā. The levels are very small by todays standards, but so incredibly dense and interactive. It still baffles me how many dialogue trees and story branches the developers came up with. They somehow thought of everything the player might decide to do. The game looks so primitive by todays standards, yet I cannot remember that last time I was this immersed in a game world. Itās soā¦āaliveā there really isnāt anything like it.
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40:30 It is actually way more complicated that what you said in video, and your choices and actions will affect how the quest progress.
When your brother told you to run, you can stand your ground and fight or just run to the subway. If you decide to run, Paul is killed and you will never see him in game. However, if you decide to stay around, either help him kill the MIBs or just hide in the secret room, he is actually invincible and can fight off the two MIBs on his own, he will be captured alive offscreen and you can save him during your escape from UNATCO later. But still he tells you to run to the subway system.
If you manage to take the subway to the park station and Anna is not killed in previous mission, she will stop you at the station platform and tell you to surrender. Surrender leads to escape from UNATCO, but you can kill her or just run out of the station. If she was killed in the previous mission, then nothing will happen at the platform.
If you are still alive and make it into the park, the pilot will tell you that LZ is too hot for him to land, and you will face an invincible Gunther. He will tell you he figured out you killed Anna if you killed her at the airport and lied to him. He will fight you if you choose and as he is invincible, you will die and be captured. Yeah, the "no forced failure" that Warren said in his GDC talk is a lie. Either way, when you die or surrender in the mission, regardless of how, you are captured and the escape can begin. And if you stayed with Paul and killed the MIBs, he is also arrested and you can rescue him and both of you fly to Hong Kong. And if Anna is still alive, you got to fight her in the UNATCO hq lobby area.
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11:10 I understood "real name" as meaning "the player must put his own real name here". So when the game started using my name, it was funny how it made me feel that I AM the hero unraveling those conspiracies. Dang, now that's good immersion.
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37:32 You can also slip into the cell with Simons, and then have a fairly lengthy talk with the 2nd NSF trooper, while Simons gets increasingly annoyed about you being there, it's hilarious. š
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For years I watched/rewatched videos from Salt Factory and Strat-Edgy. Then on one fortunate day I found your channel off of a recommendation from one of their channels. I love your content, the pacing, your take on things, and involvement of the history of the game's production. Keep up the great work, son!
Love,
Dad
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There are games that come along every once in a while that just burn themselves into your brain. Deus Ex is definitely one of those games for me. It felt like the culmination of many things games had been working towards in the 90's with the advent of 3D gaming and more powerful hardware. More exploration, more freedom, more interactivity and player agency, more complex AI, more emphasis on storytelling... Deus Ex wrapped all of this into a game that, while undeniably clunky by today's standards, blew my fragile mind at the turn of the century. I had never seen anything like it.
Countless moments where I was faced with a problem that, in a standard fps, would be straightforward and require me to simply mow down enemies with my guns. In Deus Ex, a lot of problems could be resolved in different ways, depending on how you built your character. But equally as often, you could manufacture unconventional solutions to a problem just by playing with the game's different systems, bypassing obstacles in ways the developers had never even considered... and the game was intentionally designed this way.
All of this was wrapped up in a story that chucks you headfirst down the rabbit hole. It all starts innocently enough, with a scenario that wouldn't be out of place in Rainbow Six. Suffice it to say things escalate quickly, blowing out the scope and scale so wide that I was left reeling like I was when I saw The Matrix for the first time. And you could actually affect the plot in meaningful ways. Coming off of Turok, Goldeneye, Quake, Doom, and the like... it was revelatory.
The icing on the cake is a truly terrific soundtrack, and that late-90's/early 2000's dark and edgy style is just... the chef's kiss. Deus Ex holds a very special place in my heart, and is a truly landmark release.
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@YourFavoriteSon1
1 year ago
How do you feel about Deus Ex Dad? š
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