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Dragon's Dogma 2 - Warfarer = Actually OVERPOWERED - Best Vocation Class Guide & Secret Skill Combo!
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99,227 Views • Mar 28, 2024 • Click to toggle off description
Dragons Dogma 2 Warfarer is the best Vocation in game by FAR! Enjoy!
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Monster Hunter is on pause as head into Dragons Dogma 2 with Dragon's Dogma 2 gameplay release date confirmed March 2024 Dragons Dogma 2 new trailer Dragons Dogma 2 all class classes vocation vocations skills new pawn pawns story Dragon's Dogma 2 first impressions new boss monster Dragon's Dogma 2 character creator tool demo Dragon's Dogma 2 everything all we know Dragon's Dogma 2 thief mage fighter archer mystic spearhand trickster warfarer sorcerer warrior magick archer all skills gameplay guide Dragon's Dogma 2 best meister ultimate skill stats xp discipline points dcp Dragon's Dogma 2 hybrid vocation advanced vocation vocation location locations vocation unlock how guide Dragons Dogma 2 vocation maister master ultimate skill rearmament Dragons Dogma 2 Warfarer class thief sorcerer best weapon gear armour skill skills guide powerful!

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Views : 99,227
Genre: Gaming
Date of upload: Mar 28, 2024 ^^


Rating : 4.223 (605/2,509 LTDR)
RYD date created : 2024-04-28T23:55:27.951378Z
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YouTube Comments - 522 Comments

Top Comments of this video!! :3

@marcelolinhares2465

1 month ago

Watching this made more excited than my pawns when they see a ladder.

80 |

@Jrellz

1 month ago

Warfarer was made to make us strider mains back in dd1 happy 😂

157 |

@RondoOfChaos

4 weeks ago

imagine acting like you're over powered but then a wolf grabs you and now your'e fucked in a animation lock of them eating your ass.

49 |

@Lallander

1 month ago

If you add Mystic Archer to that setup you have a good ranged option that can target the weak spot from farther away and deal a ton of damage. No skill slot required.

73 |

@dragonslayerfox

1 month ago

I simply went with warfarer just so I could mix match armor sets while using mystic kni-spearhand.

21 |

@stevenlofgren7854

1 month ago

Also for those who didn't realize, you can equip skills at camps that youve unlocked. So if you camp before a big fight and you need to swap some skills around you can do that.

10 |

@TheInstitute91

1 month ago

12:52 Can confirm, if you cut wind while running and yell “turbo” as you do, you will in fact go faster. Bonus stat augment if you consume beans first.

12 |

@alex-uw4mm

1 month ago

greatsword is looking down on josh in dissapointment

107 |

@SuperZakaru

1 month ago

one of the best parts of the Warfarer is the fact you can level up ALL of your unlocked vocations simultaneously. at a very reduced rate of course. but if you still want to level them all up but want to do so while still being a Mystic spearhand with all his abilities for example. you can!

7 |

@boopagm8275

1 month ago

Honestly i think they should have a thing like if you do a certain quest, it jas it that you can assign three skills for each weapon

13 |

@infectio88

1 month ago

Interesting, maybe you could also just not use Rearmament, put 4 skills of the same vocation and the weapon that goes with it, but still have access to all the armors of the game. Or have Rearmament but only swap between weapons of the same vocation that have different elemental affinities to be ready for anything.

25 |

@garlicknots

1 month ago

youve convinced me to use skull splitter and staff cheers

3 |

@milesthegreat4799

1 month ago

You guys have done a good job with your videos I’m loving this game

2 |

@smagu

1 month ago

If we're just talking 1-hit boss killers, then Martyr's Bolt from Magick Archer is the winner. Literally nukes anything. It's awful for any other type of content but it'll mow down a boss from a mile away before the boss even knows you're there.

38 |

@BlazeMakesGames

1 month ago

Mage is a really easy add to most Warferer builds. You get Levitate and an AoE Heal for free without any investment into spells. Mystic Spearhand is also a great pick considering it has a really solid basic attack that you can spam, heavy attack with a ranged component, and a Stun that can be an AoE or a Teleport, again all for free without using any skills, and if you do use a skill, the mirror shield stays on after you swap classes which can be really busted. I also like using either Archer or Magick Archer in a build so that I can have a solid ranged option for when it comes to it. I will admit I haven't really touched sorcerer much but I might try out that spell but with the Duospear to capitalize on it instead since it still attacks pretty fast with their own spin move.

5 |

@reddragon2943

4 weeks ago

I just got Warfarer. And I am just watching this video now to get an understanding of how it works.

4 |

@aaronapitius4775

1 month ago

Just so you know you can use Carve and Quickstep animation cancels to move very fast with no stamina. You may be able to combine with biting wind too

4 |

@TheMongolPrime

1 month ago

Before this video, I've been using Magick Archer + Spear hand + thief. Running Ricochet bolt (stupid OP in caves and corridors) + Spearhand bubble + Skullsplitter.

4 |

@ethanpeeples6187

1 month ago

I mixed duo spear and archistave felt nice

4 |

@MaleficArken

1 month ago

I've been running something similar to this already but using 3 things. Sorcerer, Magick Archer, Mystic Spearhand. Sorcerer for the Augural Flare and they innate skill Galvanize (to replenish stamina after spamming skills), Mystick Archer for Ricochet Hunter (which absolutely shreds in small spaces) and Sagittate Avalanche (for pure hard focus damage that travels through terrain ), and for Mystic Spearhand I simply use as a weapon to deal with targets who are resistant to magick and to trigger Augural Flare. Mystic Spearhand has a core ability where spamming the light attack button spins your dual spear infinitely so long as you keep spamming it and it takes no stamina and has no downtime . Meaning for Drakes that are on the ground I can simply Augural Flare, Rearmament 2 times while moving up, then spam light attack with the Dual Spear to stack Augural Flare. At a range I can simply stack with the Sorcerers Staff or Magick Archer's ranged options. However, I've noticed that in the time it takes you to cast Augural Flare, Rearmament and then start your next attack at range the Augural Flare will almost always disappear. It will only stay if one of your pawns has hit it, which increases its duration just enough that you can then stack it at a range with a ranged weapon that isnt the sorc staff.

3 |

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