Views : 1,014,043
Genre: Gaming
Date of upload: Nov 13, 2022 ^^
Rating : 4.738 (478/6,832 LTDR)
RYD date created : 2024-05-11T08:14:37.856926Z
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Top Comments of this video!! :3
I like that you never truly kill a necromorph. Unless completely vaporized they're still an active threat. What Isaac is doing is temporarily incapacitating the necromorphs by cutting off their arms and legs. After you leave they likely just grow new appendages with their remaining biomass and scuttle away or something comes by and absorbs it into their own biomass. Explaining why "bodies" are gone when revisiting areas.
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One thing that bugged me about the asphyxiation deaths in Dead Space: Why would his mag-boots disengage after he passes out? Considering it's supposed to be a suit designed for engineering, you'd think they'd stay on until disengaged so a co-worker could come by and rescue them rather than have the poor bastard drift off into space.
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I did comment on your initial episodes covering 1 and 2. Just wanted to say how much I love your channel. I've especially enjoyed your retrospectives and Yakuza and Fable even though I've never played either. Keep doing what you're doing... because you got it right on your first go. I think you'd love Little Nightmares, it would make an interesting analysis.
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The Ishimura was like the Spencer's Mansion in space. It had character, it was weird, there was history there. I feel that the other entries in the Dead Space series are weaker because they don't have that crucial environmental character. The setting is so important for good horror. In the first game, we knew we were on the Ishimura, it's what was inside of it that we DIDN'T know. But in the subsequent entries, we don't know the setting, and we (to a certain extent) don't know the enemies either. This creates a strange phenomenon where since we know NOTHING it actually drastically tanks the fear, because we are always in "new information" mode. This is why I love Dead Space 1 the most, because I am a sucker for the setting being a main character, or rather... antagonist.
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@danteinf12
1 year ago
Hey son, It's me Dad at about 1:34:53 when you were talking about the reticle there is actually a setting under controls that allows you to change back to classic aim. Don't know if anyone else brought it to your attention and as I understand it's a small nitpick, but its always been there just like that ketchup bottle you could never find in the fridge. Great retrospective keep it up. much love. -Dad
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