Views : 1,056,349
Genre: Entertainment
Date of upload: Feb 24, 2024 ^^
Rating : 4.898 (1,222/46,720 LTDR)
RYD date created : 2024-05-20T11:45:34.514845Z
See in json
Top Comments of this video!! :3
My argument is that it isn't that jump scares aren't scary or that we're desensitized but that they are so poorly executed that it's not scary. Not to mention it's not that the person is scared but surprised.
Many you can see telegraphed a mile away, many don't earn that jump scare, such as with Fnaf you become accustomed to your failures being met with them (edit: as at first it's scary but the repetition and acknowledging your mistakes that ruins a run removes that fear).
The mortuary assistant for example had great jump scares because it didn't project it a mile away but instead wisely used them from subtle to not so subtle ways.
1.1K |
This game very much reminds me of Fear and Hunger. Heavy use of terror over horror, depriving you of your senses, stacking all odds against you, making you think outside the box, and refusing to give you any help at all. If you give up, it’s not because the game failed to teach you (it never did in the first place) but because you refused to be patient and creative.
66 |
4:57 I'd argue that the date might instead be the 12 of June 1985 since the game is a Polish development and the medical text earlier is written also in Polish.
448 |
46:20 I can't believe they let Pyro design a character in this game.
889 |
I think the mushrooms are a significant symbol in this game, especially if you think about what the organism making up a mushroom is, how 1 single entity can encompass areas as large as a forest, how they can appear independent yet all be part of one living thing. I think it is definitely metaphorical for what the “being” at the heart of the woods is/how it works.
16 |
@AcidWizardStudio
2 months ago
Wow, great editing and script. Really enjoyed it, keep the videos coming!
3.1K |